Planet internet dating

Adult Chat. Welcome to the largest adult chat network on the Internet with absolutely no registration or memberships required. Select a country from below to get a list of local chat rooms, or click any of the profiles on the left to start a live chat. Online Dating at Match.com. Every year, hundreds of thousands of people find love on Match.com. Match.com pioneered the Internet dating industry, launching in 1995 and today serves millions of singles in 24 countries.Match.com continues to redefine the way single men and single women meet, flirt, date and fall in love, proving time and again that you can make love happen through online dating ... Metalhead Planet is part of the dating network, which includes many other general and metalhead dating sites. As a member of Metalhead Planet, your profile will automatically be shown on related metalhead dating sites or to related users in the network at no additional charge. When Plenty of Fish first hit the scene, online dating was a strange new world for those searching for that special someone. Since then, we've learned to 'like', 'follow', and slide our way into someone's DMs. Now that meeting on a dating app is the new normal, we're still finding ways for people to go on dates and make deeper connections. Mays planet post any identifying scams that scammers used online — from the email addresses they created to the back stories dating recycled — to make them searchable. Five years ago, he and a small team of international volunteers, including Firefly, created Scam Survivors , a hotline and information resource center for victims planet ... Today’s Internet offers hundreds of services to find that special someone. But where does such variety comes from? Maybe, this has to do with the growing popularity of handheld gadgets somehow. Anyways, it’s clear that more and more lucky singles are joining the world of online dating every day. Email address. Password. Sign in Planet Christians provides personals services. Don’t be afraid to let your Christianity show at Planet Christians. Unlike traditional Christian dating, there’s no need to go to church functions to meet others who share your beliefs and values. Use our LDS dating site to meet local LDS singles online. Join LDSSingles.com now! Part biker dating site, part biker community, Biker Planet promises it will only take a minute to join, and then you’ll be on your way. Just provide your gender, the gender you’re interested in (gay men and lesbian women are welcome!), age, city, birth date, username, email address, password, headline, and a few words about yourself.

Facts about Relationships in Love, Business and Life

2014.06.30 10:10 7chakras Facts about Relationships in Love, Business and Life

What is relationship? Let's define relationship. Relationship is a defined interaction between/among two or more persons or groups in which the protocols are decided beforehand. So protocols are the thread. If you follow those protocols, you make healthy relationships. If you do not follow them, you end up in the clutches of abusive relationships with others.
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2020.09.24 05:39 nickhintonn333 Missing Flight 370

Missing Flight 370
On March 13, 2018, a twitter user who went by the name strayedaway, or Ty, posted a thread about a creepy voicemail he received regarding the missing Malaysia Airlines Flight 370. The thread went viral and many more people came out claiming to have received the same one.. This prompted people all over the internet to get involved and help solve the mystery. However, there was never a real conclusion, and after receiving an overwhelming amount of publicity and even death threats, Ty and many others linked to the thread deactivated their accounts. Many people claim the whole thing was an elaborate hoax or even an alternate reality game, but I am not satisfied with those answers. Ty’s thread and the bizarre disappearance of MH370 still linger in the back of my mind to this day.
https://www.news.com.au/technology/online/creepy-military-voicemail-warning-of-impending-doomsday-sends-internet-into-meltdown/news-story/afe34f8dce8d48a0269cd925838743e8
For those who are unaware, MH370 was an international flight that disappeared on March 8, 2014 while flying from Kuala Lumpur to Beijing. The voicemail Ty received 4 years later was an SOS message thought to be recorded on the missing plane’s black box. Some said solar flares happening around that time may have allowed the message to be picked up by cellphones. Solar flares cause electromagnetic pulses in the atmosphere, so with increased electromagnetic activity, signals would have been amplified and had a farther range.
https://www.sciencealert.com/no-massive-solar-storm-headed-to-earth-march-2018-noaa-g1
The voicemail was a recording of a robotic voice speaking in military code. After twitter investigators deciphered it, they discovered a chilling warning about aliens followed by a string of numbers that turned out to be coordinates close to the place MH370 vanished from radar. Besides the voicemail, there are many more oddities surrounding this event and there seems to be a synchronistic pattern hiding in plane sight. Flight 370, a Boeing 777, left on the 7th day of the 3rd month and Malaysia Airlines is said to fly nearly 37,000 passengers daily.
https://www.bbc.com/news/world-asia-26492748#:~:text=Malaysia%27s%20national%20carrier%20is%20one,Jennifer%20Pak%20in%20Kuala%20Lumpur.
The television show Lost seemed to predict the event as well, 10 years before it happened. In the show, a Boeing 777 deviates from its path, turns around, and disappears somewhere off the coast of Australia. This is exactly what MH370 did. The show also seemed to predict who would be on the plane. In Lost, some of the passengers included an actor and two men who used fake passports. On MH370, there was an actor and two men who used fake passports as well.
https://www.telegraph.co.uk/news/worldnews/middleeast/iran/10688861/Mystery-fake-passport-holders-on-flight-MH370-were-Iranian.html
https://www.thestar.com.my/lifestyle/uncategorized/2014/03/13/marco-polo-stuntman-and-jet-lis-body-double-ju-kun-was-also-on-flight-mh370/
The actor was Ju Kun, Jet Li's body double, and fake identities were used by two Iranian men seeking asylum in Europe. Oddly enough, in Lost, a psychic predicts the plane crash. MH370‘s disappearance also seemed to be predicted by the Nigerian prophet T. B. Joshua. In 2013, T. B. Joshua warned that an aircraft carrying over 200 passengers from an Asian nation would have some serious problems. MH370 had 227 passengers on board. The video of his proclamation went viral on YouTube after the flight’s disappearance.
https://emmanuel.tv/content/missing-malaysia-airlines-mh370-prophecy-tb-joshua/
Another strange synchronicity is Lost was first aired on September 22, 2004. September 22 would turn out to be big day for CERN, exactly 7 years later. If you‘re unaware, CERN is a facility that smashes atoms together to create mini black holes and look for other dimensions. On September 22, 2011, CERN succeeded in sending particles faster than the speed of light. Physicists hypothesize that going faster than light speed could actually result in time travel. However, the claim was supposedly debunked sometime later. But this is still up for debate.
https://en.wikipedia.org/wiki/Faster-than-light_neutrino_anomaly
But what I find most strange, is the fact that the man who made this discovery was forced to resign. Conspiracy theorists claim CERN did in fact achieve time travel and caused the past to change, a phenomenon known as the Mandela Effect. They say this historical event constantly switches back and forth between having happened on the 22nd or 23rd. Supposedly, every year around this time, new inconsistencies in history pop up.
https://www.alternatememories.com/historical-events/general/september-22-23-date-anomalies
Ironically, the plot of Lost is centered around a time travel experiment called the Dharma Initiative. In The Lost Experience, it’s revealed that the goal of the experiment was for people to alter the timeline and push back doomsday. Oddly enough, its logo looks just like CERN.
CERN compared to the Dharma Initiative's logo
Coincidentally, The Lost Experience was an alternate reality game. Remember that the voicemail received by Ty was thought to be part of an ARG as well. Similarly, the investigation sparked by Ty’s thread uncovered the date of a supposed doomsday event, April 18, 2018. Many speculated that on this day there would be an alien invasion. Obviously this didn’t happen, but perhaps uncovering the plan pushed back doomsday, like in the Lost game. With UFOs now in the news, the idea of an alien invasion or apocalyptic event seems even more relevant. If you’ve read my other threads, you know I think the apocalypse has something do with something known as the Black Sun. Oddly enough, MH370 also has connections to this concept. The Black Sun is a symbol that some say represents a portal to somewhere beyond space and time. This strange mural dedicated to the disappearance of MH370 depicts the plane flying straight into something resembling a black hole. The portal seems to be luring the passengers inside by telling them to come in.
\"Come in!!\"
Another mural seems to depict this as well. In this picture, we see a plane flying right into what appears to be a tear in the fabric of reality. Yet another mural shows the missing flight returning through one. Were the passengers of MH370 taken to another dimension?
Some questionable murals
This all seems reminiscent of Donnie Darko, a movie about doomsday, time travel, and a plane falling through a black hole in the sky. Just like in Lost, the main character, who is guided by a demonic humanoid rabbit, is tasked with closing a time loop and stopping the apocalypse. The Black Sun is also symbolic of Saturn, which was known to the ancients as the god of time. Saturn is also famous for having a hexagon on its North Pole. In the painting below, we see MH370 trapped behind a net of hexagons. Were the passengers victims of a Saturnian ritual?
A literal hex on MH370?
Even stranger, in Man of Steel, a trident shaped UFO that resembles the Malaysian Airlines logo crashes off the coast of Australia, just like MH370 did. The movie shows the coordinates of the UFO being 37° S 76° E. Here we see more numerology at work. But it gets weirder. If you type in the opposite coordinates, 37° N 76° W, you get the location of King Neptune‘s Park on Virginia Beach. At the park there is a statue of King Neptune holding a trident. The streets leading up to the park, which are adjacent to 33rd Street, form a trident as well.
Just a coincidence?
Okay, these 'coincidences' are getting a little out of hand.
Ironically, Virginia Beach is an hour drive from Middlesex, the town where Donnie Darko takes place. In Mission Impossible III, another movie centered around chasing a white rabbit, there’s a scene where the Malaysian Airlines logo can be seen from behind, revealing a hidden 666.
Do you see?!
The same exact scene was also used in the movie Transformers: Revenge of the Fallen. The movie is about sun harvesting robots who reside on one of Saturn’s moons. I find it odd they reused the same footage for two films released roughly 3 years apart.
Hmmm...
The area MH370 went missing was also near one of the 12 Vile Vortices. The Vile Vortices are anomalous regions where the planet’s electromagnetic field is thought to be stronger than usual. The regions are known for UFO activity and strange disappearances of boats and planes. The Devil’s Triangle, better known as The Bermuda Triangle, is one of the most famous Vile Vortices. Oddly enough, on the exact opposite side of the globe, is the region MH370 disappeared. Are these two places somehow connected?
https://en.wikipedia.org/wiki/Ivan_T._Sanderson
The Bermuda Triangle (right) and the area MH370 went missing (left)
All these connections could be nothing more than a coincidence, but I find them too profound to dismiss. I believe the matrix speaks to us in symbols and I believe it is trying to tell us what really happened to MH370. There is still a lot more to this story and it involves the rabbit symbolism I mentioned briefly. I’ve written about the white rabbit and it’s connection to time travel before, but maybe I will do a part 2 where I go into it in more detail another time. Anyways, as always, thanks for reading.
submitted by nickhintonn333 to conspiracy [link] [comments]


2020.09.23 14:25 Betterthanlasttime1 Poisoned thoughts.

Sorry for the long post, here is my RJ OCD story, sorry English is not my first language.
21 years old with only one past sexual experience, I just want to find someone to love. Thinking I am not good enough, embarrassed about the lack of sexual experience. So much love to give. I decide I have to do something about this. November 2019 I create a tinder account, a week later I match with the perfect girl for me, to me is the most beautiful girl I have seen and is so similar to me. She looks so innocent and really nice to talk to. We talk on snapchat for a few weeks and finally I get the confidence to ask her out, she says yes and we plan on going out to get ice cream. I drive to her and we go get ice cream and are really hitting it of, like we were meant to be. we end up at my place and we spend part of the night at my place. The connection is so strong and our personalities are perfect for each other. I drive her home at the middle of the night since she says she has to work in the morning and wants to be home in the morning. We kiss in the car outside her place and we agree on meeting again. The next day we get in touch and talk about how wonderful the night before was, I ask if she wants to meet me again and she wants to meet me again. My heart is full and I have never been this excited before in my life I am so happy and grateful for having met her and for getting to meet her again. I ask if she wants to meet again the day after our first night but she says she is having a relaxing night with her family. We then meet again 2 days after our first, we hit it of again and seem to be bonding really fast and it fees for the both of us that it was meant to be. In bed later that day she asks me how many partners I have been with, and I answer not many and try to swerve the question since my embarrassment, and direct the question at her.
My first RJ OCD experience, like a ton of bricks landed on my shoulders, my heart feeling like a thousand pounds, like I left my own body. This was the reaction to her answer "6".
I did not at the time know why I felt the way I did. We meet again for the next 5 straight days, now been seeing each other for only 7 days and been with each other 6 out of those 7, still like it was meant to be.
During those 4 days after I heard the number "6" every time I wasn't with her and more often than not when I was with her, I was thinking about that number. The poison that is RJ OCD clouding my every thought creating new ones and the compulsion building up. I had convinced myself that she lied about the number six and that it was in fact much lower. Maybe even "1". I engaged her on our 7th day together with this compulsion and tried to find a way to get her to talk about it without asking directly. The conversation came up and it was in fact the true number. I told her how I felt about it, but masked it as being just a little bad feeling since I had only been with one girl, she told me her experiences were mostly one night stands and that she had never had a boyfriend or a relationship. The conversation goes on and at a point she starts crying. She says she doesn't deserve me and says she has to tell me something.
The second hit of RJ OCD, first a ton of bricks now it felt like the planet and everything else in the solar system had collapsed on me, she told me that she had been with another guy the night after she first met me.
I felt crushed, nothing could explain the feeling I had, worse than anything I could imagine. I did not know what to do and again it was like my body left me, with nothing but air left in my skin and feeling of being lost and only wanting to know why, why him, why not meet me again, why do you want to be with me, why wasn't I good enough, why am I not good enough, why, why why, why. She had lied to me, she didn't owe me anything and I can't blame her or be mad at her. After this, RJ OCD had taken over and my mind was poisoned. Every 10 seconds, why, every 10 second a new thought. My brain didn't stop. More questions, more details.
3 months later, thinking about it every single day, now with more details from her, now a timeline in my head of her every sexual relationship from the day she lost her virginity, to every guy she had liked a picture of on instagram, of all the guys on her snapchat. My brain wired to think about it and wired to ask more and more questions, trying to find the answer. If I'm so great why not just meet me again, why, why, why. My brain was gone my sanity gone.
I found out on the 3rd month with her that I had RJ OCD, it was like looking in the mirror reading other peoples RJ OCD, I couldn't believe how close it was to my intrusive thoughts. It was scary how specific it was, to the triggers and the thoughts. I can't listen to specific songs, go certain places, certain dates, even the number "13", the Friday the 13th. I did everything I could find on the internet on relieving me of these thought and feelings. It helped tremendously but every other day it comes back.
10 months in, I have relapsed again. I don't know what to do. Every 10 seconds, I just wanted to create this post and ask for help. Anyone that has taken on RJ OCD and defeated it, please help. I only found out about this subreddit today, and I have hope again after reading and being around other people with the same disorder. Only the best thing that has happened to me could have created the worst thing that happened to me. Just wanted to share my story of this battle with RJ OCD, I will defeat it.
submitted by Betterthanlasttime1 to retroactivejealousy [link] [comments]


2020.09.23 12:49 trishscully Dressing Your Little Princess for Special Occasions

Dressing Your Little Princess for Special Occasions
We as a whole love to feel uncommon occasionally, yet no one on the planet appreciates as much as our little girls do. They likewise value the effort we set up into putting their outfit for each event. In addition, the little ones' skill to show they're glad, and extraordinary girls white dresses sale is ensured to make them grin! Everything necessary is for you to invest some energy into finding a spot that sells VIP most loved garments for girls. Your hopeful diva will look lovable and you win the mother of-the-year grant.
https://preview.redd.it/m06017agnvo51.png?width=681&format=png&auto=webp&s=d6d0c53433ea87b8b4154bcf7e75ad95bec2c3a9
In the event that getting children to dress themselves exploded backward awfully, you must choose the option to keep doing it for them until they are mature enough. Mature enough to build up some fashion sense, that is, and not make you resemble a terrible parent. Then again, in all seriousness, appreciate it while it keeps going. Before you know it, they'll be totally free so utilize your baby girl fashion master time shrewdly!

Figuring out how to cause your little princess to feel like a princess :

We're all happy occasions and fashion has changed drastically. Before, mothers were more on the ordinary side and used to have less comprehension of their little girls' had to stay aware of fashion patterns. Fortunately for your little one, you are a cutting edge mother who understands your little fashionista needs to be stylish.
Also, the greater part of us has those humiliating a minute ago outfit-mother set up adolescent photographs. On the off chance that your baby girl will censure you for anything when she's full-grown, it better not be for having helpless intuition with regards to fashion. In particular, listen to your little one. You don't need her to need to mix in or stick out on the off chance that it conflicts with her desires.
In the event that she's setting off to a companion's birthday party or having a playdate, the princess dresses for little girls must be age-proper. In the event that your dollface needs to dress more like you, you should feel glad, so give a valiant effort to assemble an outfit that is sensibly like your own. Your first concern ought to be to show her how to manufacture her confidence, be certain, and like herself. All things considered, an incredible fashion sense matters, as well!
https://preview.redd.it/49ydbo4knvo51.png?width=669&format=png&auto=webp&s=9b4754c51605264bee8cfae845d735d00f77fd40

How to dress a kid in the winter? Step by step instructions to set up a kid for extravagant dress rivalry :

We as a whole need our little ones to be comfortable and look sharp in any place they go, and winter is no exemption. Additionally, when you see all the delightful little covers, you'll barely have the option to control yourself!
What's so amazing about looking for winter is that you barely need to stress over the size. Indeed, winter is your smartest choice in the event that you stress whether you'll pick the correct size when looking for kids. In the event that you purchased a larger than usual thing, your dollface can wear it when she gets greater. In the event that you purchased a modest one, you can generally offer it to a companion with a more youthful baby girl.
The most exceedingly terrible thing about dressing your little sweetheart in the winter is that it's more about common sense and less about fashion. She will most likely be unable to wear skirts and dresses as regularly in light of the fact that keeping her warm is the first concern. Fortunately, there's a savvy approach to make up for that – through smart embellishing all girls love!

How to set up a youngster for an extravagant dress rivalry?

Extravagant dress rivalries are the best, regardless of how old you are. On the off chance that your small scale me is going to one, don't hesitate to let your creative mind go out of control – sensibly speaking. Even better, make her own dream work out as expected (regardless of whether she needs to be Elsa, once more) or give the thoughts that will make her stick out.
Your little princess presumably cherishes looking effortless and cultured. Cause her to feel like a real princess by assembling inventive yet rich glamorous dresses for girls for her to wear to the following extravagant dress rivalry. Furthermore, if all else fails, recall that the Internet is your companion. Don't hesitate to bring a sneak look into the universe of high fashion to discover thoughts.
For example, you can generally look for direction and motivation by looking at decade-explicit publications of such non-benefit associations as Fashion Group International, Inc. You should simply attempt to copy what you see and your little baby girl is an obvious choice to win the opposition! Do you favor Twiggy, Marilyn Monroe, or Audrey Hepburn? In any case, those notorious watches never become dated.

How to dress your youngster like a rockstar? Step by step instructions to dress your youngster like a rockstar :

We as a whole love rock style, and there isn't anything more charming than a child wearing a cowhide coat and some pants, in a blend with certain embellishments as the last touch. Regardless of whether Janis Joplin, Tina Turner, or a nonexclusive fashion model went star-of-exciting music-video, your little one will deeply inspire everybody.
Saying this doesn't imply that you ought to go for excessively extreme outfits either (so's a no to Lady Gaga or David Bowie-motivated looks). You simply need her to wear the garments she appreciates wearing and feels comfortable in. What great is a staggering outfit if it's excessively close? However long you settle on strong yet sensible decisions, your little stone diva won't just resemble a rock star – she'll feel like one, as well.

How to dress your kid for picture day?

As we probably are aware very well, kids will, in general, be meticulous. This is the reason most mothers won't take any risks. Subsequent to finding the small scale fashionista's preferred dress store, they choose to adhere to it, and that is a large portion of the fight. This is particularly significant for unique events, an opportunity to go hard and fast.
Picture day is one such exceptional day, particularly in case you're a little girl. Additionally, you realize that the various little girls and their mothers will make a special effort for picture day. Clearly, you’re smaller than expected. I need to eclipse everybody and you must get it going.
It is up to you and her to unite and think of a unique outfit for an uncommon day. You need her to esteem the recollections of that day and affectionately take a gander at those photos sometime in the not so distant future. That way, she'll generally recollect how much her mama thought about her and made a special effort to make her look completely charming!

Interesting girl garments stores help present-day little girls run the world!

Each and every girl gazes upward to and needs to be much the same as mother. Presently you can let your little princess gain proficiency with a stunt or two on her alone. She'll presumably sneak into your stroll in the storeroom and play dress-ups that you'll profess not to know anything about.
Yet, you can likewise play a functioning part in building up your munchkin's fashion sense and helping her construct her own style. All you need is Modern child! You and your scaled-down me will appreciate the fun and imaginative cycle of selecting novel garments together. It simply doesn't beat that!
submitted by trishscully to u/trishscully [link] [comments]


2020.09.22 06:57 bobiaaaa1234 XPO Fail...

I’m at a loss for what to do. I set up my tread delivery many weeks ago. XPO called the day before my initial delivery to “confirm” and explain their COVID precautions. The drivers called the next day at 7am and stated that my tread base is “broken.” I thought it was strange, but I understood the desire to get a new base before delivery. Things break all the time in delivery, right?
After reading some forums online, I decided to give Peloton a call and spoke to a representative who assured she would call back within the hour. Hours passed with no call back. I started calling XPO and finally got ahold of someone who told me the delivery drivers didn’t FEEL like setting up my treadmill, so they just canceled my delivery and couldn’t reschedule it for almost 2 weeks. I quickly became very furious and got another Peloton agent on the phone whose solution was to refund me $125, and continue following up with XPO because she couldn’t move my delivery date up. After a few minutes she finds out the warehouse internet went down for two weeks and they couldn’t make any deliveries? I mean, what the heck? Why is everyone lying about the issue.
I receive a call from XPO last Friday to “schedule” my re-delivery attempt, even though it was already set up. XPO told me they would deliver my monitor one day, and the rest of the tread another day. They also told me it would be my responsibility to set the tread up... uh WHAT?!
I called Peloton again and they confirmed I am supposed to take delivery of the tread tomorrow and XPO will set it up. Well, I never received a call from XPO.
Who wants to take bets on if I receive my tread tomorrow? I don’t even know what to do at this point. Should I just cancel? I’m so beyond frustrated and afraid that every time I want to go workout I am just going to hear the peloton hold music in my head, or the representative from XPO that was probably the least helpful individual on the planet. Will these frustrations disappear once I actually take delivery?
Send help please 😕
Edit: I called XPO on my way to work yesterday and was told that it wouldn’t be delivered because they didn’t have the inventory. She said they would call when they could set up a delivery. I then told her that this keeps happening and it is unacceptable. She then calls the local hub... apparently it was already on the truck for delivery... I FINALLY received my tread towards the end of the delivery window. The gentleman that set up my tread were very knowledgeable, friendly, and professional. There is a light at the end of the tunnel.
submitted by bobiaaaa1234 to pelotoncycle [link] [comments]


2020.09.21 23:29 lalaloloha [H] HITMAN 2, XCOM 2, Golf with friends, Lethal League Blaze, My friend pedro, GRID Ultimate, Supraland, hellblade,Vampyr, Wargroove, Gang beasts, MANY MORE [W]Death Stranding/Deadly Premonition / Wishlist/Offers

I have steam keys/Humble Gift links for the following:
.HACK/G.U. LAST RECODE 87% Very Positive (1,612) >observer_ 82% Very Positive (3,436) 11-11 Memories Retold x2 92% Very Positive (163) 140 94% Very Positive (1,695) 198X 86% Very Positive (292) 2064: Read Only Memories 90% Very Positive (295) 2Dark 79% Mostly Positive (149) Aaero 94% Very Positive (199) Aarklash: Legacy 77% Mostly Positive (543) A Boy and His Blob 86% Very Positive (78) A Case of Distrust 87% Very Positive (141) Act of Aggression - Reboot Edition 62% Mixed (1,983) AER Memories of Old 87% Very Positive (269) Agent A: A puzzle in disguise 96% Overwhelmingly Positive (772) The Age of Decadence 81% Very Positive (2,286) Age of Wonders III*2 80% Very Positive (5,463) Age of Wonders: Planetfall Deluxe Edition*2 79% Mostly Positive (2,504) AI WAR 2 89% Very Positive (577) All You Can Eat 84% Very Positive (119) American Fugitive*2 75% Mostly Positive (909) Ancestors_Legacy 81% Very Positive (2,915) A New Beginning 74% Mostly Positive (1,024) Another World – 20th Anniversary Edition 88% Very Positive (963) Armello 82% Very Positive (8,405) Atari Vault 83% Very Positive (414) Aurion: Legacy of the Kori-Odan 93% Positive (45) Automachef 76% Mostly Positive (269) Avernum 3: Ruined World 83% Very Positive (93) Aviary Attorney 94% Very Positive (529) AWAY: Journey to the unexpected 48% Mixed (27) Baba is You 98% Overwhelmingly Positive (8,510) The Ball 75% Mostly Positive (643) The Bard's Tale 81% Very Positive (420) THE BARD'S TALE IV: DIRECTOR'S CUT 73% Mostly Positive (249) Barotrauma 88% Very Positive (3,730) Basingstoke 82% Very Positive (147) Bastion Overwhelmingly Positive (20,560) Batman: The Enemy Within - The Telltale Series 88% Very Positive (3,620) Battle Chaser: Nightwar 88% Very Positive (3,458) Battle Chef Brigade 96% Very Positive (448) BATTLESTAR GALACTICA DEADLOCK SEASON ONE 83% Very Positive (1,274) Beat Hazard 2 92% Very Positive (805) Beholder 90% Very Positive (8,094) Beholder 2 88% Very Positive (2,711) Binary Domain 87% Very Positive (2,600) Bioshock Remastered 72% Mostly Positive (16,361) BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien 93% Very Positive (2,525) Black the Fall 78% Mostly Positive (126) Bleed 2 95% Very Positive (293) Book of Demons 92% Very Positive (7,505) Boundless*2 76% Mostly Positive (1,341) Broken Age*2 81% Very Positive (3,832) Brutal Legend 94% Very Positive (7,765) Call of Cthulhu 74% Mostly Positive (3,907) Capitalism 2 89% Very Positive (170) Catherine Classic 88% Very Positive (3,671) Chasm 71% Mostly Positive (693) Chess Ultra 74% Mostly Positive (398) Chroma Squad 95% Overwhelmingly Positive (1,488) Cities: Skylines 92% Very Positive (91,324) Citizens of Earth 90% Very Positive (122) The Coma 2 Vicious Sisters 98% Overwhelmingly Positive (843) Company of Heroes 2 78% Mostly Positive (39,013) Cosmic Star Heroine 90% Very Positive (389) Costume Quest 94% Very Positive (1,878) The Count Lucanor 95% Very Positive (266) Crawl 96% Overwhelmingly Positive (2,242) Crowntakers 76% Mostly Positive (315) Cursed Castilla (Maldita Castilla EX) 97% Very Positive (115) Darkest Dungeon: The Shieldbreaker(DLC) 76% Mostly Positive (342) Darkside Detective 95% Very Positive (470) Day of the Tentacle Remastered 98% Overwhelmingly Positive (2,222) Dead Age 85% Very Positive (1,852) Deaths Gambit 74% Mostly Positive (1,912) Dirt 4 72% Mostly Positive (5,766) Dirt Rally 88% Very Positive (17,846) Distrust 77% Mostly Positive (655) Do Not Feed the Monkeys 92% Very Positive (3,243) Don't Escape: 4 Days to Survive 99% Overwhelmingly Positive (646) DreadOut 77% Mostly Positive (1,904) Driftland: The Magic Revival 77% Mostly Positive (810) Duke Nukem Forever 68% Mixed (3,984) EARTHLOCK 78% Mostly Positive (228) EarthNight 100% Positive (10) Eastside Hockey Manager 85% Very Positive (884) Endless Space - Collection 79% Mostly Positive (6,051) ENSLAVED™: Odyssey to the West 85% Very Positive (3,491) Escape Goat 2 95% Very Positive (172) Eterium 86% Positive (23) Etherborn 78% Mostly Positive (33) Europa Universalis IV 86% Very Positive (54,850) Evergarden x2 94% Positive (37) Everything 83% Very Positive (2,306) Evoland 2 91% Very Positive (1,190) Evoland Legendary Edition 88% Very Positive (475) Exapunks 96% Overwhelmingly Positive (669) Expeditions: Viking 83% Very Positive (1,976) F1 2018 86% Very Positive (3,669) F1 2019 90% Very Positive (10,597) Felix the Reaper 86% Very Positive (68) Fell Seal: Arbiters Mark 92% Very Positive (1,827) Fidel - Dungeon Rescue 96% Very Positive (220) Fight'N Rage 94% Very Positive (650) Figment 91% Very Positive (136) Fire: Ungh’s Quest 85% Very Positive (270) The Flame in the Flood 78% Mostly Positive (1,211) Flat Kingdom Paper's Cut Edition 81% Positive (37) Forager 93% Very Positive (14,884) Fortune-499 100% Positive (21) FRAMED Collection 93% Very Positive (362) FTL: Faster Than Light 96% Overwhelmingly Positive (41,535) Full Metal Furies 91% Very Positive (718) Full Throttle Remastered 94% Very Positive (1,367) Fun with Ragdolls: The Game 92% Very Positive (1,355) Galak-Z 79% Mostly Positive (194) Genesis Alpha One Deluxe Edition 72% Mostly Positive (605 reviews) Gang Beasts 73% Mostly Positive (19,757) Generation Zero 67% Mixed (8,341) Get Even 76% Mostly Positive (560) GNOG 92% Very Positive (219) God's Trigger 77% Mostly Positive (264) Gods Will Be Watching 71% Mostly Positive (1,450) Golf with your Friends 89% Very Positive (21,973) GoNNER Blueberry Edition 88% Very Positive (704) GRAV (Early Access) 72% Mostly Positive (3,523) Grey Goo Definitive Edition 70% Mostly Positive (1,816) GRID Autosport 76% Mostly Positive (4,744) GRID 63% Mixed (1,194) GRID Ultimate Edition 63% Mixed (1,194) Grim Fandango Remastered 90% Very Positive (4,327) GRIP:Combat Racing 88% Very Positive (1,984) GRIS 96% Overwhelmingly Positive (24,389) GUILTY GEAR Xrd -REVELATOR- 93% Very Positive (2,942) Gunscape - Standard Edition(DLC) NOT ENOUGH Guns, Gore and Cannoli 2 91% Very Positive (1,731) Gunmetal Arcadia Zero 100% Positive (14) Guns of Icarus Online 94% Very Positive (11,708) Hacknet 92% Very Positive (6,313) Hack 'n' Slash 59% Mixed (465) HackyZack 100% Positive (23) Halcyon 6: Starbase Commander (LIGHTSPEED EDITION) 87% Very Positive (155) Hand of Fate 91% Very Positive (5,733) Hard Reset Redux 82% Very Positive (721) Has-Been Heroes 81% Very Positive (143) Headlander 90% Very Positive (470) Heave Ho 95% Overwhelmingly Positive (730) Hellblade: Senuas Sacrifice 91% Very Positive (30,560) Hello Neighbor 80% Very Positive (3,373) Hello Neighbor Hide and Seek 90% Very Positive (61) Hidden Folks 97% Overwhelmingly Positive (3,097) HITMAN 2 90% Very Positive (14,872) HIVESWAP: Act 1 95% Overwhelmingly Positive (1,995) Hob 89% Very Positive (3,049) Holy Potatoes! We're in Space?! 80% Very Positive (189) HORACE 91% Very Positive (192) How to Survive 2 71% Mostly Positive (5,546) Hustle Cat 97% Very Positive (390) Hyper Light Drifter 94% Very Positive (10,663) Immortal Redneck 92% Very Positive (892) Impulsion 90% Very Positive (70) In Between 85% Very Positive (97) The Incredible Adventures of Van Helsing: Final Cut 66% Mixed (470) Infested Planet 94% Very Positive (1,442) Internet Cafe Simulator 73% Mostly Positive (4,007) Iron Brigade 84% Very Positive (593) Jotun 80% Very Positive (1,608) The Journey Down 1 and 2 Bundle 88% Very Positive (707) JYDGE 91% Very Positive (182) Katamari Damacy REROLL 92% Very Positive (1,467) Kerbal Space Program 93% Very Positive (60,938) Kero Blaster 96% Very Positive (243) Kholat 72% Mostly Positive (919) KIDS 87% Very Positive (941) King Arthur's Gold 85% Very Positive (3,121) Kingdom: Classic 87% Very Positive (4,836) Kingdom Under Fire 2 73% Mostly Positive (1,442) The Kings Bird 77% Mostly Positive (169) Knights of Pen and Paper 2 87% Very Positive (1,416) Lakeview Cabin Collection 94% Very Positive (620) Legacy of Dorn: Herald of Oblivion 88% Very Positive (107) Legends of Eisenwald 77% Mostly Positive (740) Lethal League Blaze 96% Overwhelmingly Positive (2,618) Little Big Workshop 88% Very Positive (1,328) Loot Rascals 97% Positive (39) Mad Games Tycoon 90% Very Positive (2,583) Mana Spark 84% Very Positive (261) Masquerada: Songs and Shadows 89% Very Positive (234) Massive Chalice 72% Mostly Positive (1,083) Medieval Kingdom Wars 78% Mostly Positive (1,833) Men of War: Assault Squad 2 88% Very Positive (16,876) The Messenger 94% Very Positive (3,838) Metal Unit 82% Very Positive (393) Mini Metro 96% Overwhelmingly Positive (4,400) MirrorMoon EP 67% Mixed (287) MO:Astray 95% Overwhelmingly Positive (1,772) MOLEK-SYNTEZ 93% Very Positive (283) Monday Night Combat 81% Mostly Positive (765) Mount & Blade 91% Very Positive (2,337) Mountain 88% Very Positive (11,041) Mr Shifty 89% Very Positive (321) My Friend Pedro 96% Overwhelmingly Positive (15,695) My Memory of Us 94% Very Positive (198) My Time at Portia 90% Very Positive (11,956) Neo Cab 88% Very Positive (605) Neon Chrome 95% Very Positive (257) NEOVERSE 84% Very Positive (2,028) NeuroVoider 79% Mostly Positive (249) Newt One 80% Positive (10) Nex Machina 89% Very Positive (686) Niche - a genetics survival game 89% Very Positive (2,670) Niffelheim 75% Mostly Positive (1,114) The Night of the Rabbit 89% Very Positive (1,773) No Time to Explain*2 86% Very Positive (1,010) The Norwood Suite 94% Very Positive (67) The Occupation 75% Mostly Positive (82) Oddworld: New 'n' Tasty 89% Very Positive (1,532) Of Orcs and Men 74% Mostly Positive (975) Old Man's Journey 89% Very Positive (563) Old School Musical 92% Very Positive (334) One Finger Death Punch 2 96% Overwhelmingly Positive (2,642) Operation Flashpoint: Dragon Rising 64% Mixed (1,146) Opus Magnum 97% Overwhelmingly Positive (2,564) Orwell: Ignorance is Strength 75% Mostly Positive (452) Orwell: Keeping an Eye On You*2 92% Very Positive (2,716) Outcast - Second Contact 85% Very Positive (338) Out of the Park Baseball 18 92% Very Positive (320) Overgrowth 79% Mostly Positive (3,365) Overload 94% Very Positive (985) Overlord II*2 87% Very Positive (2,390) Override: Mech City Brawl 84% Very Positive (191) Oxenfree*2 93% Very Positive (3,764) Pac-Man 256 94% Very Positive (596) Paradigm 97% Very Positive (447) Party Hard 2 80% Very Positive (925) Pathologic Classic HD 86% Very Positive (1,325) Pesterquest 95% Overwhelmingly Positive (717) Pinstripe 90% Very Positive (1,336) Planet Alpha 77% Mostly Positive (180) Planet of the Eyes 87% Very Positive (97) Plunge 96% Very Positive (55) Psychonauts*2 96% Overwhelmingly Positive (5,516) Psychonauts in the Rhombus of Ruin 89% Very Positive (205) Purrfect Date - Visual Novel/Dating Simulator 94% Very Positive (101) Puss! 93% Very Positive (235) RAD*2 81% Very Positive (348) Raiden V 69% Mixed (143) Railway Empire 81% Very Positive (4,167) Rain World 88% Very Positive (2,438) Rakuen 97% Overwhelmingly Positive (867) Rapture Rejects 60% Mixed (138) Realpolitiks 59% Mixed (664) Rebuild 3: Gangs of Deadsville 86% Very Positive (667) Redout: Enhanced Edition 86% Very Positive (2,760) Regions of Ruin 87% Very Positive (658) Regular Human Basketball*2 93% Very Positive (131) Remnants of Naezith 97% Very Positive (299) Rise of Industry 80% Very Positive (2,174) RIVE: Wreck, Hack, Die, Retry! 94% Very Positive (140) Road Redemption 81% Very Positive (6,743) Rollers of the Realm 91% Very Positive (222) Roof Rage 93% Very Positive (284) Rusty Lake: Roots 95% Overwhelmingly Positive (1,279) Samorost 3 94% Very Positive (930) Satellite Reign 76% Mostly Positive (1,547) Scanner Sombre 86% Very Positive (376) Scribblenauts Unlimited 91% Very Positive (4,306) Seven: The Days Long Gone 79% Mostly Positive (320) The Sexy Brutale 94% Very Positive (925) Shadows: Awakening 76% Mostly Positive (1,061) Shadwen 77% Mostly Positive (768) The Shapeshifting Detective 79% Mostly Positive (576) Shelter 2 85% Very Positive (2,662) Shenmue I & II x2 89% Very Positive (787) Sherlock Holmes: The Devil's Daughter 76% Mostly Positive (4,028) Shoppe Keep 77% Mostly Positive (1,422) Shoppe Keep 2 63% Mixed (1,184) Sigma Theory: Global Cold War 79% Mostly Positive (646) Skullgirls 96% Overwhelmingly Positive (7,528) Slayaway Camp 97% Very Positive (297) Slipstream 94% Very Positive (331) Sniper Elite 3 78% Mostly Positive (10,930) Sonic & SEGA All-Stars Racing 81% Very Positive (768) Sonic Mania 91% Very Positive (8,850) Spacebase DF-9 18% Overwhelmingly Negative (3,170) The Spiral Scouts 94% Very Positive (254) Spelunky 91% Very Positive (10,476) Splasher*2 97% Very Positive (248) Stacking 91% Very Positive (762) StarCrossed 100% Positive (18) Stasis 78% Mostly Positive (865) Steredenn 89% Very Positive (350) The Stillness of the Wind 78% Mostly Positive (326) Strange Brigade 83% Very Positive (2,139) Streets of Red 78% Mostly Positive (100) Strider 87% Very Positive (1,200) Strikers Edge 75% Mostly Positive (70) Stygian: Reign of the Old Ones 67% Mixed (994) Styx: Master of Shadows 82% Very Positive (5,202) Subterrain 84% Very Positive (576) Super Daryl Deluxe 100% Very Positive (65) Supraland 96% Overwhelmingly Positive (4,781) Sword Legacy: Omen 72% Mostly Positive (218) The Swords of Ditto: Mormo's Curse 58% Mixed (1,423) Syndrome 65% Mixed (155) SYNTHETIK: Legion Rising x2 93% Very Positive (1,020) System Shock: Enhanced Edition 91% Very Positive (762) System Shock 2 94% Very Positive (4,057) Tangledeep 88% Very Positive (398) Tattletail 90% Very Positive (1,021) The Technomancer 68% Mixed (1,583) Tennis World Tour 39% Mostly Negative (198) Tesla Effect: A Tex Murphy Adventure 91% Very Positive (389) Tesla vs Lovecraft 89% Very Positive (581) The Textorcist: The Story of Ray Bibbia 90% Very Positive (205) This is the Police 2 77% Mostly Positive (2,929) This War of Mine*2 94% Very Positive (52,029) Throne of lies 82% Very Positive (1,861) Through the Darkest of Times 88% Very Positive (319) Tiny Echo 93% Very Positive (111) TIS-100 98% Overwhelmingly Positive (1,626) Titan Quest Anniversary Edition 91% Very Positive (13,912) Tokyo 42 74% Mostly Positive (258) Tomb Raider: Underworld 78% Mostly Positive (1,205) Torchlight *2 91% Very Positive (3,587) Torchlight 2 *2 94% Very Positive (26,554) Tormentor X Punisher 97% Very Positive (76) Toybox Turbos 86% Very Positive (595) TRUBERBROOK 73% Mostly Positive (344) TumbleSeed 92% Very Positive (55) Tumblestone86% Positive (37) Turmoil 90% Very Positive (1,543) Turok 95% Overwhelmingly Positive (1,793) Turok 2: Seeds of Evil 94% Very Positive (1,237) Umbrella Corps +Deluxe Edition Upgrade Pack 34% Mostly Negative (589) Uncanny Valley 71% Mostly Positive (166) Uurnog Uurnlimited 72% Mostly Positive (18) Valhalla Hills 65% Mixed ( 303) Vampire: The Masquerade - Shadows of New York N/A Vampyr 74% Mostly Positive (8,418) Verlet Swing 95% Very Positive (132) Vertiginous Golf 65% Mixed (82) Vikings - Wolves of Midgard 57% Mixed (2,386) Void Bastards 88% Very Positive (2,326) Void Destroyer 70% Mostly Positive (223) V-Rally 4 65% Mixed (144) The Walking Dead 96% Overwhelmingly Positive (30,276) The Walking Dead: 400 Days 77% Mostly Positive (749) Wargroove 85% Very Positive (2,734) Warhammer 40,000: Dawn of War - Game of the Year Edition 95% Overwhelmingly Positive (3,360) Warhammer 40,000: Gladius - Relics of War 77% Mostly Positive (2,057) Warhammer 40,000: Kill Team 57% Mixed (665) Warhammer: End Times - Vermintide 82% Very Positive (11,485) Warlock - Master of the Arcane 87% Very Positive (773) The Warlock of Firetop Mountain 81% Very Positive (155) WARSAW 74% Mostly Positive (254) Wasted *2 82% Very Positive (317) Wasteland 83% Very Positive (138) We are the Dwarves 80% Very Positive (205) Westerado: Double Barreled 92% Very Positive (626) We Were Here Together 88% Very Positive (2,872) World to the West 84% Very Positive (72) Wuppo 99% Very Positive (297) Wurm Unlimited 69% Mixed (973) XCOM 2 85% Very Positive (37,208) A Year Of Rain 47% Mixed (314) Yooka-Laylee and the Impossible Lair 91% Very Positive (299) Yuppie Psycho 95% Overwhelmingly Positive (1,485) Zeno Clash 2 80% Very Positive (418)
WANT: Wishlist MY IGS Rep
submitted by lalaloloha to indiegameswap [link] [comments]


2020.09.21 21:51 Mafnas22 (SELLING) ADDED MORE $2 HD / HDX titles! List of 4K’s for $3 EACH. List of titles for $2.50 EACH — Disney / Marvel / Pixar. Large list of other MA + Vudu + iTunes! Some TV Shows available. Batman 4-Film + Tremors 6-Film + Universal Monsters 4-Film + more.

CURRENTLY UPDATING POST AT THE MOMENT
Some sections are marked “ONE PER BUYER”, I would like to keep it this way for the first 12-15hrs. This gives others a chance to grab a code of their liking throughout the day.
To make things much faster, comment what title you want and your preferred payment method
Prices are firm
Venmo - CashApp - ppFF - iTunesGC (for large purchases only)
Take a look at the bottom of listing for Terms Of Sale
Codes are verified again right before sending to you
XBOX ONE: LEGENDARY ROGUE SPIDER KNIGHT Bundle $50 / Rogue Spider Knight Outfit + Rogue Spider Shield + Rogue Spider Challenges + 2K V-Bucks (This outfit was EXCLUSIVE only when you purchase a Xbox One console in stores) — Must redeem immediately.
I have sold several Xbox One Cosmetic Skins here including EON Skins and Dark Vertex Skins and Xbox One Game codes. I have already been approved by the mods in the past to sell these. EACH code is verified by ME through the Xbox App before sending to you for safety measures. Buy with full confidence.
Also, looking to purchase exclusive skins for Fortnite (Xbox One only) as well. Skins primarily after Season 5. Everything before that my husband already owns.
———————- 🔥 DEALS — ONE PER BUYER
Batman 4-Film - Batman + Returns + Forever + And Robin - MA HDs $17
Big Little Lies FULL Season 1 - $3.50 V
Big Little Lies FULL Season 1 - $3.50 i
Big Little Lies FULL Season 1 - $3.50 GP
In loving memory of Chadwick Boseman
Black Panther - $2 GP (LOTS AVAILABLE)
Black Panther - $2 MA (LOTS AVAILABLE)
Boardwalk Empire Complete Series - $30 iTunes / $30 GP
Deadwood Complete Series - $25 GP / $35 Vudu or $25 if you spend additional $25
Entourage Complete Series - $30 GP / $30 Vudu
Game Of Thrones SEASON 1-7 ONLY - $40 GP or FREE with any $70 purchase (Have given lots of these away already and still stocked up)
Hannibal Complete Series - $15 Vudu
Smurfs 3-Movie - $12 MA
True Blood Complete Series - $25 GP / $20 Vudu / $35 iTunes or $25 if you spend additional $25
Universal Monsters 6-Film Collection - $17 Vudu
Wire Complete Series - ~~$20 GP / $25 Vudu / $25 iTunes or FREE with $40 purchase~~
————————————-
4K Disney / Marvel / Pixar
Aladdin - ANIMATED - MA $6
Avengers - Endgame - MA $5
Avengers - Infinity War - MA $5
Brave - MA $7
Call Of The Wild - MA $6
Captain Marvel - MA $6
Cars - MA $6
Frozen 1 - MA $5
Good Dinosaur - MA $7
Lion King - 2019 - MA $7
Lion King - ANIMATED - MA $7
Thor 1 - MA $9
Thor 2 - Dark World - MA $9
Thor 3 - Ragnarok - MA $7
Zootopia - MA $6
—————————————-
Disney / Marvel / Pixar — ALL TITLES ARE HD. Link your MoviesAnywhere account to GooglePlay account and movies will migrate. DMI points may be available for MA. Feel free to try to redeem points.
101 Dalmations - MA $5
Adventures Of Ichabod And Mr Toad - GP $5
Aladdin - 2019 - MA $5
Aladdin - ANIMATED - GP $3
Aladdin - ANIMATED - MA $4
Aladdin 2 - GP $9
Aladdin 3 - GP $9
Ant-Man - GP $6
Ant-Man And The Wasp - GP $6
Avengers 1 - MA $6
Avengers - Age Of Ultron - MA $6
Avengers - Endgame - GP $3
Avengers - Endgame - MA $3
Avengers - Infinity War - GP $3
Avengers - Infinity War - MA $3
Bambi 2 - GP $6
Beauty And The Beast - 2017 - GP $4
Beauty And The Beast - 2017 - MA $4
Beauty And The Beast - ANIMATED - MA $5
Big Hero 6 - GP $4
Big Hero 6 - MA $4
Bolt - GP $9
Brave - GP $5
Call Of The Wild - GP $3
Call Of The Wild - MA $4
Captain America Civil War - GP $4
Captain America - Civil War - MA $5
Captain America Winter Soldier - GP $6
Captain Marvel - GP $3
Captain Marvel - MA $4
Cars 1 - GP $4
Cars 1 - MA $4
Cars 2 - GP $4
Cars 3 - GP $4
Cars 3 - MA $4
Cinderella - 2015 - GP $5
Cinderella 2 - MA $7
Cinderella 3 - MA $7
Coco - GP $6
Disney Nature - Born In China - GP $4
Doctor Strange - GP $3
Doctor Strange - MA $4
Dumbo - 2019 - GP $5
Finding Nemo- GP $4
Finding Nemo - MA $5
Finding Dory - GP $2
Finding Dory - MA $3
Frozen - GP $3
Frozen - MA $3
Frozen 2 - GP $6
Frozen 2 - MA $6
Good Dinosaur - GP $5
Guardians Of The Galaxy V1 - GP $5
Guardians Of The Galaxy V2 - GP $2
Hannah Montana - The Movie - iTunes $4 (Stays in iTunes)
Hercules - ANIMATED - GP $5
Incredibles 2 - GP $4
Incredibles 2 - MA $4
Into The Woods - MA $5
Iron Man 3 - GP $4
Iron Man 3 - MA $4
Inside Out - GP $5
Jake And The Never Land Pirates - Peter Pan Returns! - iTunes $7 FULL MOVIE - Not available in iTunes, only the episode from the tv show is available. This is the full 2-hour movie. (Stays in iTunes)
Lady And The Tramp - GP $6
Lady And The Tramp - MA $7
Lilo And Stitch 1 - MA $10
Lilo And Stitch 2 - MA $10
Lilo And Stitch 2 - GP $9
Lion King - 2019 - GP $4
Lion King - ANIMATED - GP $5
Little Mermaid - MA $8
Little Mermaid 2 - Return To The Sea - GP $9
Little Mermaid 3 - Ariel’s Beginning - GP $9
Maleficent - GP $5
Mary Poppins Returns - GP $5
Moana - GP $4
Moana - MA $5
Monsters University - GP $6
Nutcracker And The Four Realms - GP $5
Peter Pan 1 - GP $6
Peter Pan 2 - GP $6
Pirates Of The Caribbean Dead Men Tell No Tales - GP $3
Planes - GP $5
Pocahontas 2 - MA $7
Princess And The Frog - GP $6
Princess And The Frog - MA $6
Queen Of Katwe - MA $6
Ralph Breaks The Internet - GP $4
Robin Hood - ANIMATED - GP $4
Santa Clause Trilogy - GP $15
Sleeping Beauty - GP $5
Sleeping Beauty - MA $6
Spies In Disguise - GP $5
Spies In Disguise - MA $5
Tarzan - ANIMATED - GP $9
Thor 1 - GP - $6
Thor Dark World - GP $6
Thor - Ragnarok - GP $3
Thor - Ragnarok - MA $4
Toy Story 1-4 - GP $20
Toy Story 1 - MA $6
Toy Story 3 - GP $5
Toy Story 3 - MA $6
Toy Story 4 - GP $5
Wrinkle In Time - GP $5
Zootopia - GP $4
————————————
This section not alphabetical but in chronological order from 1-9
Star Wars COMPLETE SAGA 1-9 + FREE Rogue One A Star Wars Story for GooglePlay — These will PORT to all services if linked
All x10 films for $40
1 Phantom Menace
2 Attack Of The Clones
3 Revenge Of The Sith
4 New Hope
5 Empire Strikes Back
6 Return Of The Jedi
7 Force Awakens
8 Last Jedi
9 Rise Of Skywalker
Rogue One A Star Wars Story - FREE
Will ONLY separate 7-9 + FREE Rogue One for $15
Will NOT separate 1-6
———————————————-
SPECIAL $2 HD / HDX SALE (ONE PER BUYER)
V is VUDU
i is ITUNES
MA is MOVIESANYWHERE
? is UNKNOWN QUALITY
Action Point - i
Anchorman 2 - Legend Continues - V
Annihilation - V
Bumblebee - V
Daddy’s Home 2 - V
Dead In Tombstone - i ?
Deepwater Horizon - V
Expendables 2 - V
Expendables 3 - V
Fate Of The Furious - V
Ghost In The Shell - 2017 - V
G.I. Joe - Retaliation - MA
Girl On The Train - i
Hercules - rock - V
Instant Family - V
Jackass Presents - Bad Grandpa - i
Jack Reacher - Never Go Back - V
Jurassic World - MA
Magic Mike - MA
Mission Impossible 6 - Fallout - V
Mission Impossible 4 - Ghost Protocol - V
Monster High - Electrified - MA
Mummy - tom cruise - MA
Noah - i
Paul - i ?
Red 2 - V
Rings - i
Sherlock Gnomes - ANIMATED - V
Sing - ANIMATED - V
Spider-Man Homecoming - MA
Split - V
SpongeBob Movie - Sponge Out Of Water - V
SpongeBob Movie - Sponge Out Of Water - i
Star Trek - i ?
Star Trek Beyond - V
Star Trek Into Darkness - V
Ted 2 - i (think this is unrated version)
Terminator Dark Fate - V
Teenage Mutant Ninja Turtles - 2014 - V
($1) Transformers 4 - Age Of Extinction - V
Transformers 3 - Dark Of The Moon - V
($1) Transformers 5 - Last Knight - V
Twilight - Breaking Dawn 2 - V
Warcraft - MA
XXX Return Of Xander Cage - V
——————————————
SPECIAL 4K SALE for $3 EACH (ONE PER BUYER)
Annihilation - i
A Quiet Place - i
Battleship - i
Bumblebee - i
Everest - i
Fast And Furious 6 - Extended - i
Fate Of The Furious - Theatrical - i
Daddy’s Home 2 - V
Daddy’s Home 2 - i
Deepwater Horizon - i
Ghost In The Shell - 2017 - i
Girl On The Train - i
Hercules - rock - i
Hunger Games - i
Instant Family - i
Jack Reacher - i
Jack Reacher 2 - Never Go Back - i
John Wick - i
Let’s Be Cops - i
Mission Impossible 6 - Fallout - V
Mission Impossible 6 - Fallout - i
Mission Impossible 4 - Ghost Protocol - i
Night At The Museum - Secret Of The Tomb - i
Red 2 - i
Sherlock Gnomes - ANIMATED - i
Split - i
Terminator Dark Fate - i
Terminator Genisys - i
Teenage Mutant Ninja Turtles - 2014 - i
Transformers 4 - Age Of Extinction - i
Transformers 3 - Dark Of The Moon - i
Transformers 5 - Last Knight - i
Twilight - Breaking Dawn 2 - i ($2.50)
War For The Planet Of The Apes - i
Why Him? - i
XXX Return Of Xander Cage - i
—————————————————
$3.50 EACH - HD MA / HDX VUDU
V is VUDU
i is ITUNES
MA is MOVIESANYWHERE
SDs are stated
2 Fast 2 Furious - V
007 Skyfall - V
Adventures Of Tintin - i ?
All Star Superman - i ?
Alpha - MA SD
American Sniper - MA
Argo - MA
Arrival - V
Arthur Christmas - MA SD
Call Me By Your Name - MA SD
Chappie - MA SD
Crank 2 - i
Dark Knight Rises - MA
Despicable Me - V
Divergent - V $3
Divergent Insurgent - V $3
Due Date - i ?
Equalizer 2 - MA SD
Fast Five - Extended - V $3
Fast Five - Extended - i $3
Fast And Furious 6 - Extended - V $3
Fate Of The Furious - Extended DC - MA
First Purge - V
Fury - MA SD
Gallows - MA
Get Smart - MA
G.I. Joe Retaliation - MA
Girl On The Train - V
Gods Of Egypt - V
Halloween - 2018 - MA
Hangover 3 - MA $3
Heaven Is For Real - MA SD
Hotel Transylvania 2 - MA SD
Hugo - V
Hugo - i
Hunger Games 1 - V
Hunger Games 2 - Catching Fire - V
Hunger Games - Mockingjay 2 - V
Interview - MA SD
Jack And The Giant Slayer - MA
John Wick - V $3
Jonah Hex - i ?
Last Witch Hunter - V
Legend Of Hercules - V
Magnificent Seven - V
Mama - i ?
Man Of Steel - MA
Mission Impossible - Rogue Nation - V
Monster High - Electrified - i
Overlord - V $3
Pain And Gain - rock/wahlberg - i
Passengers - V
Perfect Guy - MA SD
Pet Sematary - 2019 - V $4
Pitch Perfect 1 - V
Pitch Perfect 2 - V
Red 2 - V
Riddick - Unrated - i
Rocketman - V
Roman J Israel, Esq - MA SD
Sausage Party - MA SD $2.50
Secret Life Of Pets - V
Sherlock Holmes - A Game Of Shadows - MA
Sing - V
Single Moms Club - V
Smurfs Lost Village - MA
Snow White And The Huntsman - Extended - MA
Huntsman - PART 2 - Winter’s War - Extended - MA
Slender Man - MA SD
Taken 2 - MA
Top Gun - V
Walk - MA SD
Wonder Park - V
Wrath Of The Titans - MA
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HD / HDX TITLES - OTHERS — $5 EACH or MARKED PRICE
300 Rise Of An Empire - MA
5th Wave - MA
A Good Day To Die Hard - Extended - MA
Angry Birds 2 - MA
Annabelle Comes Home - MA $8
BlacKkKlansman - MA $7
Book Of Life - MA $6
Captain Underpants - First Epic Movie - MA $4
Cloudy With A Chance Of Meatballs 2 - MA
Crawl - V $4
Crazy Rich Asians - MA $9
Deadpool 2 - Super Duper Cut - MA
Doom Annihilation - MA $8
Dora And The Lost City Of Gold - V
Dr Seuss The Grinch - MA $8
Emoji Movie - MA
Ex Machina - MA $7
Fences - V $4
Game Night - MA $7
Geostorm - MA $7
Getaway - MA $6
Ghostbusters - Answer The Call - MA
Glass - MA $7
Good Boys - MA $8
Goosebumps 2 - Haunted Halloween - MA $6
Hammer Of The Gods - V $9
Hereditary - V $7
Hidden Figures - MA $8
Hobbit 1 Extended - MA $9
Hobbit 2 Extended - MA $9
Hobbit 3 Extended - MA $9
House With A Clock In Its Walls - MA $6
Huntsman - Winter’s War - Extended - MA $6
Jumanji - Welcome To The Jungle - MA $6
Jurassic Park 3 - MA $5
Jurassic World 5 - Fallen Kingdom - MA $5
Justice League - Doom - MA $7
Justice League - Throne Of Atlantis - MA $7
Justice League vs Teen Titans - MA $7
Just Mercy - MA $7
Kick-Ass 2 - V $7
King Kong - Ultimate Edition - MA
LEGO Batman Movie - MA $6
LEGO Ninjago Movie - MA $6
Max - MA
Murder On The Orient Express - MA
Nun - MA $7
Other Side Of The Door - MA $9
Pitch Perfect 3 - MA $5
Playing With Fire - V $4
Possession Of Hannah Grace - MA $8
Queen And Slim - V $8
Ready Player One - MA $6
Rio 2 - MA
Rise Of The Guardians - MA $6
Searching - MA $9
Sicario 2 - MA SD
Slender Man - MA $6
Smallfoot - MA $7
Sorry To Bother You - MA $8
Sun Is Also A Star - MA SD $6
Superman - Unbound - MA $6
Teen Titans Go! - To The Movies - MA $6
Teen Titans - Judas Contract - MA $6
Terminator 4 - Salvation - MA $5
Truth Or Dare - MA $6
Turbo - MA $7
Turning - MA $8
Uncle Drew - V $7
Us - MA $6
Winchester - Vudu or iTunes $7
Yesterday - MA $8
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4K Titles - $5 EACH (unless noted)
2 Fast 2 Furious - i
Addams Family - 2019- i $9
Alien - Covenant - i
Arrival - i
Crouching Tiger Hidden Dragon- MA $6
Deadpool - i $6
Deadpool 2- i $9
Despicable Me - i
Despicable Me 3 - V
Despicable Me 3 - i
Dredd - i $6
Exodus - Gods And Kings - i $7
G.I. Joe - Retaliation - i
Girl On The Train - i
Gladiator - i
Hidden Figures - i $8
Jumanji - Welcoms To The Jungle - MA $9
Justice League - Dark Apokolips War - MA $6
Kingsman - Golden Circle - i
Lego Movie - i
Logan - i $4
Martian - i $7
Maze Runner - Scorch Trials - i $7
Meg - MA $9
Mission Impossible - Rogue Nation - i
Mountain Between Us - i
Overlord - i
Pacific Rim - MA $9
Pet Sematary - 1989 - i
Pet Sematary - 2019 - i
Pitch Perfect 2 - i
Playing With Fire - i
Rampage - MA $9
Ready Player One - MA $9
Revenant - i $7
Rise Of The Planet Of The Apes - i $7
Scary Stories To Tell In The Dark - V $9
Sicario - i $4
Sing - ANIMATED - i $4
Sonic The Hedgehog - i $8.50
Spider-Man - Homecoming - MA $9
Terminator 2 Judgement Day - i $6
Terminator 5 Genisys - i
Terminator 6 Dark Fate - i
Transformers - V $5
UglyDolls - i $7
Uncle Drew - i $7
Venom - MA $9
Wonder Park - i
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Collection Sets
007 Daniel Craig 3-Movie • $12 Vudu
4K Amazing Spider-Man 1 + 2 - $18 MA
Batman 4-Film - $17 MA
DC ULTIMATE SUPERHERO 12-MOVIE BUNDLE • $50 MA — 4K Aquaman + Batman V Superman Dawn Of Justice Theatrical + Ultimate Edition + Birds Of Prey + Dark Knight + Dark Knight Rises + Green Lantern + Green Lantern Emerald Knights + Justice League + Man Of Steel + Suicide Squad + Wonder Woman
Die Hard 5-Film - MA $25
Hunger Games 4-Movie - HDX Vudu $15
Hobbit Trilogy - Extended - MA $30
Jurassic Park 5-Movie - MA $22
Leprechaun Collection - (should be HDX, no guarantees) - Vudu $15
Mummy Trilogy - MA $12
Saw 8-Film - HDX Vudu $25
Spider-Man 4-Film - Homecoming + Far From Home + Into The Spider Verse + Venom - MA $25
Tremors 6-Movie - MA $35
Trolls 1 and 2 - $14
Universal Classic Monsters 6-Movie - MA $30
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TV SHOWS — All redeem directly on Vudu unless stated otherwise. Ask questions if you’re unsure!
Currently out of all Batman Beyond (restocking more soon)
Batman ANIMATED Complete Series + Bonus Movies - Vudu $45
Big Bang Theory Complete Series - Vudu
Boardwalk Empire Complete Series - $45 GP / $55 Vudu
Chernobyl 5-Part Miniseries - $8 Vudu
Deadwood Complete Series - $25 GP / $30 Vudu
Entourage Complete Series - $25 GP / $30 Vudu
Game Of Thrones COMPLETE SERIES - $55 Vudu - x2 codes (S1-7 + S8) (Lots available)
Game Of Thrones COMPLETE SERIES - $50 Vudu - All x8 separate codes for EACH season - will not sell individually (Lots available)
Game Of Thrones SEASON 7 - $10 iTunes
Game Of Thrones COMPLETE SERIES - $55 iTunes - x2 codes (S1-7 + S8) (Lots available)
Game Of Thrones COMPLETE SERIES - $40 GP - All x8 separate codes for EACH season - will not sell individually (Lots available)
GOTHAM Season 1 $6
Last Ship, The Complete Series - Vudu
OUTLANDER Season 1 V1 + S1 V2 + S2 + S3 - Vudu $35
Rick And Morty S1-3 - $25
Rick And Morty S3 - $10
Scooby-Doo Where Are You?! Complete Series - Vudu (LIMITED)
Sopranos Complete Series - Vudu
Sopranos Complete Series - $45 iTunes
Sopranos Complete Series - $35 GP
Supernatural S10 $10
Supernatural S11 $
Supernatural S12 $9
Supernatural S13 $9
Walking Dead SEASON 7 $10
WESTWORLD S2 $10
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All purchases are TRACKED. If buyer decides to redeem a portion that wasn’t agreed on, then I will ask to submit payment. If you do not wish to pay then I will contact the mods for further assistance. Then you will be blocked.
Everything Disney related are split This is how I can keep prices low. - DMI points may be available with MA purchases
For PayPal, send via Friends Family. Codes are not sent unless agreed price is fully sent. I am NOT responsible for fees from PayPal
submitted by Mafnas22 to DigitalCodeSELL [link] [comments]


2020.09.21 21:44 emodrakefan My Abduction Story

Hey, all! I started journaling all of my paranormal and other-worldly encounters today and a friend suggested I post this one. If this isn't the best sub for it, please let me know! This is also a new account to keep the anonymity of my old account since I shared my journal entries with some friends. This is copied and pasted from my own personal journal entry. Let me know your take on this, thank you!

My entire life, as far back as I can remember, I’ve always felt it. I was never sure of exactly what it was until I got a bit older, but I knew it was there. Honestly, I’m still not sure of exactly what it is, but I have a better idea now. This is a story about my first big and memorable encounter. Other small things had happened before this, but nothing noteworthy. Just hearing, seeing, or feeling different energies in different places, but this one was different. I was probably about 6 at the time. My mom, my brother, and I lived with my Nana. My brother and Nana’s rooms were upstairs, my mom’s room and my room were in the basement. I remember going to sleep, tucked tightly into my Scooby Doo comforter, and then I remember being jolted awake. I was freezing cold. I looked around, but couldn’t move or open my mouth to scream, as hard as I tried. I found out later, through many other experiences with this feeling, that it was sleep paralysis.
This time was alarmingly different from any other time I’ve ever dealt with it though, which I wouldn’t know until later in life because this was my first time feeling this. I was in a bright white room, it was the brightest light I have ever seen in my life, still to this day. I couldn’t see where I was because it was so bright, but I could feel that it wasn’t my bedroom. I was no longer in my soft and warm bed, I was laying on what felt like a cold metal table. Through the bright lights, I could see tall, dark, thin figures. They looked like shadows. Again, I have always been able to feel things like energies, but when I was here I could feel nothing. These figures didn’t feel like positive or negative energies, but completely neutral, which I had never felt at the time and have only felt very few times after this. I wasn’t scared after I felt that they were not negative beings, it felt like they were telling me that they were not there to hurt me, but they weren’t talking, I could hear nothing but deafening silence. It was like they were talking to me through my thoughts to reassure me.
I don’t remember closing my eyes, or falling back asleep, but after that feeling of reassurance rushed over me, the next thing I remember is waking up in the morning back in my bed. I felt extremely confused and a little bit dizzy and hazy trying to think back on what had happened. I remember trying to tell my mom about it, but again, I was only 6 years old, so she told me it was just a dream and I had nothing to worry about, and that’s what I told myself until I was about 16 years old and finally told someone else who wasn’t my mom.
My friend and I were smoking at the time and I told my story, he jokingly said something along the lines of “sounds like you got abducted by aliens, that explains why you’re so fucked up!” After hearing that, I couldn’t believe I’d never thought of that before. I’ve always been interested in outer space, other dimensions, other-worldly, and paranormal existence. How had being abducted never crossed my mind? Ever since then, I’ve loved reading other people’s stories of extraterrestrial encounters or abductions on the internet. Most of the stories I read have similarities to my own, some even scarily so. The bright, almost blinding light, the shadow people, the feeling of neutrality, and waking up disoriented seem to be extremely common themes.
I was recently talking to my cousin Britt about both of our experiences and she told me that I could be a “starseed.” That’s a term that I had heard of before, but never looked into. Once I looked into it, I couldn’t stop. “Starseeds are advanced spiritual beings, from other planets and realms, who possess spiritual and scientific knowledge that date back hundreds of thousands of years.” Different aspects of my life were all starting to make sense. Years ago, someone told me I was an empath, and I always assumed that was true until I learned what a starseed was. There are different kinds of starseeds, but the kind that sticks out the most to me is called a light worker. “The Lightworkers are special souls from a variety of planets and realms who have agreed to incarnate to help Earth and other worlds evolve. They always take births that up-level humanity and raise the consciousness of everyone around them. Their primary purpose is to spread kindness, goodness, and love to every living being they meet. Lightworkers are not beholden to any planet, culture, society, or mission. They work solely for the light.” I know to a lot of people this may sound like a stretch or just straight up unbelievable, but to me it explains why my experience is so similar to that of others. There are a lot of us out there who share this feeling and I honestly think it’s pretty neat. If you’ve never felt something of this magnitude, I understand. It can be scary, creepy, and seem far-fetched for us at times too. But I don’t envy you for not feeling it. I can’t wait to learn more about it and figure out what the hell I’m supposed to do with this new information about myself, maybe even meet some more people in real life who have gone through this.
submitted by emodrakefan to Abductions [link] [comments]


2020.09.21 19:30 jdlshore No Bamboozles: Is software development exponential?

Hey y'all, there's this claim going around that software development is exponential. But... it's not. (Apologies to u/logicalChimp, who I usually agree with!)
I'm a software process consultant and I follow Star Citizen because it's an amazing view into the internals of a big software project. I'm not a backer myself—I don't even own a computer that can run it—so I'm as unbiased as I suppose you can get on the Internet. (So, not unbiased at all.) I specialize in Agile development, which is the approach CIG says they use.
So, is software development exponential? No. Will CIG speed up over time? Probably, but still not exponentially. Let's unpack this.
First off, the pace of delivery is determined by two things: software features and content creation. Content is stuff that makes the game "fun:" it's art, writing, missions, game balance, cinematics... everything.
But you can't just ship art, of course. Software features are needed for three things: the game engines, which display the content and run the back-end simulations and storage; the game editors, which enables content to be created in a format the game engines can use; and development infrastructure like build systems, which allows the developers to do their jobs.
The vast majority of software feature effort goes into things that are invisible to players: game editors, back-end services, logging, monitoring, build and deployment systems... it's unsexy, boring, and very, very necessary.
For most software projects, the pace of new software features slows down over time. That's because, as the codebase grows, the code gets more and more complicated and hard to understand. Bugs become more likely, releases take longer, and programming has to be done more carefully. People call this "technical debt."
There are specific Agile techniques to help prevent technical debt, called "test-driven development," "merciless refactoring," and "evolutionary design," but most Agile companies don't use them, and there's no indication that CIG does. It's fair to assume that CIG will deliver fewer and fewer software features over time. Their lengthening Evocati-->release times support this hypothesis.
But there's a saving grace. For players, a lot of the "game" is based on content like ships, planets, missions, etc., not software features. Could this be exponential?
Ehhhh... sort of.
For any given type of content, you're likely to see an "S" curve for delivery speed. The very first piece of that content will take forever. That's because programmers are creating game engine and editor support for it. The second piece of content will take a lot less time, because initial engine and editor support are there, but there will still be a lot of iteration and refinement as CIG figures out how they want the content to work. The third piece, less time still, because CIG will figure out the rough edges and improve editor support to make it easier to create. The fourth piece, even less time.
This will go on for a while, with that type of content taking less and less time to create, but then it will eventually cap out. The content creation will be as fast as it can get. That's the S curve: the speed-ups will be flat in the beginning, exponential-appearing in the middle, then reaching the point of diminishing returns and flattening out again.
At this point, CIG can throw more artists at the content—particularly for things that don't need a lot of artistic consistency—and basically pump out twice as much content if they're willing to spend twice as much money.
There's a catch, though: in the early stages of the S curve, there's a lot of iteration and feature development. Those changes often require content to be modified. So the more content you create early on, the more rework you have, and the more money you've wasted. Ideally, you build just enough content to prove out the gameplay systems you're creating, and then hold off on creating more content of that type until there aren't any more changes.
We've seen this with the ship pipeline. Ships were slow to deliver at first, but now CIG cranks them out regularly. But there's so many ships that some lag behind and new features take a lot of work to deploy.
(Was it a mistake to produce so many ships? Probably not. At least in the early days, it's where their money came from. But it does mean they have a lot of rework when they add ship features.)
The planetary body pipeline is similar. The first moon took forever. Now, a single artist can pump out a moon in a month. But they still have to rebuild existing content when the underlying tech changes, and so they need to be careful about not introducing too many features in the meantime. For example, they're supposedly holding off on adding roads and race tracks because they'd have to rebuild them every time.
In other words, yes, content creation will speed up massively once the systems are built. That speed will cap out, but it's still going to be a massive speed boost.
BUT... new types of content and gameplay require software features, and that will slow down. So every time a content pipeline hits something unique (*cough* Crusader), expect it to stall out for a while.
This is probably what's happened to Theaters of War, by the way. CIG's bottlenecked by their programmers, so they tried to find something else for their content creators to do... and it went gangbusters at first, but then stalled out because they need programming support to resolve the performance problems that Theaters of War revealed. (And that right there is why savvy managers don't share release dates. Everything always looks great, until it doesn't. *narrows eyes in Chris's direction*)
So let's bottom-line this sucker.
  1. Software features will slow down over time.
  2. Content delivery will speed up over time, a lot, and once a gameplay system is settled, CIG can crank out tons of content very quickly by throwing money at the problem. But they need to be careful not to do that too soon.
  3. And new types of content and gameplay will slow down, because they depend on software features.
So, is software development exponential? No. Will content creation speed up? Yes, massively, for content that's not yet mature. (Planetary bodies, yes; missions, yes; ships, probably not; landing zones... probably not.) Will this get you the game you want sooner? Absolutely not. There's too much programming still to be done.
Edit: Thanks for the awards!
submitted by jdlshore to starcitizen [link] [comments]


2020.09.21 04:23 80s-lost-girl He moved away & we don’t talk anymore but said he’ll visit or maybe see me next year.

I’m currently working a seasonal job in a national park and have been here since June. I kinda fell for this guy right before he put his two weeks in and we almost had a lil thing right before he left in the beginning of August. I was hoping I’d get over him in a week or two and be able to move on and we could just be friends again or see how things go next season if we both come back.
He said he didn’t really want to leave anymore before he did bc we’d gotten so close in those last two weeks. I was trying to convince him to stay but he had plans to move in with an old friend and work on music.
He said he’ll probably come back next year if I probably come back, so I feel like he was hinting that we could just pick things up next year and see where they go. He kinda dropped off the face of the planet after he left, like he stopped posting on and even checking social media and he doesn’t really talk to any of us who work here anymore, but he was really sad when he left and he cried a lot. He said he’d visit but there are only 2 weeks left of the season so I don’t really think it’s gonna happen.
But a month and a week later, I still can’t get over him. I even tried to date another guy who’s really nice and sweet but all the while I was wishing it was my first guy instead. I miss him so much, but I’m afraid he’s just not as into me as I’m into him. A part of me hopes he just can’t bear the thought of only talking over the internet or the phone, cause he’d rather be here instead. Or maybe he’s using this time to really focus on his music. But I wish I’d get a “hey, how’s it going?” Every once in a while. Or maybe we were just friends and I misinterpreted our entire relationship.
We’d cuddled a bunch and he’d complimented me about being brave or cool for being down for whatever crazy outdoor adventures we got into and that sort of thing. He’d also brought up that he thought it was cool I’d never had a first kiss or bf or anything. Why would he bring that stuff up if he didn’t like me?
Should I just wait to see what happens next year or should I reach out to him again? Four weeks ago, a couple days after he left, I asked how he was doing and he said he missed everyone.
I don’t wanna be annoying or waste my time yearning for someone who hardly misses me. But I also don’t want him to think I don’t care about him. Since I’m so new to all this stuff I was kinda awkward and distant back when he was still here. He’d snuggle up to me and I’d awkwardly lay there like a stick cause I was too nervous to make a move myself, but now I think I could do it. If only i knew how he felt :(
what should I dooooo?
submitted by 80s-lost-girl to Crushes [link] [comments]


2020.09.21 02:25 human1526 The Xaling race

Idk if full races are ok but...
http://imgur.com/a/PqB7VRY
The Xaling (ˈzɔːlɪŋ) originate from an overgrown, cold, yet jungle like planet containing nine contents, and three oceans.
24.5 bar atmosphere. Most of the atmosphere is helium, the second most abundant element, all hydrogen has become bonded with other things or become methane. Nitrogen makes up about three percent of the atmosphere and trace gasses make the other one percent.
~(-100°C) boiling point of methane
~(-180°C) freezing point of methane
(-147°C) average planetary temperature.
Sun is 1.1 solar masses
Distance from Sun is 5.5 AU
(822,800,000 km)
Planetary mass 1.3×Earth
12.2963 Earth year orbital period
Nearest star: laurak, and ain. A binary class k and class g star. Based on current orbital speed and atmospheric thickness, the xaling homeworld was likely floating through the galaxy for about 1 billion years, and did not originate from the laurak/ain system.
Nearest star distance: 4.6 - 4.7 LY
Planetary origin.
The Xaling homeworld was originally an ice ball of sorts, covered in frozen methane as it floated between star systems, picking up a thick helium and hydrogen atmosphere in the process.
As it approached and was captured by a star the planet warmed, allowing the methane to liquify into oceans and most of the hydrogen atmosphere to cook off, bond with other things, or become more methane. Using methane as a solvent similar to earth life with water, hydrocarbon based xenobiology began to form, and eventually led to multicellular organisms.
Being a captured planet is also why it's orbit is not on the same plane as the other planets, along with the orbit direction and planetary spin being opposite of other objects in the system.
Evolution:
The Xaling originate from the north aclesian mud krisk, a hairless brown spider like creature with a ball shaped body, four knobby legs, and four small pincers on the end of primitive arm like structures that hang under it's head. This creature exhibits primitive intelligence, and has been seen throwing rocks or sticks at other members of their group. This is thought to be a form of play among the younger krisk, as they may toss a rock back and forth among each other.
A number of krisk migrated east of aclesia and into a planes like region in rqun where they evolved into a now extinct species with slightly longer limbs and purple skin.
This extinct species eventually diverged, one half staying on the planes in rqun, while the other half moved south, through the Equatorial jungle.
Dawn of Xaling civilisation:
Those who remained on the planes became fatter, allowing for longer time between feedings, and learned how to farm the purple grass like plants that grew there. Soon, they began making more permanent living spaces, digging their burrows deep into the ground, and eventually, making the first city.
Within 100 years of the first city they had developed a social class system, Monetary units of pressed iron, a delicacy similar to soup that is still enjoyed today, and most importantly, began building free standing structures.
Xaling cites spread across the planes region, some splitting off, forming their own country. Wars where fought and over time a great empire came forth, it erected spires, some over 200 feet tall in an attempt to appease the gods above, may they provide extra rain this year and ward off disease among livestock.
This empire reached a golden age and forgot their religion as they eventually created computers, automated production, and medical advancements. The Xaling population exploded as the death rate fell, but with more Xaling came a greater need for food. A lack of food caused by drought, blight, and the rise of crime led to a coup, the government was overthrown and the rebels could not hold the empire together, within a year it collapsed into 30 small nations.
The nations fought among one another, eventually becoming a total of 12.
In an effort to find more land to support a starving population the king of fearn approved an expedition into the equatorial jungles, believing that more land may be found on the other side of bug, parasite, and disease infested toxic land.
The expedition traveled for 455 days before reaching the other side, only 22 of the original 300 had survived. Rather than finding more planes land as they had hoped, they where met with a forested land, where the ground was clear, yet eternally cloaked in darkness as strange tree like structures fought for sun in the mile high canopy.
They soon encountered a village of strange Xaling with odd growths. They farmed exotic plants, fed strange meat sacks that hung from above, and lived in fleshy huts that grew from the ground.
Southern history:
When primitive Xaling reached the new land of darkness in the continent of tres they discovered a plant that can grow in the dark, and small snake like creatures that have offspring on a daily basis, now known as the "Jungle Buffalo" despite their desert origin. (Deep south)
Adapting to have more eyes than their planes based counterparts, they could see better in the dark. Soon they too built citys, and to an extent, their own countrys.
The southern Xaling, though they had fewer countrys, less population, and fought each other less, where much more technologically advanced.
Being able to eat the lightless plants, and the daily offspring of the jungle buffalo, allowed for a more nutritious diet. While the Xaling of rqun fought for space and where desperate for food, the Xaling of tres often existed peacefully due to the abundant resources and where allowed more time in their day to innovate and make their life even easier.
Following the creation of computers, the southern Xaling sent an expedition to the north. A number of archeologists theorised the existence of richer thorium deposits, the difference being caused by plate movement. The expedition worked through the equatorial jungles, met a village of territorial fat planes Xaling, and where killed.
After another expedition was sent and brought word of the situation back to the southern capital the government decided to leave the north alone, they will ether advance to a level in which war is unthinkable, reach a level in which they can cross the jungles and must be given more serious thought, or they will annihilate themselves, allowing the south to sweep across their ruins. They will ether advance and contact the south, or Parrish, leaving their land open to colonisation. The south need only wait.
The south soon advanced their technology beyond machines and into the world of bioengineering, eventually discovering the flat, a bacteria that can be used for bioware augmentations and growth of biological structures.
The time of machines came and went as the southern Xaling began to grow their houses and factorys. Muscled tubes criss crossed the land and underground, cargo and passengers packed into large, ribbed, football shaped containers that the tubes pushed from one city to another.
The arrival of an expedition from the north sparked a movement among the southern xaling, pressuring the government to unite the two sides.
Long Biopassages with hard outer shells where grown across the toxic jungles.
Discovery of the south and creation of the passages caused conflict among the northern nations as those bordering the jungle had more ease of access.
The south soon closed off the passages, stating that the north must collect themselves before engaging in further contact.
It is unclear what happened to the northern Xaling next, all records of the north where destroyed in some great war, the south is the only reason information from before the war was saved.
After 50 years had passed the south opened up the passages again out of concern for the north, finding that most major citys had been destroyed and what few northern Xaling where left had fallen into a state of technobarbarism, surviving in the ruins, feeding on each other and what pests scurried around. Some groups worshiping what little technology they had.
The south spread across the northern lands and brought the barbaric hordes back into civility, soon they spread across the rest of their planet, creating a vast empire to last the ages. 100 years later, they invented flight, and 50 after that, the first rocket.
After reaching the edge of their solar system they encountered a great ship. 1000 miles long, the "RMS CONTACT" had been watching the little Xaling for over 1500 years, waiting for them to unify their planet and reach for the stars, seeing eye to eye on most idealistic issues and a mutual curiosity, the Xaling and Rodan machine race began trade, and have existed without major conflict.
Life:
Xaling typically have a hatch of 7. Younglings are born with 6-34 eyes, but 95% have between 14 and 22, it is extremely rare to have an odd number of eyes. Hatchlings are usually smart enough to speak by the end of three months and strong enough to crawl by eight months, though it is only at one year old that they grow arms and claws with two "fingers" on the top arms, and three on the stronger low arms.
Xaling begin working with their parents at this stage, the parents leading their young ones in completing various tasks. This prepares them for following instructions in school and latter in life, along with teaching the 1/20 Xaling who are slightly more intelligent how to lead.
Between age one and five, a young xaling may claim a "comfort rock" that it grows attached to. This is thought to be an old evolutionary quark from the mud krisk, brought out by the young following their instincts more closely, typically growing out of it by age five.
At year four the Xaling are given tags, there are often too many for names alone to be meaningful, the tag contains a 12 digit number, their date of birth, and common name.
Young Xaling take classes of 100, attending every day, 10 hours a day, year round, all the way until they are 22.
They then enter a secondary school where they might pick a career and learn of it.
After the secondary school they may begin working, often starting in low level janitorial jobs, slowly buying augmentations and working their way up as their augmentations allow them to perform better than their counterparts.
Xaling usually live to be 120 years old without augmentations, with them their max life span is inconclusive. This often results in the most augmented and oldest Xaling being the most powerful, the older you are, the more money you have, and money is power.
With money, age, and inevitable boredom, comes the need for things to do and things to want. Various forms of metal art, gems, glass, and intricate food art are consumed by the super rich, with some malls as big as citys, the largest of which has over 30,000 stores under a single roof.
Cybernetics, Biocybernetics and Cybercosis
Augmentation is common, if not necessary for success in Xaling society, though they cannot be installed in a Xaling less than 20, due to continuing brain development.
CYBERNETICS are often the cheeper alternative for augmentations, being made of metal and computers, they often run hot and are inefficient at complex tasks, though they are generally good enough or even preferable for basic functions like replacing an eye, limb, or fast mathematical processing. Using cheeper cybernetics and material may require the use of an immunosuppressant to avoid an adverse reaction, though this increases the risk of infection and general disease.
Because if this, though there are very cheep cybernetics on the black market all but the poorest of lower class and those in rough neighborhoods use proper stores and hospitals to install them. Metal armor and voluntary limb replacement is quite common in rough and poor districts.
BIOCYBERNETICS are much more expensive and rare. Most can only be acquired through a hospital with proper growing vats/tubes and the ability to program flats, though a few high end stores, may have a basic biokit to install them.
Biokits may also be gotten on the black market, though they can cause severe side effects or death if not operated properly, the lower class may use biocybernetics, though they are much more risky than the mechanical alternative given the reputation of lower class biomechanics.
CYBERCOSIS is a mental, condition wherein the subject looses touch with reality due to over augmentation.
Though the effects can vary widely based on the enhancements, and the subject's mental predisposition. Cybercosis is less common in subjects with biocybernetics, though not unheard of.
Physical
Physical enhancement has the least impact on xaling psychology. Mental side effects are extremely rare, however with full body replacement also comes full sensory replacement and possible overload. (See sensory below) most side effects are caused by a subject's ethics and personal philosophy.
Physical enhancements can cause a sense of emptiness and depression, having lost most of their biological body, some subjects may feel that all they need is electricity and a paste to feed their nervous system, making other things and their life seem pointless, like eating, sleeping, and socializing. This may be a gradual and creeping sense of dread as more augmentation is added, or begin as a sudden realization of what the subject has become.
On the other end, a subject may be thrilled with the idea, feeling that it has made them near immortal, and having freed them from the needs of a biological body, perhaps feeling more familiar with machines than their own biological brethren. These may be refered to as cybrx (ˈsaɪbrs), a corruption of cybrex (ˈsaɪbrɛks), the name given to them by humans when they came in contact with the xaling, since the effects of modification on these individuals are similar to the effects on heavily augmented human cybrex. (Was caused by a human typo and translation error. The error was discovered several hours later, however xaling scientists had already released the conversation transcript to reporters and media outlets, and the name stuck. For a time the scientific community refered to augmented xaling as cybrex, though they did eventually accept cybrx to help distinguish themselves from the human variant. Before humans there was no official name for the cybrx.)
While most will go about their normal lives, some cybrx may attempt to gather a following of like minded augmented xaling, feeling they need to free themselves from basic biological needs. These groups can range from reserved and closed off, to open and accepting of the unaugmented, keeping track of a credit to help pay for their conversion.
Individuals may rise among the cybrx that ether have a predisposition causing insanity, or may suffer from too many mental or sensory augmentation.
Attacks from over augmented cybrx are very rare, though quite devastating. An average of 0.005/100,000 people die (an average of 25 per square mile) every year from such attacks. (There are ~1,000,000,000,000 Xaling on their homeworld. A total of ~5,000,000 world wide die every year from attacks. This sounds like allot, but consider that 292,320,000 xaling hatch every day planet wide.) Although being a cybrx in and of it's self is not harmful, or risky to others, the aforementioned damage caused by a sick cybrx, and the media have created a negative misconception about heavy physical augmentation.
A special squad of police are used to respond to attacks, they are often remote controlled war machines or manned biomechs equiped to capture or (usually) kill the agitators. The rodan may assist or arm these squads, basic rodan weapons being more advanced than most xaling equipment, along with a stronger bipedal body better designed for physical combat.
25%-30% of the population may qualify to be a cybrx. ~2% of cybrx may be unstable.
sensory
Sensory cybernetics can cause sleeping issues and if too many are installed, can cause sensory overload.
Symptoms of overload usually entail schizophrenic behavior, such as mistrust of friends and a senseless fear of certain objects, such as a hammer, or knife laying on the floor that could be used as a weapon, despite there being no one in sight.
Overloaded individuals may avoid or suddenly run away from friends and attempt to destroy or run away from the frightening object. It is extremely rare for subjects to attack friends during an anxiety attack.
Individuals suffering from an anxiety attack may be reported and taken in by the government, having their cybernetics removed and put into rehabilitation, often having a full recovery within a year.
~90% of the population have sensory systems. ~5% of the population may be unstable.
mental
Mental enhancement is some of the most complex, as it adds to or replaces part of the subject's brain.
Mental enhancements are almost never done by established shops and often too expensive for low lives to buy on the black market. The most basic of mechanical mental enhancements are more expensive than most biological enhancements of the other two categories.
Mental enhancements have the greatest effect out of all mods, but also the greatest risk, and adverse effects.
It is much rarer for someone to become unstable from too many mental enhancements due to cost prohibiting most people from getting more than one or two, however, there have been a few cases where higher class citizens have gone crazy, or developed a split personality from too many augments.
Symptoms typically range from loosing time, to sleep walking for several days, to loosing control over your body, being traped inside, only able to watch as your mods work as you.
There are very few known methods of detecting and helping a person who has too many mental implants, due to the delicate nature of them, and potential to loose vast amounts of memory if they are deactivated, due to the subject's brain relying on them to store data or process information. Removing the mods may leve the subject a vegetable.
Because of their inherent danger, mental enhancements are highly regulated, and only so many can be made per year.
The government bids out the right to make these enhancements every 10 years, with the cost getting added to the highest bidder's taxes.
~40% of the population have at least one mental implant. ~1% may be overcome by them.
otheunclear
There are many other augmentations that have an unclear position among the categories. An example would be neural plugs and I/O systems for the net. (internet)
Though they do connect to the brain, and may qualify as an addition in some respects, they are not considered mental augmentations since they usually do not handle cognitive processes, instead they are considered a sensory augment since they are enabling the connection between a biological brain and the net, usually through a brain's auditory and visual centers.
Religion:
Due to wide spread education and technology, religion is very rare among xaling, and what little there is usually has to do with the worship of technology, limbo, or the universe.
These religions usually pop up in poorly educated districts and are usually the result of misinterpreting a subject, especially limbo the entity and limbo subspace.
The largest underground religion is the "church of othob" with 12,000 members.
Though the government does not have a law against religion, they do discourage it.
Space politics:
Over the years sentiment grew between the Xaling and Rodan empires, both are very number orientated, and do not like to waist time, when they want something they get it. Xaling still maintain the majority of their population on their homeworld, often sharing worlds with the Rodan, who prefer a cold environment to properly run their factorys and computers, along with the ability to experiment with xaling DNA and methane based life, specifically methane based neural nets. In exchange the Rodan, with the best ships, offer highly discounted space travel and manufacturing services.
(Gold, due to it's electrical use and inherent rarity, is the galactic standard currency exchanged between all known races.)
The xaling and rodan have also gone on many research ventures. Rodan have a special interest in the aforementioned neural nets due to their ability to aid in parallel processing, more naturally extrapolate probability, and survive at the cold temperatures of space. Carbon based nets are very touchy and need to be warmed, while the machines next to it like to run cold. The downside being that cold hydrocarbon nets must be very pressurised, or kept at a very narrow temperature window so the methane does not freeze or boil. Keeping it in a small temperature window is not that hard for rodan technology and low pressure makes the container less dangerous if it fails, but there will be a significant slowdown since low pressure atoms become more spaced out, increasing signal travel distance, and calculation time.
Low pressure carbon based nets also have the disadvantage of using an axon with synapse at the end, while hydrocarbon nerves do not utilise an axon, instead having terminals and synapse branching off the main cell next to the dendrites. This makes the carbon nets slower than hydrocarbon ones at high pressures, and faster at low pressures. (The speed difference is more mellowed out with carbon nets, they still get slower at low pressures, and faster at high pressures, but not as much as hydrocarbon nets.)
In addition to neural nets, there have been multiple projects involving a regenerating hull for jumpships. Travel though limbo can be very corrosive to a ship's hull depending on how fast you go and how close to gravity wells you get. A hull that can regenerate would allow for longer jumps and would do away with the need for hull inspection and time consuming plate replacement.
Several experimental ships have been fitted with a regenerating carapace, however it has proven to grow far too slowly and consumes far too much food material to be practical and does not work well with extremely hot plasma shields.
It has been theorised that regenerating hulls may be practical for 1000 mile long void class ships, due to the square/cube law, though such a massive venture has not yet been tested.
Xaling ships:
As mentioned before, most transportation is done with rodan vessels though the xaling still favor their own ships for some scientific endeavors in other systems, and mining, where renting a rodan ship is too expensive for the profitable collection and selling of fusionable material. (Mostly hydrogen from gas giants.)
That being said, xaling ships are commonly made of steel, aluminum, or some other metallic substance, and have an augmented xaling pilot connected to the ship. Most ships are controlled entirely by the pilot, and any crew are usually security (turret crew and boarding party deterrent), engineers (repair), and medics.
Only the largest ships will have more than the pilot and captain connected to the bridge at the same time.
Piracy:
As with every space faring biological civilisation, there will be piracy. These pirates typically hide in caves, in planetary rings, and the far reaches of the solar system.
Pirates are usually poor miners, broke merchants, ships with mutineer crew, or escaped criminals.
These pirates, much like human pirates of old, usually leave people and bigger ships alone, and typically only kill when they are not given what they want, or need to keep up an image. (They are people, not ruthless animals after all.)
The most notable pirate is "commander blue". (Known for his once oddly blue skin, only known to happen when some xaling are born in space.) His father was a miner who's ship was mistakenly attacked by a rodan escort who was not informed by the xaling space controll agency of their presence near a gas giant.
Blue can qualify as a cybrx, (the name carried over, even after conversion.) commands at least 56 ships, and is known for boarding ships with his cloths on fire, attempting to paint an evil or crazy image of himself so the ship is less likely to resist once boarded. His first officer acts as a more down to earth moderator, pretending to argue against blue's seemingly insane ramblings to butcher, kill, or torture the captured ship's crew.
Blue has also been known to ram other ships if normal combat is ineffective (combat with greater than 1,000,000 miles between ships.) And is rumored to have a giant shipyard floating between stars somewhere in the buffalo nebulae. Though all attempts to find it have come up empty, causing some to believe the base is somewhere else, or does not exist.
Comments? Questions? Thoughts? Likes? Dislikes?
submitted by human1526 to CharacterDevelopment [link] [comments]


2020.09.20 22:56 human1526 [Show and tell] The Xaling Race.

Idk if full races are ok but...
http://imgur.com/a/PqB7VRY
The Xaling (ˈzɔːlɪŋ) originate from an overgrown, cold, yet jungle like planet containing nine contents, and three oceans.
24.5 bar atmosphere. Most of the atmosphere is helium, the second most abundant element, all hydrogen has become bonded with other things or become methane. Nitrogen makes up about three percent of the atmosphere and trace gasses make the other one percent.
~(-100°C) boiling point of methane
~(-180°C) freezing point of methane
(-147°C) average planetary temperature.
Sun is 1.1 solar masses
Distance from Sun is 5.5 AU
(822,800,000 km)
Planetary mass 1.3×Earth
12.2963 Earth year orbital period
Nearest star: laurak, and ain. A binary class k and class g star. Based on current orbital speed and atmospheric thickness, the xaling homeworld was likely floating through the galaxy for about 1 billion years, and did not originate from the laurak/ain system.
Nearest star distance: 4.6 - 4.7 LY
Planetary origin.
The Xaling homeworld was originally an ice ball of sorts, covered in frozen methane as it floated between star systems, picking up a thick helium and hydrogen atmosphere in the process.
As it approached and was captured by a star the planet warmed, allowing the methane to liquify into oceans and most of the hydrogen atmosphere to cook off, bond with other things, or become more methane. Using methane as a solvent similar to earth life with water, hydrocarbon based xenobiology began to form, and eventually led to multicellular organisms.
Being a captured planet is also why it's orbit is not on the same plane as the other planets, along with the orbit direction and planetary spin being opposite of other objects in the system.
Evolution:
The Xaling originate from the north aclesian mud krisk, a hairless brown spider like creature with a ball shaped body, four knobby legs, and four small pincers on the end of primitive arm like structures that hang under it's head. This creature exhibits primitive intelligence, and has been seen throwing rocks or sticks at other members of their group. This is thought to be a form of play among the younger krisk, as they may toss a rock back and forth among each other.
A number of krisk migrated east of aclesia and into a planes like region in rqun where they evolved into a now extinct species with slightly longer limbs and purple skin.
This extinct species eventually diverged, one half staying on the planes in rqun, while the other half moved south, through the Equatorial jungle.
Dawn of Xaling civilisation:
Those who remained on the planes became fatter, allowing for longer time between feedings, and learned how to farm the purple grass like plants that grew there. Soon, they began making more permanent living spaces, digging their burrows deep into the ground, and eventually, making the first city.
Within 100 years of the first city they had developed a social class system, Monetary units of pressed iron, a delicacy similar to soup that is still enjoyed today, and most importantly, began building free standing structures.
Xaling cites spread across the planes region, some splitting off, forming their own country. Wars where fought and over time a great empire came forth, it erected spires, some over 200 feet tall in an attempt to appease the gods above, may they provide extra rain this year and ward off disease among livestock.
This empire reached a golden age and forgot their religion as they eventually created computers, automated production, and medical advancements. The Xaling population exploded as the death rate fell, but with more Xaling came a greater need for food. A lack of food caused by drought, blight, and the rise of crime led to a coup, the government was overthrown and the rebels could not hold the empire together, within a year it collapsed into 30 small nations.
The nations fought among one another, eventually becoming a total of 12.
In an effort to find more land to support a starving population the king of fearn approved an expedition into the equatorial jungles, believing that more land may be found on the other side of bug, parasite, and disease infested toxic land.
The expedition traveled for 455 days before reaching the other side, only 22 of the original 300 had survived. Rather than finding more planes land as they had hoped, they where met with a forested land, where the ground was clear, yet eternally cloaked in darkness as strange tree like structures fought for sun in the mile high canopy.
They soon encountered a village of strange Xaling with odd growths. They farmed exotic plants, fed strange meat sacks that hung from above, and lived in fleshy huts that grew from the ground.
Southern history:
When primitive Xaling reached the new land of darkness in the continent of tres they discovered a plant that can grow in the dark, and small snake like creatures that have offspring on a daily basis, now known as the "Jungle Buffalo" despite their desert origin. (Deep south)
Adapting to have more eyes than their planes based counterparts, they could see better in the dark. Soon they too built citys, and to an extent, their own countrys.
The southern Xaling, though they had fewer countrys, less population, and fought each other less, where much more technologically advanced.
Being able to eat the lightless plants, and the daily offspring of the jungle buffalo, allowed for a more nutritious diet. While the Xaling of rqun fought for space and where desperate for food, the Xaling of tres often existed peacefully due to the abundant resources and where allowed more time in their day to innovate and make their life even easier.
Following the creation of computers, the southern Xaling sent an expedition to the north. A number of archeologists theorised the existence of richer thorium deposits, the difference being caused by plate movement. The expedition worked through the equatorial jungles, met a village of territorial fat planes Xaling, and where killed.
After another expedition was sent and brought word of the situation back to the southern capital the government decided to leave the north alone, they will ether advance to a level in which war is unthinkable, reach a level in which they can cross the jungles and must be given more serious thought, or they will annihilate themselves, allowing the south to sweep across their ruins. They will ether advance and contact the south, or Parrish, leaving their land open to colonisation. The south need only wait.
The south soon advanced their technology beyond machines and into the world of bioengineering, eventually discovering the flat, a bacteria that can be used for bioware augmentations and growth of biological structures.
The time of machines came and went as the southern Xaling began to grow their houses and factorys. Muscled tubes criss crossed the land and underground, cargo and passengers packed into large, ribbed, football shaped containers that the tubes pushed from one city to another.
The arrival of an expedition from the north sparked a movement among the southern xaling, pressuring the government to unite the two sides.
Long Biopassages with hard outer shells where grown across the toxic jungles.
Discovery of the south and creation of the passages caused conflict among the northern nations as those bordering the jungle had more ease of access.
The south soon closed off the passages, stating that the north must collect themselves before engaging in further contact.
It is unclear what happened to the northern Xaling next, all records of the north where destroyed in some great war, the south is the only reason information from before the war was saved.
After 50 years had passed the south opened up the passages again out of concern for the north, finding that most major citys had been destroyed and what few northern Xaling where left had fallen into a state of technobarbarism, surviving in the ruins, feeding on each other and what pests scurried around. Some groups worshiping what little technology they had.
The south spread across the northern lands and brought the barbaric hordes back into civility, soon they spread across the rest of their planet, creating a vast empire to last the ages. 100 years later, they invented flight, and 50 after that, the first rocket.
After reaching the edge of their solar system they encountered a great ship. 1000 miles long, the "RMS CONTACT" had been watching the little Xaling for over 1500 years, waiting for them to unify their planet and reach for the stars, seeing eye to eye on most idealistic issues and a mutual curiosity, the Xaling and Rodan machine race began trade, and have existed without major conflict.
Life:
Xaling typically have a hatch of 7. Younglings are born with 6-34 eyes, but 95% have between 14 and 22, it is extremely rare to have an odd number of eyes. Hatchlings are usually smart enough to speak by the end of three months and strong enough to crawl by eight months, though it is only at one year old that they grow arms and claws with two "fingers" on the top arms, and three on the stronger low arms.
Xaling begin working with their parents at this stage, the parents leading their young ones in completing various tasks. This prepares them for following instructions in school and latter in life, along with teaching the 1/20 Xaling who are slightly more intelligent how to lead.
Between age one and five, a young xaling may claim a "comfort rock" that it grows attached to. This is thought to be an old evolutionary quark from the mud krisk, brought out by the young following their instincts more closely, typically growing out of it by age five.
At year four the Xaling are given tags, there are often too many for names alone to be meaningful, the tag contains a 12 digit number, their date of birth, and common name.
Young Xaling take classes of 100, attending every day, 10 hours a day, year round, all the way until they are 22.
They then enter a secondary school where they might pick a career and learn of it.
After the secondary school they may begin working, often starting in low level janitorial jobs, slowly buying augmentations and working their way up as their augmentations allow them to perform better than their counterparts.
Xaling usually live to be 120 years old without augmentations, with them their max life span is inconclusive. This often results in the most augmented and oldest Xaling being the most powerful, the older you are, the more money you have, and money is power.
With money, age, and inevitable boredom, comes the need for things to do and things to want. Various forms of metal art, gems, glass, and intricate food art are consumed by the super rich, with some malls as big as citys, the largest of which has over 30,000 stores under a single roof.
Cybernetics, Biocybernetics and Cybercosis
Augmentation is common, if not necessary for success in Xaling society, though they cannot be installed in a Xaling less than 20, due to continuing brain development.
CYBERNETICS are often the cheeper alternative for augmentations, being made of metal and computers, they often run hot and are inefficient at complex tasks, though they are generally good enough or even preferable for basic functions like replacing an eye, limb, or fast mathematical processing. Using cheeper cybernetics and material may require the use of an immunosuppressant to avoid an adverse reaction, though this increases the risk of infection and general disease.
Because if this, though there are very cheep cybernetics on the black market all but the poorest of lower class and those in rough neighborhoods use proper stores and hospitals to install them. Metal armor and voluntary limb replacement is quite common in rough and poor districts.
BIOCYBERNETICS are much more expensive and rare. Most can only be acquired through a hospital with proper growing vats/tubes and the ability to program flats, though a few high end stores, may have a basic biokit to install them.
Biokits may also be gotten on the black market, though they can cause severe side effects or death if not operated properly, the lower class may use biocybernetics, though they are much more risky than the mechanical alternative given the reputation of lower class biomechanics.
CYBERCOSIS is a mental, condition wherein the subject looses touch with reality due to over augmentation.
Though the effects can vary widely based on the enhancements, and the subject's mental predisposition. Cybercosis is less common in subjects with biocybernetics, though not unheard of.
Physical
Physical enhancement has the least impact on xaling psychology. Mental side effects are extremely rare, however with full body replacement also comes full sensory replacement and possible overload. (See sensory below) most side effects are caused by a subject's ethics and personal philosophy.
Physical enhancements can cause a sense of emptiness and depression, having lost most of their biological body, some subjects may feel that all they need is electricity and a paste to feed their nervous system, making other things and their life seem pointless, like eating, sleeping, and socializing. This may be a gradual and creeping sense of dread as more augmentation is added, or begin as a sudden realization of what the subject has become.
On the other end, a subject may be thrilled with the idea, feeling that it has made them near immortal, and having freed them from the needs of a biological body, perhaps feeling more familiar with machines than their own biological brethren. These may be refered to as cybrx (ˈsaɪbrs), a corruption of cybrex (ˈsaɪbrɛks), the name given to them by humans when they came in contact with the xaling, since the effects of modification on these individuals are similar to the effects on heavily augmented human cybrex. (Was caused by a human typo and translation error. The error was discovered several hours later, however xaling scientists had already released the conversation transcript to reporters and media outlets, and the name stuck. For a time the scientific community refered to augmented xaling as cybrex, though they did eventually accept cybrx to help distinguish themselves from the human variant. Before humans there was no official name for the cybrx.)
While most will go about their normal lives, some cybrx may attempt to gather a following of like minded augmented xaling, feeling they need to free themselves from basic biological needs. These groups can range from reserved and closed off, to open and accepting of the unaugmented, keeping track of a credit to help pay for their conversion.
Individuals may rise among the cybrx that ether have a predisposition causing insanity, or may suffer from too many mental or sensory augmentation.
Attacks from over augmented cybrx are very rare, though quite devastating. An average of 0.005/100,000 people die (an average of 25 per square mile) every year from such attacks. (There are ~1,000,000,000,000 Xaling on their homeworld. A total of ~5,000,000 world wide die every year from attacks. This sounds like allot, but consider that 292,320,000 xaling hatch every day planet wide.) Although being a cybrx in and of it's self is not harmful, or risky to others, the aforementioned damage caused by a sick cybrx, and the media have created a negative misconception about heavy physical augmentation.
A special squad of police are used to respond to attacks, they are often remote controlled war machines or manned biomechs equiped to capture or (usually) kill the agitators. The rodan may assist or arm these squads, basic rodan weapons being more advanced than most xaling equipment, along with a stronger bipedal body better designed for physical combat.
25%-30% of the population may qualify to be a cybrx. ~2% of cybrx may be unstable.
sensory
Sensory cybernetics can cause sleeping issues and if too many are installed, can cause sensory overload.
Symptoms of overload usually entail schizophrenic behavior, such as mistrust of friends and a senseless fear of certain objects, such as a hammer, or knife laying on the floor that could be used as a weapon, despite there being no one in sight.
Overloaded individuals may avoid or suddenly run away from friends and attempt to destroy or run away from the frightening object. It is extremely rare for subjects to attack friends during an anxiety attack.
Individuals suffering from an anxiety attack may be reported and taken in by the government, having their cybernetics removed and put into rehabilitation, often having a full recovery within a year.
~90% of the population have sensory systems. ~5% of the population may be unstable.
mental
Mental enhancement is some of the most complex, as it adds to or replaces part of the subject's brain.
Mental enhancements are almost never done by established shops and often too expensive for low lives to buy on the black market. The most basic of mechanical mental enhancements are more expensive than most biological enhancements of the other two categories.
Mental enhancements have the greatest effect out of all mods, but also the greatest risk, and adverse effects.
It is much rarer for someone to become unstable from too many mental enhancements due to cost prohibiting most people from getting more than one or two, however, there have been a few cases where higher class citizens have gone crazy, or developed a split personality from too many augments.
Symptoms typically range from loosing time, to sleep walking for several days, to loosing control over your body, being traped inside, only able to watch as your mods work as you.
There are very few known methods of detecting and helping a person who has too many mental implants, due to the delicate nature of them, and potential to loose vast amounts of memory if they are deactivated, due to the subject's brain relying on them to store data or process information. Removing the mods may leve the subject a vegetable.
Because of their inherent danger, mental enhancements are highly regulated, and only so many can be made per year.
The government bids out the right to make these enhancements every 10 years, with the cost getting added to the highest bidder's taxes.
~40% of the population have at least one mental implant. ~1% may be overcome by them.
otheunclear
There are many other augmentations that have an unclear position among the categories. An example would be neural plugs and I/O systems for the net. (internet)
Though they do connect to the brain, and may qualify as an addition in some respects, they are not considered mental augmentations since they usually do not handle cognitive processes, instead they are considered a sensory augment since they are enabling the connection between a biological brain and the net, usually through a brain's auditory and visual centers.
Religion:
Due to wide spread education and technology, religion is very rare among xaling, and what little there is usually has to do with the worship of technology, limbo, or the universe.
These religions usually pop up in poorly educated districts and are usually the result of misinterpreting a subject, especially limbo the entity and limbo subspace.
The largest underground religion is the "church of othob" with 12,000 members.
Though the government does not have a law against religion, they do discourage it.
Space politics:
Over the years sentiment grew between the Xaling and Rodan empires, both are very number orientated, and do not like to waist time, when they want something they get it. Xaling still maintain the majority of their population on their homeworld, often sharing worlds with the Rodan, who prefer a cold environment to properly run their factorys and computers, along with the ability to experiment with xaling DNA and methane based life, specifically methane based neural nets. In exchange the Rodan, with the best ships, offer highly discounted space travel and manufacturing services.
(Gold, due to it's electrical use and inherent rarity, is the galactic standard currency exchanged between all known races.)
The xaling and rodan have also gone on many research ventures. Rodan have a special interest in the aforementioned neural nets due to their ability to aid in parallel processing, more naturally extrapolate probability, and survive at the cold temperatures of space. Carbon based nets are very touchy and need to be warmed, while the machines next to it like to run cold. The downside being that cold hydrocarbon nets must be very pressurised, or kept at a very narrow temperature window so the methane does not freeze or boil. Keeping it in a small temperature window is not that hard for rodan technology and low pressure makes the container less dangerous if it fails, but there will be a significant slowdown since low pressure atoms become more spaced out, increasing signal travel distance, and calculation time.
Low pressure carbon based nets also have the disadvantage of using an axon with synapse at the end, while hydrocarbon nerves do not utilise an axon, instead having terminals and synapse branching off the main cell next to the dendrites. This makes the carbon nets slower than hydrocarbon ones at high pressures, and faster at low pressures. (The speed difference is more mellowed out with carbon nets, they still get slower at low pressures, and faster at high pressures, but not as much as hydrocarbon nets.)
In addition to neural nets, there have been multiple projects involving a regenerating hull for jumpships. Travel though limbo can be very corrosive to a ship's hull depending on how fast you go and how close to gravity wells you get. A hull that can regenerate would allow for longer jumps and would do away with the need for hull inspection and time consuming plate replacement.
Several experimental ships have been fitted with a regenerating carapace, however it has proven to grow far too slowly and consumes far too much food material to be practical and does not work well with extremely hot plasma shields.
It has been theorised that regenerating hulls may be practical for 1000 mile long void class ships, due to the square/cube law, though such a massive venture has not yet been tested.
Xaling ships:
As mentioned before, most transportation is done with rodan vessels though the xaling still favor their own ships for some scientific endeavors in other systems, and mining, where renting a rodan ship is too expensive for the profitable collection and selling of fusionable material. (Mostly hydrogen from gas giants.)
That being said, xaling ships are commonly made of steel, aluminum, or some other metallic substance, and have an augmented xaling pilot connected to the ship. Most ships are controlled entirely by the pilot, and any crew are usually security (turret crew and boarding party deterrent), engineers (repair), and medics.
Only the largest ships will have more than the pilot and captain connected to the bridge at the same time.
Piracy:
As with every space faring biological civilisation, there will be piracy. These pirates typically hide in caves, in planetary rings, and the far reaches of the solar system.
Pirates are usually poor miners, broke merchants, ships with mutineer crew, or escaped criminals.
These pirates, much like human pirates of old, usually leave people and bigger ships alone, and typically only kill when they are not given what they want, or need to keep up an image. (They are people, not ruthless animals after all.)
The most notable pirate is "commander blue". (Known for his once oddly blue skin, only known to happen when some xaling are born in space.) His father was a miner who's ship was mistakenly attacked by a rodan escort who was not informed by the xaling space controll agency of their presence near a gas giant.
Blue can qualify as a cybrx, (the name carried over, even after conversion.) commands at least 56 ships, and is known for boarding ships with his cloths on fire, attempting to paint an evil or crazy image of himself so the ship is less likely to resist once boarded. His first officer acts as a more down to earth moderator, pretending to argue against blue's seemingly insane ramblings to butcher, kill, or torture the captured ship's crew.
Blue has also been known to ram other ships if normal combat is ineffective (combat with greater than 1,000,000 miles between ships.) And is rumored to have a giant shipyard floating between stars somewhere in the buffalo nebulae. Though all attempts to find it have come up empty, causing some to believe the base is somewhere else, or does not exist.
Comments? Questions? Thoughts? Likes? Dislikes?
submitted by human1526 to characterforge [link] [comments]


2020.09.20 22:53 human1526 The Xaling race.

(Link to another post if you want to see a picture of them: https://www.reddit.com/worldbuilding/comments/iwl88n/the_xaling_race/)
The Xaling (ˈzɔːlɪŋ) originate from an overgrown, cold, yet jungle like planet containing nine contents, and three oceans.
24.5 bar atmosphere. Most of the atmosphere is helium, the second most abundant element, all hydrogen has become bonded with other things or become methane. Nitrogen makes up about three percent of the atmosphere and trace gasses make the other one percent.
~(-100°C) boiling point of methane
~(-180°C) freezing point of methane
(-147°C) average planetary temperature.
Sun is 1.1 solar masses
Distance from Sun is 5.5 AU
(822,800,000 km)
Planetary mass 1.3×Earth
12.2963 Earth year orbital period
Nearest star: laurak, and ain. A binary class k and class g star. Based on current orbital speed and atmospheric thickness, the xaling homeworld was likely floating through the galaxy for about 1 billion years, and did not originate from the laurak/ain system.
Nearest star distance: 4.6 - 4.7 LY
Planetary origin.
The Xaling homeworld was originally an ice ball of sorts, covered in frozen methane as it floated between star systems, picking up a thick helium and hydrogen atmosphere in the process.
As it approached and was captured by a star the planet warmed, allowing the methane to liquify into oceans and most of the hydrogen atmosphere to cook off, bond with other things, or become more methane. Using methane as a solvent similar to earth life with water, hydrocarbon based xenobiology began to form, and eventually led to multicellular organisms.
Being a captured planet is also why it's orbit is not on the same plane as the other planets, along with the orbit direction and planetary spin being opposite of other objects in the system.
Evolution:
The Xaling originate from the north aclesian mud krisk, a hairless brown spider like creature with a ball shaped body, four knobby legs, and four small pincers on the end of primitive arm like structures that hang under it's head. This creature exhibits primitive intelligence, and has been seen throwing rocks or sticks at other members of their group. This is thought to be a form of play among the younger krisk, as they may toss a rock back and forth among each other.
A number of krisk migrated east of aclesia and into a planes like region in rqun where they evolved into a now extinct species with slightly longer limbs and purple skin.
This extinct species eventually diverged, one half staying on the planes in rqun, while the other half moved south, through the Equatorial jungle.
Dawn of Xaling civilisation:
Those who remained on the planes became fatter, allowing for longer time between feedings, and learned how to farm the purple grass like plants that grew there. Soon, they began making more permanent living spaces, digging their burrows deep into the ground, and eventually, making the first city.
Within 100 years of the first city they had developed a social class system, Monetary units of pressed iron, a delicacy similar to soup that is still enjoyed today, and most importantly, began building free standing structures.
Xaling cites spread across the planes region, some splitting off, forming their own country. Wars where fought and over time a great empire came forth, it erected spires, some over 200 feet tall in an attempt to appease the gods above, may they provide extra rain this year and ward off disease among livestock.
This empire reached a golden age and forgot their religion as they eventually created computers, automated production, and medical advancements. The Xaling population exploded as the death rate fell, but with more Xaling came a greater need for food. A lack of food caused by drought, blight, and the rise of crime led to a coup, the government was overthrown and the rebels could not hold the empire together, within a year it collapsed into 30 small nations.
The nations fought among one another, eventually becoming a total of 12.
In an effort to find more land to support a starving population the king of fearn approved an expedition into the equatorial jungles, believing that more land may be found on the other side of bug, parasite, and disease infested toxic land.
The expedition traveled for 455 days before reaching the other side, only 22 of the original 300 had survived. Rather than finding more planes land as they had hoped, they where met with a forested land, where the ground was clear, yet eternally cloaked in darkness as strange tree like structures fought for sun in the mile high canopy.
They soon encountered a village of strange Xaling with odd growths. They farmed exotic plants, fed strange meat sacks that hung from above, and lived in fleshy huts that grew from the ground.
Southern history:
When primitive Xaling reached the new land of darkness in the continent of tres they discovered a plant that can grow in the dark, and small snake like creatures that have offspring on a daily basis, now known as the "Jungle Buffalo" despite their desert origin. (Deep south)
Adapting to have more eyes than their planes based counterparts, they could see better in the dark. Soon they too built citys, and to an extent, their own countrys.
The southern Xaling, though they had fewer countrys, less population, and fought each other less, where much more technologically advanced.
Being able to eat the lightless plants, and the daily offspring of the jungle buffalo, allowed for a more nutritious diet. While the Xaling of rqun fought for space and where desperate for food, the Xaling of tres often existed peacefully due to the abundant resources and where allowed more time in their day to innovate and make their life even easier.
Following the creation of computers, the southern Xaling sent an expedition to the north. A number of archeologists theorised the existence of richer thorium deposits, the difference being caused by plate movement. The expedition worked through the equatorial jungles, met a village of territorial fat planes Xaling, and where killed.
After another expedition was sent and brought word of the situation back to the southern capital the government decided to leave the north alone, they will ether advance to a level in which war is unthinkable, reach a level in which they can cross the jungles and must be given more serious thought, or they will annihilate themselves, allowing the south to sweep across their ruins. They will ether advance and contact the south, or Parrish, leaving their land open to colonisation. The south need only wait.
The south soon advanced their technology beyond machines and into the world of bioengineering, eventually discovering the flat, a bacteria that can be used for bioware augmentations and growth of biological structures.
The time of machines came and went as the southern Xaling began to grow their houses and factorys. Muscled tubes criss crossed the land and underground, cargo and passengers packed into large, ribbed, football shaped containers that the tubes pushed from one city to another.
The arrival of an expedition from the north sparked a movement among the southern xaling, pressuring the government to unite the two sides.
Long Biopassages with hard outer shells where grown across the toxic jungles.
Discovery of the south and creation of the passages caused conflict among the northern nations as those bordering the jungle had more ease of access.
The south soon closed off the passages, stating that the north must collect themselves before engaging in further contact.
It is unclear what happened to the northern Xaling next, all records of the north where destroyed in some great war, the south is the only reason information from before the war was saved.
After 50 years had passed the south opened up the passages again out of concern for the north, finding that most major citys had been destroyed and what few northern Xaling where left had fallen into a state of technobarbarism, surviving in the ruins, feeding on each other and what pests scurried around. Some groups worshiping what little technology they had.
The south spread across the northern lands and brought the barbaric hordes back into civility, soon they spread across the rest of their planet, creating a vast empire to last the ages. 100 years later, they invented flight, and 50 after that, the first rocket.
After reaching the edge of their solar system they encountered a great ship. 1000 miles long, the "RMS CONTACT" had been watching the little Xaling for over 1500 years, waiting for them to unify their planet and reach for the stars, seeing eye to eye on most idealistic issues and a mutual curiosity, the Xaling and Rodan machine race began trade, and have existed without major conflict.
Life:
Xaling typically have a hatch of 7. Younglings are born with 6-34 eyes, but 95% have between 14 and 22, it is extremely rare to have an odd number of eyes. Hatchlings are usually smart enough to speak by the end of three months and strong enough to crawl by eight months, though it is only at one year old that they grow arms and claws with two "fingers" on the top arms, and three on the stronger low arms.
Xaling begin working with their parents at this stage, the parents leading their young ones in completing various tasks. This prepares them for following instructions in school and latter in life, along with teaching the 1/20 Xaling who are slightly more intelligent how to lead.
Between age one and five, a young xaling may claim a "comfort rock" that it grows attached to. This is thought to be an old evolutionary quark from the mud krisk, brought out by the young following their instincts more closely, typically growing out of it by age five.
At year four the Xaling are given tags, there are often too many for names alone to be meaningful, the tag contains a 12 digit number, their date of birth, and common name.
Young Xaling take classes of 100, attending every day, 10 hours a day, year round, all the way until they are 22.
They then enter a secondary school where they might pick a career and learn of it.
After the secondary school they may begin working, often starting in low level janitorial jobs, slowly buying augmentations and working their way up as their augmentations allow them to perform better than their counterparts.
Xaling usually live to be 120 years old without augmentations, with them their max life span is inconclusive. This often results in the most augmented and oldest Xaling being the most powerful, the older you are, the more money you have, and money is power.
With money, age, and inevitable boredom, comes the need for things to do and things to want. Various forms of metal art, gems, glass, and intricate food art are consumed by the super rich, with some malls as big as citys, the largest of which has over 30,000 stores under a single roof.
Cybernetics, Biocybernetics and Cybercosis
Augmentation is common, if not necessary for success in Xaling society, though they cannot be installed in a Xaling less than 20, due to continuing brain development.
CYBERNETICS are often the cheeper alternative for augmentations, being made of metal and computers, they often run hot and are inefficient at complex tasks, though they are generally good enough or even preferable for basic functions like replacing an eye, limb, or fast mathematical processing. Using cheeper cybernetics and material may require the use of an immunosuppressant to avoid an adverse reaction, though this increases the risk of infection and general disease.
Because if this, though there are very cheep cybernetics on the black market all but the poorest of lower class and those in rough neighborhoods use proper stores and hospitals to install them. Metal armor and voluntary limb replacement is quite common in rough and poor districts.
BIOCYBERNETICS are much more expensive and rare. Most can only be acquired through a hospital with proper growing vats/tubes and the ability to program flats, though a few high end stores, may have a basic biokit to install them.
Biokits may also be gotten on the black market, though they can cause severe side effects or death if not operated properly, the lower class may use biocybernetics, though they are much more risky than the mechanical alternative given the reputation of lower class biomechanics.
CYBERCOSIS is a mental, condition wherein the subject looses touch with reality due to over augmentation.
Though the effects can vary widely based on the enhancements, and the subject's mental predisposition. Cybercosis is less common in subjects with biocybernetics, though not unheard of.
Physical
Physical enhancement has the least impact on xaling psychology. Mental side effects are extremely rare, however with full body replacement also comes full sensory replacement and possible overload. (See sensory below) most side effects are caused by a subject's ethics and personal philosophy.
Physical enhancements can cause a sense of emptiness and depression, having lost most of their biological body, some subjects may feel that all they need is electricity and a paste to feed their nervous system, making other things and their life seem pointless, like eating, sleeping, and socializing. This may be a gradual and creeping sense of dread as more augmentation is added, or begin as a sudden realization of what the subject has become.
On the other end, a subject may be thrilled with the idea, feeling that it has made them near immortal, and having freed them from the needs of a biological body, perhaps feeling more familiar with machines than their own biological brethren. These may be refered to as cybrx (ˈsaɪbrs), a corruption of cybrex (ˈsaɪbrɛks), the name given to them by humans when they came in contact with the xaling, since the effects of modification on these individuals are similar to the effects on heavily augmented human cybrex. (Was caused by a human typo and translation error. The error was discovered several hours later, however xaling scientists had already released the conversation transcript to reporters and media outlets, and the name stuck. For a time the scientific community refered to augmented xaling as cybrex, though they did eventually accept cybrx to help distinguish themselves from the human variant. Before humans there was no official name for the cybrx.)
While most will go about their normal lives, some cybrx may attempt to gather a following of like minded augmented xaling, feeling they need to free themselves from basic biological needs. These groups can range from reserved and closed off, to open and accepting of the unaugmented, keeping track of a credit to help pay for their conversion.
Individuals may rise among the cybrx that ether have a predisposition causing insanity, or may suffer from too many mental or sensory augmentation.
Attacks from over augmented cybrx are very rare, though quite devastating. An average of 0.005/100,000 people die (an average of 25 per square mile) every year from such attacks. (There are ~1,000,000,000,000 Xaling on their homeworld. A total of ~5,000,000 world wide die every year from attacks. This sounds like allot, but consider that 292,320,000 xaling hatch every day planet wide.) Although being a cybrx in and of it's self is not harmful, or risky to others, the aforementioned damage caused by a sick cybrx, and the media have created a negative misconception about heavy physical augmentation.
A special squad of police are used to respond to attacks, they are often remote controlled war machines or manned biomechs equiped to capture or (usually) kill the agitators. The rodan may assist or arm these squads, basic rodan weapons being more advanced than most xaling equipment, along with a stronger bipedal body better designed for physical combat.
25%-30% of the population may qualify to be a cybrx. ~2% of cybrx may be unstable.
sensory
Sensory cybernetics can cause sleeping issues and if too many are installed, can cause sensory overload.
Symptoms of overload usually entail schizophrenic behavior, such as mistrust of friends and a senseless fear of certain objects, such as a hammer, or knife laying on the floor that could be used as a weapon, despite there being no one in sight.
Overloaded individuals may avoid or suddenly run away from friends and attempt to destroy or run away from the frightening object. It is extremely rare for subjects to attack friends during an anxiety attack.
Individuals suffering from an anxiety attack may be reported and taken in by the government, having their cybernetics removed and put into rehabilitation, often having a full recovery within a year.
~90% of the population have sensory systems. ~5% of the population may be unstable.
mental
Mental enhancement is some of the most complex, as it adds to or replaces part of the subject's brain.
Mental enhancements are almost never done by established shops and often too expensive for low lives to buy on the black market. The most basic of mechanical mental enhancements are more expensive than most biological enhancements of the other two categories.
Mental enhancements have the greatest effect out of all mods, but also the greatest risk, and adverse effects.
It is much rarer for someone to become unstable from too many mental enhancements due to cost prohibiting most people from getting more than one or two, however, there have been a few cases where higher class citizens have gone crazy, or developed a split personality from too many augments.
Symptoms typically range from loosing time, to sleep walking for several days, to loosing control over your body, being traped inside, only able to watch as your mods work as you.
There are very few known methods of detecting and helping a person who has too many mental implants, due to the delicate nature of them, and potential to loose vast amounts of memory if they are deactivated, due to the subject's brain relying on them to store data or process information. Removing the mods may leve the subject a vegetable.
Because of their inherent danger, mental enhancements are highly regulated, and only so many can be made per year.
The government bids out the right to make these enhancements every 10 years, with the cost getting added to the highest bidder's taxes.
~40% of the population have at least one mental implant. ~1% may be overcome by them.
otheunclear
There are many other augmentations that have an unclear position among the categories. An example would be neural plugs and I/O systems for the net. (internet)
Though they do connect to the brain, and may qualify as an addition in some respects, they are not considered mental augmentations since they usually do not handle cognitive processes, instead they are considered a sensory augment since they are enabling the connection between a biological brain and the net, usually through a brain's auditory and visual centers.
Religion:
Due to wide spread education and technology, religion is very rare among xaling, and what little there is usually has to do with the worship of technology, limbo, or the universe.
These religions usually pop up in poorly educated districts and are usually the result of misinterpreting a subject, especially limbo the entity and limbo subspace.
The largest underground religion is the "church of othob" with 12,000 members.
Though the government does not have a law against religion, they do discourage it.
Space politics:
Over the years sentiment grew between the Xaling and Rodan empires, both are very number orientated, and do not like to waist time, when they want something they get it. Xaling still maintain the majority of their population on their homeworld, often sharing worlds with the Rodan, who prefer a cold environment to properly run their factorys and computers, along with the ability to experiment with xaling DNA and methane based life, specifically methane based neural nets. In exchange the Rodan, with the best ships, offer highly discounted space travel and manufacturing services.
(Gold, due to it's electrical use and inherent rarity, is the galactic standard currency exchanged between all known races.)
The xaling and rodan have also gone on many research ventures. Rodan have a special interest in the aforementioned neural nets due to their ability to aid in parallel processing, more naturally extrapolate probability, and survive at the cold temperatures of space. Carbon based nets are very touchy and need to be warmed, while the machines next to it like to run cold. The downside being that cold hydrocarbon nets must be very pressurised, or kept at a very narrow temperature window so the methane does not freeze or boil. Keeping it in a small temperature window is not that hard for rodan technology and low pressure makes the container less dangerous if it fails, but there will be a significant slowdown since low pressure atoms become more spaced out, increasing signal travel distance, and calculation time.
Low pressure carbon based nets also have the disadvantage of using an axon with synapse at the end, while hydrocarbon nerves do not utilise an axon, instead having terminals and synapse branching off the main cell next to the dendrites. This makes the carbon nets slower than hydrocarbon ones at high pressures, and faster at low pressures. (The speed difference is more mellowed out with carbon nets, they still get slower at low pressures, and faster at high pressures, but not as much as hydrocarbon nets.)
In addition to neural nets, there have been multiple projects involving a regenerating hull for jumpships. Travel though limbo can be very corrosive to a ship's hull depending on how fast you go and how close to gravity wells you get. A hull that can regenerate would allow for longer jumps and would do away with the need for hull inspection and time consuming plate replacement.
Several experimental ships have been fitted with a regenerating carapace, however it has proven to grow far too slowly and consumes far too much food material to be practical and does not work well with extremely hot plasma shields.
It has been theorised that regenerating hulls may be practical for 1000 mile long void class ships, due to the square/cube law, though such a massive venture has not yet been tested.
Xaling ships:
As mentioned before, most transportation is done with rodan vessels though the xaling still favor their own ships for some scientific endeavors in other systems, and mining, where renting a rodan ship is too expensive for the profitable collection and selling of fusionable material. (Mostly hydrogen from gas giants.)
That being said, xaling ships are commonly made of steel, aluminum, or some other metallic substance, and have an augmented xaling pilot connected to the ship. Most ships are controlled entirely by the pilot, and any crew are usually security (turret crew and boarding party deterrent), engineers (repair), and medics.
Only the largest ships will have more than the pilot and captain connected to the bridge at the same time.
Piracy:
As with every space faring biological civilisation, there will be piracy. These pirates typically hide in caves, in planetary rings, and the far reaches of the solar system.
Pirates are usually poor miners, broke merchants, ships with mutineer crew, or escaped criminals.
These pirates, much like human pirates of old, usually leave people and bigger ships alone, and typically only kill when they are not given what they want, or need to keep up an image. (They are people, not ruthless animals after all.)
The most notable pirate is "commander blue". (Known for his once oddly blue skin, only known to happen when some xaling are born in space.) His father was a miner who's ship was mistakenly attacked by a rodan escort who was not informed by the xaling space controll agency of their presence near a gas giant.
Blue can qualify as a cybrx, (the name carried over, even after conversion.) commands at least 56 ships, and is known for boarding ships with his cloths on fire, attempting to paint an evil or crazy image of himself so the ship is less likely to resist once boarded. His first officer acts as a more down to earth moderator, pretending to argue against blue's seemingly insane ramblings to butcher, kill, or torture the captured ship's crew.
Blue has also been known to ram other ships if normal combat is ineffective (combat with greater than 1,000,000 miles between ships.) And is rumored to have a giant shipyard floating between stars somewhere in the buffalo nebulae. Though all attempts to find it have come up empty, causing some to believe the base is somewhere else, or does not exist.
Comments? Questions? Thoughts? Likes? Dislikes?
submitted by human1526 to casualworldbuilding [link] [comments]


2020.09.20 22:11 human1526 The Xaling race.

http://imgur.com/a/PqB7VRY
The Xaling (ˈzɔːlɪŋ) originate from an overgrown, cold, yet jungle like planet containing nine contents, and three oceans.
24.5 bar atmosphere. Most of the atmosphere is helium, the second most abundant element, all hydrogen has become bonded with other things or become methane. Nitrogen makes up about three percent of the atmosphere and trace gasses make the other one percent.
~(-100°C) boiling point of methane
~(-180°C) freezing point of methane
(-147°C) average planetary temperature.
Sun is 1.1 solar masses
Distance from Sun is 5.5 AU
(822,800,000 km)
Planetary mass 1.3×Earth
12.2963 Earth year orbital period
Nearest star: laurak, and ain. A binary class k and class g star. Based on current orbital speed and atmospheric thickness, the xaling homeworld was likely floating through the galaxy for about 1 billion years, and did not originate from the laurak/ain system.
Nearest star distance: 4.6 - 4.7 LY
Planetary origin.
The Xaling homeworld was originally an ice ball of sorts, covered in frozen methane as it floated between star systems, picking up a thick helium and hydrogen atmosphere in the process.
As it approached and was captured by a star the planet warmed, allowing the methane to liquify into oceans and most of the hydrogen atmosphere to cook off, bond with other things, or become more methane. Using methane as a solvent similar to earth life with water, hydrocarbon based xenobiology began to form, and eventually led to multicellular organisms.
Being a captured planet is also why it's orbit is not on the same plane as the other planets, along with the orbit direction and planetary spin being opposite of other objects in the system.
Evolution:
The Xaling originate from the north aclesian mud krisk, a hairless brown spider like creature with a ball shaped body, four knobby legs, and four small pincers on the end of primitive arm like structures that hang under it's head. This creature exhibits primitive intelligence, and has been seen throwing rocks or sticks at other members of their group. This is thought to be a form of play among the younger krisk, as they may toss a rock back and forth among each other.
A number of krisk migrated east of aclesia and into a planes like region in rqun where they evolved into a now extinct species with slightly longer limbs and purple skin.
This extinct species eventually diverged, one half staying on the planes in rqun, while the other half moved south, through the Equatorial jungle.
Dawn of Xaling civilisation:
Those who remained on the planes became fatter, allowing for longer time between feedings, and learned how to farm the purple grass like plants that grew there. Soon, they began making more permanent living spaces, digging their burrows deep into the ground, and eventually, making the first city.
Within 100 years of the first city they had developed a social class system, Monetary units of pressed iron, a delicacy similar to soup that is still enjoyed today, and most importantly, began building free standing structures.
Xaling cites spread across the planes region, some splitting off, forming their own country. Wars where fought and over time a great empire came forth, it erected spires, some over 200 feet tall in an attempt to appease the gods above, may they provide extra rain this year and ward off disease among livestock.
This empire reached a golden age and forgot their religion as they eventually created computers, automated production, and medical advancements. The Xaling population exploded as the death rate fell, but with more Xaling came a greater need for food. A lack of food caused by drought, blight, and the rise of crime led to a coup, the government was overthrown and the rebels could not hold the empire together, within a year it collapsed into 30 small nations.
The nations fought among one another, eventually becoming a total of 12.
In an effort to find more land to support a starving population the king of fearn approved an expedition into the equatorial jungles, believing that more land may be found on the other side of bug, parasite, and disease infested toxic land.
The expedition traveled for 455 days before reaching the other side, only 22 of the original 300 had survived. Rather than finding more planes land as they had hoped, they where met with a forested land, where the ground was clear, yet eternally cloaked in darkness as strange tree like structures fought for sun in the mile high canopy.
They soon encountered a village of strange Xaling with odd growths. They farmed exotic plants, fed strange meat sacks that hung from above, and lived in fleshy huts that grew from the ground.
Southern history:
When primitive Xaling reached the new land of darkness in the continent of tres they discovered a plant that can grow in the dark, and small snake like creatures that have offspring on a daily basis, now known as the "Jungle Buffalo" despite their desert origin. (Deep south)
Adapting to have more eyes than their planes based counterparts, they could see better in the dark. Soon they too built citys, and to an extent, their own countrys.
The southern Xaling, though they had fewer countrys, less population, and fought each other less, where much more technologically advanced.
Being able to eat the lightless plants, and the daily offspring of the jungle buffalo, allowed for a more nutritious diet. While the Xaling of rqun fought for space and where desperate for food, the Xaling of tres often existed peacefully due to the abundant resources and where allowed more time in their day to innovate and make their life even easier.
Following the creation of computers, the southern Xaling sent an expedition to the north. A number of archeologists theorised the existence of richer thorium deposits, the difference being caused by plate movement. The expedition worked through the equatorial jungles, met a village of territorial fat planes Xaling, and where killed.
After another expedition was sent and brought word of the situation back to the southern capital the government decided to leave the north alone, they will ether advance to a level in which war is unthinkable, reach a level in which they can cross the jungles and must be given more serious thought, or they will annihilate themselves, allowing the south to sweep across their ruins. They will ether advance and contact the south, or Parrish, leaving their land open to colonisation. The south need only wait.
The south soon advanced their technology beyond machines and into the world of bioengineering, eventually discovering the flat, a bacteria that can be used for bioware augmentations and growth of biological structures.
The time of machines came and went as the southern Xaling began to grow their houses and factorys. Muscled tubes criss crossed the land and underground, cargo and passengers packed into large, ribbed, football shaped containers that the tubes pushed from one city to another.
The arrival of an expedition from the north sparked a movement among the southern xaling, pressuring the government to unite the two sides.
Long Biopassages with hard outer shells where grown across the toxic jungles.
Discovery of the south and creation of the passages caused conflict among the northern nations as those bordering the jungle had more ease of access.
The south soon closed off the passages, stating that the north must collect themselves before engaging in further contact.
It is unclear what happened to the northern Xaling next, all records of the north where destroyed in some great war, the south is the only reason information from before the war was saved.
After 50 years had passed the south opened up the passages again out of concern for the north, finding that most major citys had been destroyed and what few northern Xaling where left had fallen into a state of technobarbarism, surviving in the ruins, feeding on each other and what pests scurried around. Some groups worshiping what little technology they had.
The south spread across the northern lands and brought the barbaric hordes back into civility, soon they spread across the rest of their planet, creating a vast empire to last the ages. 100 years later, they invented flight, and 50 after that, the first rocket.
After reaching the edge of their solar system they encountered a great ship. 1000 miles long, the "RMS CONTACT" had been watching the little Xaling for over 1500 years, waiting for them to unify their planet and reach for the stars, seeing eye to eye on most idealistic issues and a mutual curiosity, the Xaling and Rodan machine race began trade, and have existed without major conflict.
Life:
Xaling typically have a hatch of 7. Younglings are born with 6-34 eyes, but 95% have between 14 and 22, it is extremely rare to have an odd number of eyes. Hatchlings are usually smart enough to speak by the end of three months and strong enough to crawl by eight months, though it is only at one year old that they grow arms and claws with two "fingers" on the top arms, and three on the stronger low arms.
Xaling begin working with their parents at this stage, the parents leading their young ones in completing various tasks. This prepares them for following instructions in school and latter in life, along with teaching the 1/20 Xaling who are slightly more intelligent how to lead.
Between age one and five, a young xaling may claim a "comfort rock" that it grows attached to. This is thought to be an old evolutionary quark from the mud krisk, brought out by the young following their instincts more closely, typically growing out of it by age five.
At year four the Xaling are given tags, there are often too many for names alone to be meaningful, the tag contains a 12 digit number, their date of birth, and common name.
Young Xaling take classes of 100, attending every day, 10 hours a day, year round, all the way until they are 22.
They then enter a secondary school where they might pick a career and learn of it.
After the secondary school they may begin working, often starting in low level janitorial jobs, slowly buying augmentations and working their way up as their augmentations allow them to perform better than their counterparts.
Xaling usually live to be 120 years old without augmentations, with them their max life span is inconclusive. This often results in the most augmented and oldest Xaling being the most powerful, the older you are, the more money you have, and money is power.
With money, age, and inevitable boredom, comes the need for things to do and things to want. Various forms of metal art, gems, glass, and intricate food art are consumed by the super rich, with some malls as big as citys, the largest of which has over 30,000 stores under a single roof.
Cybernetics, Biocybernetics and Cybercosis
Augmentation is common, if not necessary for success in Xaling society, though they cannot be installed in a Xaling less than 20, due to continuing brain development.
CYBERNETICS are often the cheeper alternative for augmentations, being made of metal and computers, they often run hot and are inefficient at complex tasks, though they are generally good enough or even preferable for basic functions like replacing an eye, limb, or fast mathematical processing. Using cheeper cybernetics and material may require the use of an immunosuppressant to avoid an adverse reaction, though this increases the risk of infection and general disease.
Because if this, though there are very cheep cybernetics on the black market all but the poorest of lower class and those in rough neighborhoods use proper stores and hospitals to install them. Metal armor and voluntary limb replacement is quite common in rough and poor districts.
BIOCYBERNETICS are much more expensive and rare. Most can only be acquired through a hospital with proper growing vats/tubes and the ability to program flats, though a few high end stores, may have a basic biokit to install them.
Biokits may also be gotten on the black market, though they can cause severe side effects or death if not operated properly, the lower class may use biocybernetics, though they are much more risky than the mechanical alternative given the reputation of lower class biomechanics.
CYBERCOSIS is a mental, condition wherein the subject looses touch with reality due to over augmentation.
Though the effects can vary widely based on the enhancements, and the subject's mental predisposition. Cybercosis is less common in subjects with biocybernetics, though not unheard of.
Physical
Physical enhancement has the least impact on xaling psychology. Mental side effects are extremely rare, however with full body replacement also comes full sensory replacement and possible overload. (See sensory below) most side effects are caused by a subject's ethics and personal philosophy.
Physical enhancements can cause a sense of emptiness and depression, having lost most of their biological body, some subjects may feel that all they need is electricity and a paste to feed their nervous system, making other things and their life seem pointless, like eating, sleeping, and socializing. This may be a gradual and creeping sense of dread as more augmentation is added, or begin as a sudden realization of what the subject has become.
On the other end, a subject may be thrilled with the idea, feeling that it has made them near immortal, and having freed them from the needs of a biological body, perhaps feeling more familiar with machines than their own biological brethren. These may be refered to as cybrx (ˈsaɪbrs), a corruption of cybrex (ˈsaɪbrɛks), the name given to them by humans when they came in contact with the xaling, since the effects of modification on these individuals are similar to the effects on heavily augmented human cybrex. (Was caused by a human typo and translation error. The error was discovered several hours later, however xaling scientists had already released the conversation transcript to reporters and media outlets, and the name stuck. For a time the scientific community refered to augmented xaling as cybrex, though they did eventually accept cybrx to help distinguish themselves from the human variant. Before humans there was no official name for the cybrx.)
While most will go about their normal lives, some cybrx may attempt to gather a following of like minded augmented xaling, feeling they need to free themselves from basic biological needs. These groups can range from reserved and closed off, to open and accepting of the unaugmented, keeping track of a credit to help pay for their conversion.
Individuals may rise among the cybrx that ether have a predisposition causing insanity, or may suffer from too many mental or sensory augmentation.
Attacks from over augmented cybrx are very rare, though quite devastating. An average of 0.005/100,000 people die (an average of 25 per square mile) every year from such attacks. (There are ~1,000,000,000,000 Xaling on their homeworld. A total of ~5,000,000 world wide die every year from attacks. This sounds like allot, but consider that 292,320,000 xaling hatch every day planet wide.) Although being a cybrx in and of it's self is not harmful, or risky to others, the aforementioned damage caused by a sick cybrx, and the media have created a negative misconception about heavy physical augmentation.
A special squad of police are used to respond to attacks, they are often remote controlled war machines or manned biomechs equiped to capture or (usually) kill the agitators. The rodan may assist or arm these squads, basic rodan weapons being more advanced than most xaling equipment, along with a stronger bipedal body better designed for physical combat.
25%-30% of the population may qualify to be a cybrx. ~2% of cybrx may be unstable.
sensory
Sensory cybernetics can cause sleeping issues and if too many are installed, can cause sensory overload.
Symptoms of overload usually entail schizophrenic behavior, such as mistrust of friends and a senseless fear of certain objects, such as a hammer, or knife laying on the floor that could be used as a weapon, despite there being no one in sight.
Overloaded individuals may avoid or suddenly run away from friends and attempt to destroy or run away from the frightening object. It is extremely rare for subjects to attack friends during an anxiety attack.
Individuals suffering from an anxiety attack may be reported and taken in by the government, having their cybernetics removed and put into rehabilitation, often having a full recovery within a year.
~90% of the population have sensory systems. ~5% of the population may be unstable.
mental
Mental enhancement is some of the most complex, as it adds to or replaces part of the subject's brain.
Mental enhancements are almost never done by established shops and often too expensive for low lives to buy on the black market. The most basic of mechanical mental enhancements are more expensive than most biological enhancements of the other two categories.
Mental enhancements have the greatest effect out of all mods, but also the greatest risk, and adverse effects.
It is much rarer for someone to become unstable from too many mental enhancements due to cost prohibiting most people from getting more than one or two, however, there have been a few cases where higher class citizens have gone crazy, or developed a split personality from too many augments.
Symptoms typically range from loosing time, to sleep walking for several days, to loosing control over your body, being traped inside, only able to watch as your mods work as you.
There are very few known methods of detecting and helping a person who has too many mental implants, due to the delicate nature of them, and potential to loose vast amounts of memory if they are deactivated, due to the subject's brain relying on them to store data or process information. Removing the mods may leve the subject a vegetable.
Because of their inherent danger, mental enhancements are highly regulated, and only so many can be made per year.
The government bids out the right to make these enhancements every 10 years, with the cost getting added to the highest bidder's taxes.
~40% of the population have at least one mental implant. ~1% may be overcome by them.
otheunclear
There are many other augmentations that have an unclear position among the categories. An example would be neural plugs and I/O systems for the net. (internet)
Though they do connect to the brain, and may qualify as an addition in some respects, they are not considered mental augmentations since they usually do not handle cognitive processes, instead they are considered a sensory augment since they are enabling the connection between a biological brain and the net, usually through a brain's auditory and visual centers.
Religion:
Due to wide spread education and technology, religion is very rare among xaling, and what little there is usually has to do with the worship of technology, limbo, or the universe.
These religions usually pop up in poorly educated districts and are usually the result of misinterpreting a subject, especially limbo the entity and limbo subspace.
The largest underground religion is the "church of othob" with 12,000 members.
Though the government does not have a law against religion, they do discourage it.
Space politics:
Over the years sentiment grew between the Xaling and Rodan empires, both are very number orientated, and do not like to waist time, when they want something they get it. Xaling still maintain the majority of their population on their homeworld, often sharing worlds with the Rodan, who prefer a cold environment to properly run their factorys and computers, along with the ability to experiment with xaling DNA and methane based life, specifically methane based neural nets. In exchange the Rodan, with the best ships, offer highly discounted space travel and manufacturing services.
(Gold, due to it's electrical use and inherent rarity, is the galactic standard currency exchanged between all known races.)
The xaling and rodan have also gone on many research ventures. Rodan have a special interest in the aforementioned neural nets due to their ability to aid in parallel processing, more naturally extrapolate probability, and survive at the cold temperatures of space. Carbon based nets are very touchy and need to be warmed, while the machines next to it like to run cold. The downside being that cold hydrocarbon nets must be very pressurised, or kept at a very narrow temperature window so the methane does not freeze or boil. Keeping it in a small temperature window is not that hard for rodan technology and low pressure makes the container less dangerous if it fails, but there will be a significant slowdown since low pressure atoms become more spaced out, increasing signal travel distance, and calculation time.
Low pressure carbon based nets also have the disadvantage of using an axon with synapse at the end, while hydrocarbon nerves do not utilise an axon, instead having terminals and synapse branching off the main cell next to the dendrites. This makes the carbon nets slower than hydrocarbon ones at high pressures, and faster at low pressures. (The speed difference is more mellowed out with carbon nets, they still get slower at low pressures, and faster at high pressures, but not as much as hydrocarbon nets.)
In addition to neural nets, there have been multiple projects involving a regenerating hull for jumpships. Travel though limbo can be very corrosive to a ship's hull depending on how fast you go and how close to gravity wells you get. A hull that can regenerate would allow for longer jumps and would do away with the need for hull inspection and time consuming plate replacement.
Several experimental ships have been fitted with a regenerating carapace, however it has proven to grow far too slowly and consumes far too much food material to be practical and does not work well with extremely hot plasma shields.
It has been theorised that regenerating hulls may be practical for 1000 mile long void class ships, due to the square/cube law, though such a massive venture has not yet been tested.
Xaling ships:
As mentioned before, most transportation is done with rodan vessels though the xaling still favor their own ships for some scientific endeavors in other systems, and mining, where renting a rodan ship is too expensive for the profitable collection and selling of fusionable material. (Mostly hydrogen from gas giants.)
That being said, xaling ships are commonly made of steel, aluminum, or some other metallic substance, and have an augmented xaling pilot connected to the ship. Most ships are controlled entirely by the pilot, and any crew are usually security (turret crew and boarding party deterrent), engineers (repair), and medics.
Only the largest ships will have more than the pilot and captain connected to the bridge at the same time.
Piracy:
As with every space faring biological civilisation, there will be piracy. These pirates typically hide in caves, in planetary rings, and the far reaches of the solar system.
Pirates are usually poor miners, broke merchants, ships with mutineer crew, or escaped criminals.
These pirates, much like human pirates of old, usually leave people and bigger ships alone, and typically only kill when they are not given what they want, or need to keep up an image. (They are people, not ruthless animals after all.)
The most notable pirate is "commander blue". (Known for his once oddly blue skin, only known to happen when some xaling are born in space.) His father was a miner who's ship was mistakenly attacked by a rodan escort who was not informed by the xaling space controll agency of their presence near a gas giant.
Blue can qualify as a cybrx, (the name carried over, even after conversion.) commands at least 56 ships, and is known for boarding ships with his cloths on fire, attempting to paint an evil or crazy image of himself so the ship is less likely to resist once boarded. His first officer acts as a more down to earth moderator, pretending to argue against blue's seemingly insane ramblings to butcher, kill, or torture the captured ship's crew.
Blue has also been known to ram other ships if normal combat is ineffective (combat with greater than 1,000,000 miles between ships.) And is rumored to have a giant shipyard floating between stars somewhere in the buffalo nebulae. Though all attempts to find it have come up empty, causing some to believe the base is somewhere else, or does not exist.
Comments? Questions? Thoughts? Likes? Dislikes?
submitted by human1526 to worldbuilding [link] [comments]


2020.09.20 22:08 lalaloloha [H] HITMAN 2, XCOM 2, Golf with friends, Lethal League Blaze, My friend pedro, GRID Ultimate, Supraland, hellblade,Vampyr, Wargroove, Gang beasts, MANY MORE [W]Death Stranding/Deadly Premonition / Wishlist/Offers

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Visual Novel/Dating Simulator 94% Very Positive (101) Puss! 93% Very Positive (235) RAD*2 81% Very Positive (348) Raiden V 69% Mixed (143) Railway Empire 81% Very Positive (4,167) Rain World 88% Very Positive (2,438) Rakuen 97% Overwhelmingly Positive (867) Rapture Rejects 60% Mixed (138) Realpolitiks 59% Mixed (664) Rebuild 3: Gangs of Deadsville 86% Very Positive (667) Redout: Enhanced Edition 86% Very Positive (2,760) Regions of Ruin 87% Very Positive (658) Regular Human Basketball*2 93% Very Positive (131) Remnants of Naezith 97% Very Positive (299) Rise of Industry 80% Very Positive (2,174) RIVE: Wreck, Hack, Die, Retry! 94% Very Positive (140) Road Redemption 81% Very Positive (6,743) Rollers of the Realm 91% Very Positive (222) Roof Rage 93% Very Positive (284) Rusty Lake: Roots 95% Overwhelmingly Positive (1,279) Samorost 3 94% Very Positive (930) Satellite Reign 76% Mostly Positive (1,547) Scanner Sombre 86% Very Positive (376) Scribblenauts Unlimited 91% Very Positive (4,306) Seven: The Days Long Gone 79% Mostly Positive (320) The Sexy Brutale 94% Very Positive (925) Shadows: Awakening 76% Mostly Positive (1,061) Shadwen 77% Mostly Positive (768) The Shapeshifting Detective 79% Mostly Positive (576) Shelter 2 85% Very Positive (2,662) Shenmue I & II x2 89% Very Positive (787) Sherlock Holmes: The Devil's Daughter 76% Mostly Positive (4,028) Shoppe Keep 77% Mostly Positive (1,422) Shoppe Keep 2 63% Mixed (1,184) Sigma Theory: Global Cold War 79% Mostly Positive (646) Skullgirls 96% Overwhelmingly Positive (7,528) Slayaway Camp 97% Very Positive (297) Slipstream 94% Very Positive (331) Sniper Elite 3 78% Mostly Positive (10,930) Sonic & SEGA All-Stars Racing 81% Very Positive (768) Sonic Mania 91% Very Positive (8,850) Spacebase DF-9 18% Overwhelmingly Negative (3,170) The Spiral Scouts 94% Very Positive (254) Spelunky 91% Very Positive (10,476) Splasher*2 97% Very Positive (248) Stacking 91% Very Positive (762) StarCrossed 100% Positive (18) Stasis 78% Mostly Positive (865) Steredenn 89% Very Positive (350) The Stillness of the Wind 78% Mostly Positive (326) Strange Brigade 83% Very Positive (2,139) Streets of Red 78% Mostly Positive (100) Strider 87% Very Positive (1,200) Strikers Edge 75% Mostly Positive (70) Stygian: Reign of the Old Ones 67% Mixed (994) Styx: Master of Shadows 82% Very Positive (5,202) Subterrain 84% Very Positive (576) Super Daryl Deluxe 100% Very Positive (65) Supraland 96% Overwhelmingly Positive (4,781) Sword Legacy: Omen 72% Mostly Positive (218) The Swords of Ditto: Mormo's Curse 58% Mixed (1,423) Syndrome 65% Mixed (155) SYNTHETIK: Legion Rising x2 93% Very Positive (1,020) System Shock: Enhanced Edition 91% Very Positive (762) System Shock 2 94% Very Positive (4,057) Tangledeep 88% Very Positive (398) Tattletail 90% Very Positive (1,021) The Technomancer 68% Mixed (1,583) Tennis World Tour 39% Mostly Negative (198) Tesla Effect: A Tex Murphy Adventure 91% Very Positive (389) Tesla vs Lovecraft 89% Very Positive (581) The Textorcist: The Story of Ray Bibbia 90% Very Positive (205) This is the Police 2 77% Mostly Positive (2,929) This War of Mine*2 94% Very Positive (52,029) Throne of lies 82% Very Positive (1,861) Through the Darkest of Times 88% Very Positive (319) Tiny Echo 93% Very Positive (111) TIS-100 98% Overwhelmingly Positive (1,626) Titan Quest Anniversary Edition 91% Very Positive (13,912) Tokyo 42 74% Mostly Positive (258) Tomb Raider: Underworld 78% Mostly Positive (1,205) Torchlight *2 91% Very Positive (3,587) Torchlight 2 *2 94% Very Positive (26,554) Tormentor X Punisher 97% Very Positive (76) Toybox Turbos 86% Very Positive (595) TRUBERBROOK 73% Mostly Positive (344) TumbleSeed 92% Very Positive (55) Tumblestone86% Positive (37) Turmoil 90% Very Positive (1,543) Turok 95% Overwhelmingly Positive (1,793) Turok 2: Seeds of Evil 94% Very Positive (1,237) Umbrella Corps +Deluxe Edition Upgrade Pack 34% Mostly Negative (589) Uncanny Valley 71% Mostly Positive (166) Uurnog Uurnlimited 72% Mostly Positive (18) Valhalla Hills 65% Mixed ( 303) Vampire: The Masquerade - Shadows of New York N/A Vampyr 74% Mostly Positive (8,418) Verlet Swing 95% Very Positive (132) Vertiginous Golf 65% Mixed (82) Vikings - Wolves of Midgard 57% Mixed (2,386) Void Bastards 88% Very Positive (2,326) Void Destroyer 70% Mostly Positive (223) V-Rally 4 65% Mixed (144) The Walking Dead 96% Overwhelmingly Positive (30,276) The Walking Dead: 400 Days 77% Mostly Positive (749) Wargroove 85% Very Positive (2,734) Warhammer 40,000: Dawn of War - Game of the Year Edition 95% Overwhelmingly Positive (3,360) Warhammer 40,000: Gladius - Relics of War 77% Mostly Positive (2,057) Warhammer 40,000: Kill Team 57% Mixed (665) Warhammer: End Times - Vermintide 82% Very Positive (11,485) Warlock - Master of the Arcane 87% Very Positive (773) The Warlock of Firetop Mountain 81% Very Positive (155) WARSAW 74% Mostly Positive (254) Wasted *2 82% Very Positive (317) Wasteland 83% Very Positive (138) We are the Dwarves 80% Very Positive (205) Westerado: Double Barreled 92% Very Positive (626) We Were Here Together 88% Very Positive (2,872) World to the West 84% Very Positive (72) Wuppo 99% Very Positive (297) Wurm Unlimited 69% Mixed (973) XCOM 2 85% Very Positive (37,208) A Year Of Rain 47% Mixed (314) Yooka-Laylee and the Impossible Lair 91% Very Positive (299) Yuppie Psycho 95% Overwhelmingly Positive (1,485) Zeno Clash 2 80% Very Positive (418)
WANT: Wishlist MY IGS Rep
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2020.09.20 20:06 Samara_Buckley_Derby [The Beginning of the End] [Derby]- Chapter 12: The Pertoff Family Vacation

Summary: Fighting immortals is a sweetheart job for someone obsessed with the afterlife. Dying on the job, however, is cutting it too close. However, Julian's curiosity with the great beyond pushes him a little too far, back to the land of the living and cursed with a newly damned soul, just like the immortals he's sworn to fight...
First chapter --- Previous chapter here!! --- Next chapter
Cover art --- Rate me on Royal Road!
Espionage may as well have been Matti’s middle name for how well he took to it. It wasn’t, of course, his middle name. That dubious honor went to Casimir, probably the name of someone important in his family, which he’d have learned if he’d had ever thought to grill his parents. He hadn’t though, not in the sixteen years he’d lived under their roof, nor in the following four years of school. And he certainly hadn’t asked when he started sniper school nor since officially enlisting. He hadn’t spoken to them since. Too dangerous.
And dangerous was how Matti liked it. He was yet to have a real reason to believe his life was in danger and until he felt that, he had no problem pushing the envelope.
Which is why he was perched in the back of a helicopter heading out to Munich on a mission intended to intercept one of the deadliest immortals at an active civilian airport with nearly two dozen soldiers, some of whom were legally dead, while most were shoot-on-sight traitors.
Could it get any better?
“Find anything, Matti?” a cool voice asked in his ear.
“Clear for now, Pooja.” He gave the Colonel a reassuring smile and she nodded, returning to the cockpit. Last names had never suited him and as a renegade, he wasn’t obligated to use them. It was easier to empathize with an Amy or Markus than with a Brown or Khan. Knowing the name they heard from friends and family humanized them and that was important when lives were on the line.
They usually just thought he was being cocky and rude and he had no need to dispel that theory because, as a renegade, they were going to think he was an arrogant prick anyway. It wasn’t even really a lie, so…
The helicopter they all sat in—Matti, Julian, Pooja and her two operatives, Kyline, and her squad—was borrowed from Omicron HQ. No way could Schmidtt’s usual helicopter fit the nearly two dozen agents, so Pooja had pulled some strings. There was enough room to comfortably walk around, especially with the others mostly strapped in, a fact that Matti gladly took advantage of, roaming from window to window, popping up his binoculars to scan for any aircraft that might be flying under the radar.
He’d been disappointed so far.
In between his little lookout sessions, he’d make small talk with various operatives. Pooja didn’t like chatting when on a mission, Kyline hated his guts, and the other scientists he usually hung out with were, for obvious reasons, not here, so ‘various operatives’ mostly meant Julian.
“Gotta admit, when you said you had some questions for me, I wasn’t expecting this,” Julian said after Matti’s third round.
“Am I boring you?” Matti tilted his head.
Julian laughed, always a good sign. “No. But unless this is some weird renegade interrogation tactic, I don’t know why you care about my favorite breakfast food.”
Matti gave him a cool look. “I’ve watched you very carefully since joining the Fleursurgents. I need to make sure your answers align with what I’ve seen.” It was a terribly blatant lie, but not one Matti really cared about guarding. If Julian chose to see through it, good on him. Reality was, Matti just liked getting to know his charges.
Julian squinted. “Fleursurgents?”
“Come on. Fleur Insurgents is a mouthful and there are a ton of repeated syllable sounds there. It’s only natural that you should work a portmanteau in there. Saves time.”
“Lotta big words from someone with a STEM degree. Maybe you should have gone into linguistics.” Julian grinned, and unless it was Matti’s imagination, seemed to relax a bit.
Matti lifted a shoulder. “Linguistics wouldn’t have gotten me a job here. Besides, I didn’t go to an English speaking school.”
“Clearly, or you’d have caught the better portmanteau: Infleurgents.”
This took Matti aback quite a bit, because Julian was absolutely correct. That one was far superior. “I take my hat off to you. We’re now the Infleurgents. Clearly your English skills make mine look paltry.”
“Well, it was my first language.” He shifted in his seat, probably trying to make the helicopter seat feel more comfortable. “You said a linguistics degree wouldn’t have gotten you a job here. Did you know about this place when starting college?”
There were a few options for how an AngelThana operative might have gotten involved in the organization. A bulk of the scientists were poached from the public facing front: a nanotech organization that privately manufactured weapons and also somehow did some work with biotech. It was often scrutinized for guzzling research money and turning out rather few results but that was kind of the point of a public facing front. It’s just that the public didn’t know that. Hence ‘front’.
Then there were military poaches, outstanding soldiers who were approached at the conclusion of their official government military contracts. Outside of these poached soldiers, AngelThana rarely allowed for transfers to military units if the employee hadn’t been with the company for a minimum of three years, which explained why the minimum age of active combatants was 21 and not most military’s standard 18.
Then there were the nuts. AngelThana sent representatives out to anyone who found out about the immortals organically, whether from personal experience or obsessive web research. That’s how Matti got involved. He’d spent the greater part of his childhood chasing down conspiracies online because that’s about all there was to do in a northern European village, population: twelve, where the sun came up twice a year. He’d discovered some paper trails and various web footage that showed the same few people involved in a host of different terrorist attacks across the globe, a conspiracy he was surprised no one else pointed out.
It turned out no one pointed it out because AngelThana scrubbed the internet from all information of the immortals, with a rather impressive tech division. This was originally what they scouted him for until pretty much everyone realized he was a crap hacker. By that point, he’d requested a transfer to sniper school and anyone involved agreed it was for the best.
Most of the people on the helicopter had been in the second boat, sniped from their own government’s military. On the books, they were ‘security’ officers.
Julian was, as with most scientists, from the first group. He’d been scouted because of his academic work and pressured into taking the job with AngelThana.
“My official transfer to the internal department was about a month into my onboarding on the face department.” Julian had that glint in his eyes that the PhDs always got when they were about to launch into a lecture, and Matti braced himself. “The day they pulled me in and explained that honest to god immortals existed, well I thought I’d gone crazy.”
“Really? You didn’t think they had?”
Julian shook his head. “No! I’d always suspected so when my theories were confirmed, my mind was blown. It was like falling into a dream I’d had.”
“Lapinksy! Back on your post. You’ve had weeks to make idle chit chat. This is not the time.” Pooja’s scolding turned all the heads in the chopper to Matti, who smiled back at her, jumping to his feet in a solute.
“Copy that, Colonel.” There would also be time for idle chit chat later, so he had no qualms with resuming his watch.
“Alright we’re approaching our drop point,” Pooja announced, some few, uneventful hours later. “We’re officially on non-essential cargo pickup, so keep that in mind. Grace, prep your unit, but I want them down and out of sight until signaled.”
Kyline saluted in acknowledgement, her face rigid.
“The cargo pickup is scheduled to happen at eight hundred hours, so we’re here plenty early and should be able to get all of you off before they load us up.” Pooja began walking up and down the aisle of the ship, making eye contact with every single person on board. “I’ll be staying on board to handle the loading, with Schmidtt and Lapinksy. You’ll take your orders from the Sergeant and in the case of her incapacitation, your chain of command will fall to Agent Xing, Agent Jha, field medic LeDuc…” The chain of command was something they’d all been briefed on but redundancy may as well be synonymous with procedure because whenever someone said ‘follow the proper process’ it meant they wanted to you use enough fallbacks and extraneous measures that you probably could have accomplished three times your goal if you’d just checked something once or twice.
But for all their traitorous nature, the Infleurgents still followed their god damned processes to a T. Whatever. Matti didn’t technically need to know who to listen to but unfortunately for his ego, the chain of command usually made too much sense to ignore, so he rarely did.
The helicopter touched down at a tiny regional airport in the early hours of the morning, probably close to five hundred hours, as light as a feather per Schmidtt’s usual. He radioed in their arrival to the incognito convoy that was bringing whatever equipment Pooja had maneuvered into being their ‘target’. They reported that they were still about two hours out, which Schmidtt confirmed on radar scans.
“Copy that, we’ll be waiting.” Then Pooja looked up at Matti. “Give us a visual perimeter, make sure the area is clear of personnel or civilians.” She turned to Kyline. “At Lapinsky’s signal, take your men to the far parking lot. The convoy was instructed to leave one truck behind so that we could unload our cargo. Which…” She waved a hand at the soldiers, “is all of you. So stay out of sight until Grace gives the command. Understood?”
A host of salutes confirmed comprehension. Matti eyed Pooja and tossed her a slightly more casual salute before slipping into the night.
For once, the lack of complications wasn’t boring. The presence of civilians would have dramatically slowed down the offloading, suspicions from the convoy would have just caused drama, and if any of Kyline’s soldiers had been spotted, it would have really been disastrous.
All told, Pooja’s plan went without a hitch and soon Schmidt was flying away with whatever cargo they’d used as an excuse to hide their illicit actions. Matti sat in the back of the remaining convoy truck, squished with the others. These things were supposed to seat a dozen. While Matti, Julian, Xing Luli, the Iota agent, were slim enough to count for half a person, they simply had too many people on board for the drive to be comfortable. But comfort wasn’t a requisite so no one complained about being cramped too much.
The real issue was the lack of space to put on their disguises. AngelThana lacked the resources to intensely scrutinize every security cam feed on the planet to scan for faces that matched certain criteria. So the group didn’t have to worry too much about being spotted by the sophisticated software needed to match their specific face shapes and retina scans. But that didn’t mean they could slack off. They’d still need to play dress up to fool any AngelThana member who happened to be casually watching the MUC feeds in their downtime.
There were precious few people on board who knew enough about hair and makeup to make a convincing change to faces, so each agent had to wait quite a bit for their turn. Something to change complexion, darken or bright eyes, maybe thicken the look of facial hair.
“Do me dirty,” Matti said as he pushed past Private Amelie Silva for his turn. He scrunched his eyes closed in preparation for the assault on his face.
“Don’t do that with your eyes,” Pooja said, as he heard her swishing around some bottle of something probably wet and sticky. “It’ll make it uneven.” Pooja, along with Henri LaForge and Edmund Howard, was one of the only confident enough with her makeup skills to do anything convincing on the soldiers. “Hold still.” A bright light blasted his eyelids as another of the soldiers shone a flashlight at him.
“We should have brought Sofia,” Matti said, trying hard not to move his mouth. “She could make every guy in here a girl and vice versa.”
“Matti keep your mouth shut or you’re going to look like more of a mess than you normally do.” After a far too long period of getting paint slathered and smeared on his face, his nails and hands squished, his hair pulled tight and hidden under a wig, Pooja thrust an armful of clothes in his hands. “What do you think?”
The question was a little too amused for Matti’s liking and he cracked an eyelid to see the private holding the flashlight was openly smirking.
“He did say he wanted to be a girl. Think you did a mighty good job there, Colonel.”
The other eyelid snapped open. “I need a mirror. Now.”
Pooja held up one and Matti stared at himself. He wasn’t a girl, probably. Not technically. But he also saw where the private was coming from. “Pooja, you know ‘scene’ hasn’t been in since the early 2000s, right?” He twisted one of the silky, unnaturally platinum locks around a finger.
“We’re active members.” She shooed him to the side to start her next victim. “So our looks need to be a bit more dramatically changed. Us and Blake. If you’re going heavy makeup, you have to make it look intentional. That’s why you have the eyeliner. You’re now Alexi Petroff, 16 years old, so you’ve got to look like it.”
“Great. Back to being an edgy teen.” He didn’t really mind the look but it was far from comfortable. “What dramatic bit are you doing?”
“Inaya Hasmi, 34, traveling with my husband Tahir.” She pointed a bit away where Vikas Jha, the other Iota agent, was getting minimal makeup work done. “I’ll have a bit of work done but most of my face will be hidden.”
“Lucky. Would be nice if we all could just go the religious veil route.” Matti tapped at his face to see if his makeup had dried.
Pooja cocked an eyebrow. “Would have made us all the more likely to be stopped by airport security. Don’t need to increase those odds. Alright, you’re done Shanti.”
“Fucking most disgusting thing I ever got on my face,” he grumbled.
“Shut up, Shanti,” Matti said, almost absentmindedly. The private needled him with a glare before moving on.
“We kind of switched colors,” Julian remarked as he settled down next to Matti. The previously sandy haired man now had cropped dark crew cut, so convincing that Matti couldn’t imagine how his real hair had fit under it. His previously green eyes were now blue, much like how Matti’s blue had changed to green.
“Who did yours?” Matti asked.
“LaForge. Man did theatre through his entire education. I guess it shows but god my head feels like it’s about to explode.” Julian’s hand hovered near his scalp as if itching to itch it.
“Not a finger!” shouted LaForge from about eight feet away where he was twisting Luli’s hair into a tight ponytail. “Or I’ll cut it off.”
“Would he get back?” asked another private.
Julian’s body sagged as his hand dropped. “Here they go.”
The questions, jokes, and jabs flowed through the truck, lightening up the mood at the expense of Julian’s.
“You’re not a fan?” Matti asked. “You can’t deny, there are some good questions in there.”
“Yeah but they don’t want answers, they just want to snicker.” Julian sighed, crossing his arms. “But I’m starting to learn to tune it out.”
Even Matti had to admit that, after two more hours of the soldiers coming up with increasingly stupid puns, it had gotten old. He fiddled with his rifle, knowing that it would soon be locked in a very special crate, the kind that AngelThana routinely used to smuggle weapons through airports, past border patrols, and into government events. Matti didn’t like departing with his beloved rifle but there would be no keeping it on him.
The sun had long risen now as the truck pulled into a long term parking lot, advertised as being ‘mere kilometers from MUC!’ From there, the group split into teams, each with their own mission plans.
Pooja took Vikas, her husband, and the two headed the short walk to the public transport. Six of the soldiers, all dressed as spring breakers, flooded to the closest rental car place.
Matti checked his ID and the instructions on his phone giving him a rundown of Alexi Pertoff.
“I’m traveling with my father and girlfriend, huh? Haven’t had one of those in a while.” He looked up at the remaining operatives. Shanti and Henri were brothers, Amelie and Edmund were also dating. A few others were traveling solo. Then his eyes fell on Luli, Pooja’s Iota agent. She fixed him with a long once over.
“We’re dating?” she asked. In all fairness, she probably wasn’t much older than he was and with the high ponytail with a red streak in it, the loose bangs around her face, and too much eye makeup, she could absolutely pass for 17 or 18.
“I guess so. Which just leaves… dad.” He grinned as Julian looked down at his ID.
“Ah. Pieter Pertoff. 38” He looked up at the two agents as the remaining operatives sped off on their predetermined methods of transportation. “Never thought much of having kids…”
“God I must be like, the biggest disappointment to you.” Matti examined his nails, which were all black except for a red nail on each middle finger. Then he looked up at Julian’s tight crew cut and the lines on his face, artfully exaggerated by LaForge’s handiwork.
Luli laughed at the start contrast that couldn’t hide enough of a similarity between the two men to hint at their relation. “Alright then, team,” she said. “Let’s get our car and get to the airport. We’ve got an invasion to stop.”
Chapter 12
Julian could already tell that Matti and Luli were amused at his reaction but he couldn’t help being more than a little apprehensive about playing a father role to the sniper. The two agents shared looks in the back seat of the rental car Julian was driving.
“Do you think I need an accent? It’s Russian, right? I can try a— hold up.” Julian cleared his throat and centered himself, trying his best to adopt the accent of one of the Russian agents. “Ok, how’s this?”
“God no. Please no.” Matti exchanged another look with Luli. Julian hadn’t dealt much with the agent since they’d first flown to Fleur, an experience Julian wanted to leave far behind him, but she was a lot more pleasant when she wasn’t holding a gun to his head.
“You’ll blow our cover immediately.” Her voice, meanwhile, had shifted from its previously Chinese accent to a completely American accent. “Keep your American accent. In case you haven’t noticed, both our passports are American. His is Russian. You immigrated to the states young and lived there your whole life. You met your wife, a Russian woman, but after your relationship went poorly, she took the kid and moved back to Russia. She sends him over to you for summers and other various breaks. It was during one such visit that he met me.”
“The three of us are spending holiday in Russia,” Matti said. “After the trip, Luli and I are staying with my mom in Moscow.”
It took Julian a moment to internalize this. “Why wasn’t I told any of this?”
“It’s in your briefing.” Matti pointed to his phone. “You probably didn’t scroll. Don’t worry, most people actually don’t ask about your backstory.”
“Yeah but in case—”
“Look at it this way,” Luli said. “Lapinsky and I are far more likely to be given side eyes or comments. This was intentional, to draw attention from you.”
“Just be a disappointed father.” Matti glanced at his phone for another moment before tapping a few buttons. “Ok, now, names. I need you to recite them, learn them by heart.”
It was kind of weird taking orders from someone who was supposed to be his son. The two were probably only ten years apart in age. Luli was even closer, probably less than five years younger than him.
“Ok. Ok, you’re Alexi. She’s Tara. Alexi and Tara. Alexi Petroff and Tara Wang.”
“Mr. Pertoff? Mr. Pertoff, Alexi says it’s ok if we get Starbucks. We’ll be right back.”
“Mom says it’s ok if I get snakebites and you said I could get anything I wanted for my 17th birthday if it was under 50 dollars. I know this one place that does them for cheap and she’s ok with it.”
The two went back and forth, with Julian’s knuckles getting whiter on the steering wheel each time one added a new line to their newfound family’s canon.
“I’m uh, just not gonna say much, ok kids?”
The two grinned back at him in the rearview mirror, clearly very into their roles.
“Whatever dad.”
~~~
They spent the remaining half hour of their trip going over all the signals that he’d have to remember. It didn’t sound half bad while they were driving, chatting lightly about the operation, but the minute they stepped from the car and entered the airport, the giggles stopped. Alexi and Tara were apparently the brooding type of teens who didn’t say much but stayed weirdly entwined with each other. Julian was ok with that. His palms were already damp and he was going to probably give away his nerves when he had to raise his hands during security.
A million ‘what ifs’ flashed through his head as the three clunked through security. Previously Julian had been primarily in hot water just with AngelThana but with this little stunt he also marked himself as a legitimate felon.
Yet they cruised through without a hitch, not even when examining their various backpacks or cases of randomly assorted goods. Julian’s nerves were hopefully explained by the outlandish appearance of his traveling companions. No crew-cut sporting dad wanted to be seen in public with his offspring looking so… alternative.
As the three made it to their gate, Julian’s mind immediately jumped to the others. After all, there were six groups that had to make it through without any suspicion. Any one of them getting caught could spell disaster for the whole operation, casting unneeded attention on the whole area. Not only would local authorities get involved, but AngelThana’s watchful eye might fall on them. Even worse, Lady Helga would likely abandon her efforts, leaving them no closer to apprehending her and now completely in the dark about her next plans.
It had to go without a hitch.
“I need to pee.” There was a distinct whine to her voice and Julian was struck with how easy it was to remember that the woman pulling a dramatic pout with heavy lipstick was a grown adult who had killed and probably watched her fellow agents die. “Where’s the closest bathroom?”
This was a signal and Julian grunted, getting to his feet. “Should probably all go.” Every word in Julian’s mouth felt unbelievably forced. He scrutinized every sentence. Why would a father want to accompany his son and son’s girlfriend to the bathroom? Was that weird? Creepy? Did it make sense at all?
The casual shrugs and eyerolls from his charges smoothed over his rocky sentence but he still felt the eyes of the airport on him as they strolled down the hallway to the restrooms.
“Take your time,” Luli said before disappearing into the ladies’ room.
The mens’ room was, thankfully, empty.
“No cameras,” Matti said, after doing a thorough search. “I’m splitting off soon, once I get my toys. If you see me, something’s gone wrong.” He grinned and Julian had no doubt that the sniper couldn’t picture a world where something had gone wrong. “Tara will stick with you, so continue to take your lead from her.”
Julian took the momentary privacy to let out a long breath and shake out his hands. “I hate this.”
“I, on the other hand, love it.” Matti was peering at himself in the mirror, eyes glinting over the various changes in his appearance. “You’ll have to get used to it.”
“I’d rather not have to do this again,” he muttered, staring at his face next to Matti’s. It was a lot greyer than the renegade’s.
“We’re not getting more operatives, so anymore injured or lost, and your attendance will be mandatory.”
Julian shook his head. “If I get caught in one of those things, I’ll get trapped in limbo for god knows how long. I’m not risking that.”
“Oh yes, comparatively the rest of us have nothing to risk.” Matti looked at Julian’s reflection, eyes unexpectedly hard. “None of us want to die. We’re not disposable grunts or whatever narrative you’ve constructed in your head. Any one of Kyline’s soldiers would take a bullet to save you from capture but just remember, they’re losing more from that than you. Their sacrifice is because you’re of more strategic value but don’t think for a minute that you’ve got more intrinsic value.” Then the look vanished, replaced by a casual smile. “Humanize your teammates. Keeps people alive.” He glanced at his watch. “Oh good, Tara’s almost here.”
Julian, briefly forgetting who Tara was, stared at Matti blankly in the mirror for another second before the younger man rolled his eyes and headed for the door.
“Right. Tara.” The scolding had hit him from left field but it was a valid point and Julian felt a little sick at how self centered he’d gotten. Military operations weren’t fun in the slightest. “She’s coming in here—”
His question was truncated by the door bursting open. A woman entered, pushing a cleaning cart. She turned, slapping down a ‘cleaning, don’t enter’ sign, before shutting the door behind her.
It took the woman sliding open the cart and unloading a pistol for herself, a pistol and sniper rifle for Matti, and thrusting a pistol into Julian’s hands for him to recognize Luli.
“I didn’t realize you’d be changing,” he said, still staring at the gun.
“Take your weapon. Lapinsky did say I’d be bringing the weapons, yes?” She glared at the sniper for his lack of communications before pulling out a number of guns, including one of the venojets Julian recognized from Sofia’s lab.
“Thought it was obvious.” Matti wasn’t paying them much mind as his fingers danced over his rifle, before snapping off a few components to fit it in his backpack. “MY apologies, Luli.”
Luli seemed to think better of scolding him. “Just take this… dart gun thing and get into position.”
He saluted. “Copy that Specialist.” He looked at Julian, that serious look back in his eyes. “You’re on civilian protection duty. Remember that.”
Then he slung the bag over his shoulder and disappeared from the bathroom.
Luli pulled out a spray bottle. “Alright, give me a second to clean a bit. Make it look convincing. You know how to hide that thing—Blake! Point it at the ground!”
Julian fumbled the gun before pointing it down. Trigger control was a lot easier to forget than he’d thought.
“Uh, just like, in my waistband?”
She sighed. “Let me finish getting the mirrors. Just don’t kill anyone while I’m at it.”
Soon the room was filled with the acrid scent of cleaners and Luli put back the chemicals.
“Here, change out your clothes. Careful not to dislodge your hair.” Her own transformation had been dramatic: makeup gone, hair now in a bun that hid the red streak, she could have been a different person.
Julian felt like his own disguise was not as effective. He still looked like Pieter Petroff but in a janitor’s outfit. It wasn’t until Luli plopped a hat on his head that he felt better.
“Alright, we’re on bathroom duty,” she said. “We’ve got four more to hit before everyone is armed. Ready?”
What followed was probably the most fun he’d had on the whole operation. No one looked twice at the two of them as they coasted down the hall with their big cleaning cart. They slipped into the first bathroom, halfway down the hall, where Shanti and LaForge were shooting the shit.
They both jumped to attention and Julian and Luli burst in, bearing gifts. Both rewarded the pair with face splitting grins as they received their gifts.
“Felt naked without this,” LaForge said, holstering his.
“Ew, not something anyone wants to see.”
“Shut up, Shanti.” This one surprisingly came from Luli, who had a wry grin on her face. “Now get to your positions and radio in the Colonel when you get there.”
They both saluted. “Copy that Specialist.”
The next bathroom was a little harder cause the spring breakers crowd was coed. Nisslon and Bruni were both in the women’s room, which Julian and Luli hit first, only to find it occupied with more than just the soldiers.
An older woman toting a six year old girl was loudly discussing Bruni’s piercing.
“Ma’am—” the private started, but the woman wasn’t having too much of it.
“And you’ve got the nerve to tell me and my child to leave when she has to go potty. You, looking like that.” She gestured at Bruni.
Nisslon, who wasn’t known for her patience, was looking about ready to go when Luli cleared her throat.
“Well you’re all going to have to continue this at a different restroom because this one is closed for cleaning.” The four paused mid argument and turned to Luli. Julian could see both soldiers’ eyes scan over her, puzzlement creasing their brows. Then Bruni’s eyes landed on Julian and she rolled them hard.
“Eurgh. Fine. Let’s just go to the one by the fucking gate,” Nisslon said.
“My child!” shrieked the woman.
“Mommy I don’t have to go potty. Can we go on the plane now?”
Julian watched as the four left, each in a different state of annoyance. Luli watched them leave before sighing.
“Clear the restrooms. How hard is it to clear the restrooms?” She massaged her temples for a moment before pulling out her spray bottle and dousing the room in a lethal amount of cleaner.
“Why are you doing that?” Julian asked, coughing.
“Gotta make it look like we were here.” She emptied what looked like an entire container of bleach into one of the toilets. “Hate cleaning bathrooms. Anything but bathrooms. Haven’t cleaned one since I was seven.”
Julian wanted to offer his assistance but he was afraid to get in her way. Not to mention, he didn’t want to mess up his hair or makeup.
It took Luli another five minutes to make the room look, well, not clean, but maybe cleaned. Once they made it to the men’s restroom, the weapons drop went smoother.
“Took your sweet time,” Howard grumbled as he loaded up his guns.
“You can bring that up with Nilsson and Bruni.” Luli shoved some extra guns into his hands. ”Those are theirs.”
“They got caught up with a mom who wouldn’t leave,” Julian said, trying to provide some context. “So we just kinda kicked them all out. They’re at the bathroom by the gate.”
“Copy that, zombie.”
Julian pulled a face but didn’t say anymore as the four soldiers filed from the room.
The other drops went more smoothly. At one point Luli even trusted Julian to drop the guns off with Grace.
“I need to take a call. Ditch those with the Sergeant and meet me at the bathroom by Gate A8.”
She wasn’t supposed to have left him but he was confident in his ability to pull off the task. He knocked twice on the women’s restroom door.
“In here!” He could recognize the dulcet tones of the Sergeant anywhere so he cleared his throat and shouted back.
“Maintenance! Uh, cleaning, rather.” Off to a brilliant start but there was no time to kick himself. Instead he pushed the cart in, slapped down the sign, and wheeled around to face a tense looking Grace. Her disguised covered her shockingly blond hair with a brown wig and her scars were masterfully hidden.
“Just you?” she asked. “Where’s… Tara?”
“I think cleaning lady is Milly. Tara was my son’s girlfriend.”
She nodded and a corner of her lip lifted in a smile. “You following along fine?”
“Yeah I think so! We had some trouble with two of the spring breakers. Couldn’t get the civies out of the restroom so we had to improvise.”
She bit back a smile for about a half second before laughing. “Damn kid, we really got our top agent out there.” Then she looked over his shoulder. “Where is Milly?”
“She had to take a call.” Her look worried him for a second and he looked over his shoulder, as if also expecting to see Luli. “Is that weird?”
Grace shook her head as she set to work pulling her guns out of the cart. “Just means the Colonel’s got more shit to chat about than she can text. Probably got eyes on Von Martwitz.” A grin spread across her face, either at the idea of facing down the immortal or at the large gun she’d unsheathed from the cart. “Hello again, girl.”
Julian wasn’t really a pacifist but he didn’t like how much the soldiers loved their pet guns. It shouldn’t bother him but when he looked at the guns, he felt uneasy, knowing that every single one of them had killed a human being. It seemed downright ominous to dote on something that had killed so much.
“Right. So does that mean we’re pressed for time?”
Grace looked at him. “Honestly, couldn’t tell you. I’d ask Luli when you get outside.”
“Right. Alright.” He hovered, wanting to say more. The idea that Lady Helga could be arriving any minute made him suddenly realize how real this mission was. If it went ugly, there were a lot of people he might just never see again.
“You got that look on your face.”
He looked back at her, whatever look she’d referred to now replaced with a wry, if tired, smile. “You think this thing is gonna go sideways?”
“Mmm, no. I think it might be unsuccessful because of how much could go wrong, but it’s not going to end with everyone dying. Worst case scenario…” She looked back at her gun. “We just call Omicron and give them the head’s up.”
He nodded, still tense, so she put a hand on his shoulder. “I know I shouldn't worry,” he said but she shook her head.
“You’re not a soldier and you shouldn’t be here. So yeah, second combat situation in a few weeks for someone who should be in a lab or whatever, I get it.” Her eyes were that same earnest blue that burned when they got into a discussion about immortality and religion or when she was kicking his ass in training. “You’re handling it well. Trust the process.” She slung her gun over her back and pulled her long coat over it before striding to the door. “Oh, and Julian?”
“Hmm?” He looked over from his cart at her.
“Give ‘em hell if they do come for you. You know what it’s like.” With this, and final grin, she was out the door.
Will we get our first peek at the elusive Lady Helga next chapter? Or will Julian blow his cover? Find out later today!
submitted by Samara_Buckley_Derby to redditserials [link] [comments]


2020.09.19 18:28 lalaloloha [H] HITMAN 2, XCOM 2, Golf with friends, Lethal League Blaze, My friend pedro, GRID Ultimate, Supraland, hellblade,Vampyr, Wargroove, Gang beasts, MANY MORE [W]Death Stranding/Deadly Premonition / Wishlist/Offers

I have steam keys/Humble Gift links for the following:
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Shadows of New York N/A Vampyr 74% Mostly Positive (8,418) Verlet Swing 95% Very Positive (132) Vertiginous Golf 65% Mixed (82) Vikings - Wolves of Midgard 57% Mixed (2,386) Void Bastards 88% Very Positive (2,326) Void Destroyer 70% Mostly Positive (223) V-Rally 4 65% Mixed (144) The Walking Dead 96% Overwhelmingly Positive (30,276) The Walking Dead: 400 Days 77% Mostly Positive (749) Wargroove 85% Very Positive (2,734) Warhammer 40,000: Dawn of War - Game of the Year Edition 95% Overwhelmingly Positive (3,360) Warhammer 40,000: Gladius - Relics of War 77% Mostly Positive (2,057) Warhammer 40,000: Kill Team 57% Mixed (665) Warhammer: End Times - Vermintide 82% Very Positive (11,485) Warlock - Master of the Arcane 87% Very Positive (773) The Warlock of Firetop Mountain 81% Very Positive (155) WARSAW 74% Mostly Positive (254) Wasted *2 82% Very Positive (317) Wasteland 83% Very Positive (138) We are the Dwarves 80% Very Positive (205) Westerado: Double Barreled 92% Very Positive (626) We Were Here Together 88% Very Positive (2,872) World to the West 84% Very Positive (72) Wuppo 99% Very Positive (297) Wurm Unlimited 69% Mixed (973) XCOM 2 85% Very Positive (37,208) A Year Of Rain 47% Mixed (314) Yooka-Laylee and the Impossible Lair 91% Very Positive (299) Yuppie Psycho 95% Overwhelmingly Positive (1,485) Zeno Clash 2 80% Very Positive (418)
WANT: Wishlist MY IGS Rep
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2020.09.18 23:06 Hero3239 UEA Scientist report on the primitive Neckus Beardians. A sci-fi Neckbeard fanfiction.

Greetings everyone in the Moon cult Herd! I am hear with another Neckbeard fanfiction but this time it is a little bit different than my previous three stories. It's styled as if it were a science report on a neckbeard as if they were a different species. I tried to fit it as accurately as I could while putting on a little dramatic flare here and there. The idea for the story came to me when I was playing Stellaris (which is a really great game). I hope you all enjoy this different approach to the Neckbeard fanfictions. Enjoy!
The following is from a United Earth Alliance science team that was exploring the outer fringes of our galaxy to see what new planets could be colonized for the United Earth Alliance and what resources could be salvaged to aid in scientific breakthroughs. During their exploration the science team came across primitive life forms who had not yet reached the technological advancements that the United Earth Alliance had and thus had no way of space travel. The science team puts them at the technological age of the earth during the 21st century back before the UEA was founded. Chronicled below are some of the reports that were available to the scientific community. May the stars guide humanity to a bright future.
United Earth Alliance scientist report #3878:
We encountered an alien species during our explorations in the outer parts of the Mas system. They are a bipedal humanoid creature that share a remarkable resemblance to us homo sapiens. We have dubbed these lifeforms as Neckus Beardia and they come from the homeworld dubed Pentas Basemence. Our first contact with these creatures seems to have startled them and so we will be setting up an observational sight to study these fascinating creatures.
UEA Scientist report #3882:
We have learned a lot about these Neckus Beardians from lots of observations. From most of the studies we have preformed we have found patterns of behaviour in the Neckus Beardia. They seem to rely on cans of body spray as a form of cleaning and scavenge food that is similar to what we know as chicken tenders found in certain locations that appear to be microwaves. The Neckus Beardians have dubbed these as Tendies. To obtain these delicacies, they use a currency called Good Boy Points or GBP. The Neckus Beardians also seem to have a social hierarchy where they listen to a group of elder beards who assign them tasks. It also seems that they have a religion with the head of it being a Neckus Beardia by the name of Elliot Rogers a saint by some depictions. It is said that those who follow the words of the saint will be blessed with a ‘Stacy’ in the afterlife. More research will need to be done on what a ‘Stacy’ is. Their primary source of entertainment seems to be like what is know on Earth as Anime and Videogames. They seem to get competitive with these sources of entertainment and often engage in proxy battles about who the best ‘waifu’ is or who can obtain a ‘killstreak’ the fastest. More observations will be done.
UEA Scientist report #3883:
Our research drones followed up on the religious aspect of the Neckus Beardians and found that not all followed the teachings of Rogerians. We had discovered that another religion opposite to the Rogerian existed. The religion in question is called the White Knights. The value system they uphold is a very romanticized version of chivalry from the medivial period. Some of the higher ranking White Knights have been seen in knight like armor as if to personify them as actual knights. Those who practiced the teachings of the White Knights have been seen arguing with the Rogerians about the difference in beliefs. These White Knights were also observed going onto internet forums and ‘defending’ those they believe are female. Their tactics include: attacking the one who is criticizing their ‘M’lady’, privately dming the female in question and praising her, and trying to get the supposed female’s attention when they were defending her. There is one religion however that unites all of the Neckus Beardians and that is church of mummy. This church tells of a goddess like figure who takes care of all of the Neckus Beardians in Pentas Basemence by providing them with the microwaves that heat up the Tendies they so desperately crave and the faithful are provided with a lot of Good Boy Points. The set up of the church is similar to the ancient Christian religion.
UEA Scientist report #3885:
We were fortunate enough to obtain a deceased specimen for dissection to study the anatomy of the Neckus Beardia. Upon bringing it up to the science craft, we needed to put on gas masks to deal with the smell. We believe that it might be due to the nature of the creature as to why it smells so bad, but it is unknown at this time. Our dissection team was surprised to find that the anatomy was similar to that of a homo sapien. However, it was noted that the organs were a bit larger compared to normal homo sapiens. It would also explain the creatures body mass. A popular theory among the community was that this increased size in body mass was to deal with cooler temperatures on the planet’s surface but was later disregarded when the temperature was similar to that of Earth. The Neckus Beardians seem to have a distinct patch of facial hair around the neck area a distinct sign of the species. Observations have shown that this is not always the case and some appear to look like humans which has lead to one conclusion from one of the moonhorseian cultists located on the moon colony. It is said that it has nothing to do with the fedora on the outside (A common hat choice usually paired with a trenchcoat for Neckus Beardian attire), but the fed-aura on the inside.
UEA Scientist report #3889:
An interesting interaction came up when one of our female scientists was spotted by one of the Neckus Beardians in the observation chamber. They seemed to gather around her and attempted to flirt with her using a tactic called negative complimenting or negging for short. They would attempt to flatter the scientist by giving her a backhanded compliment. Others would try to give her something they had on them like the Tendies or GBP as seen earlier. They would often try to prove their superiority to other Neckus Beardians by stating facts about how they could care for the scientist or facts about their entertainment source. When she rejected their advances, some ignored the rejection and pushed on while others ceased ‘pleasant’ behavior and started to insinuate things about the scientist’s sexual life and call her derogatory terms. This behavior seemed to flip like a switch. Most peculiar. When a male scientist would enter in close proximity, he would be met with hostility. The Neckus Beardians would try to prove dominance over the scientist when in close proximity. They labeled him as a ‘beta male’ while calling themselves ‘Alphas’. Some would try to get the female scientist’s attention by bringing up the male scientist and how she could do so much better with them. An assumption that both scientists are dating.
UEA Scientist report #3900 final report:
After many observations it is deemed that the Neckus Beardians are not a threat to Humanity and that the world might be prime for habitation. Their body structure seems to be from a mostly sedative livestyle and as such the creatures could not run very fast during our tests. They would get winded after three minutes of running. The Neckus Beardians are not to the technological point of space travel and their form of weaponry is in the same style as the Japanese katana from back in the Sengoku Jidai period. The advancements of UEA weaponry surpasses the Neckus Beardians by a marginal amount. It is possible to adopt the Neckus Beardians into UEA society but the results would be unknown.
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2020.09.18 17:37 Samara_Buckley_Derby [The Beginning of the End] [Derby]- Chapter 10: Entering Munich

This should be chapter 11. I messed up and reddit doesn't let you change the titles on posts.
Summary: Fighting immortals is a sweetheart job for someone obsessed with the afterlife. Dying on the job, however, is cutting it too close. However, Julian's curiosity with the great beyond pushes him a little too far, back to the land of the living and cursed with a newly damned soul, just like the immortals he's sworn to fight...
First chapter --- Previous chapter here!! --- Next chapter!
Cover art --- Rate me on Royal Road!
Espionage may as well have been Matti’s middle name for how well he took to it. It wasn’t, of course. That honor went to the dubious name Casimir, probably after someone important, which he’d have learned if he’d had ever thought to grill his parents. He hadn’t, not in the sixteen years he’d lived under their roof, nor in the following four years of school. And he certainly hadn’t asked when he started sniper school nor since officially enlisting. He hadn’t spoken to them since. Too dangerous.
And dangerous was how Matti liked it. He was yet to have a real reason to believe his life was in danger and until he felt that, he had no problem pushing the envelope.
Which is why he was perched in the back of a helicopter heading out to Munich on a mission intended to intercept one of the deadliest immortals at an active civilian airport with nearly two dozen soldiers, some of whom were legally dead, while most were shoot-on-sight traitors.
Could it get any better?
“Find anything, Matti?” a cool voice asked in his ear.
“Clear for now, Pooja.” He gave the Colonel a reassuring smile and she nodded, returning to the cockpit. Last names had never suited him and as a renegade, he wasn’t obligated to use them. It was easier to empathize with an Amy or Markus than with a Brown or Khan. Knowing the name they heard from friends and family humanized them and that was important when lives were on the line.
They usually just thought he was being cocky and rude and he had no need to dispel that theory because, as a renegade, they were going to think he was an arrogant prick anyway. It wasn’t even really a lie, so…
The helicopter they all sat in—Matti, Julian, Pooja and her two operatives, Kyline, and her squad—was borrowed from Omicron HQ. No way could Schmidtt’s usual helicopter fit the nearly two dozen agents, so Pooja had pulled some strings. There was enough room to comfortably walk around, especially with the others mostly strapped in, a fact that Matti gladly took advantage of, roaming from window to window, popping up his binoculars to scan for any aircraft that might be flying under the radar.
He’d been disappointed so far.
In between his little lookout sessions, he’d make small talk with various operatives. Pooja didn’t like chatting when on a mission, Kyline hated his guts, and the other scientists he usually hung out with were, for obvious reasons, not here, so ‘various operatives’ mostly meant Julian.
“Gotta admit, when you said you had some questions for me, I wasn’t expecting this,” Julian said after Matti’s third round.
“Am I boring you?” Matti tilted his head.
Julian laughed, always a good sign. “No. But unless this is some weird renegade interrogation tactic, I don’t know why you care about my favorite breakfast food.”
Matti gave him a cool look. “I’ve watched you very carefully since joining the Fleursurgents. I need to make sure your answers align with what I’ve seen.” It was a terribly blatant lie, but not one Matti really cared about guarding. If Julian chose to see through it, good on him. Reality was, Matti just liked getting to know his charges.
Julian squinted. “Fleursurgents?”
“Come on. Fleur Insurgents is a mouthful and there are a ton of repeated syllable sounds there. It’s only natural that you should work a portmanteau in there. Saves time.”
“Lotta big words from someone with a STEM degree. Maybe you should have gone into linguistics.” Julian grinned, and unless it was Matti’s imagination, seemed to relax a bit.
Matti lifted a shoulder. “Linguistics wouldn’t have gotten me a job here. Besides, I didn’t go to an English speaking school.”
“Clearly, or you’d have caught the better portmanteau: Infleurgents.”
This took Matti aback quite a bit, because Julian was absolutely correct. That one was far superior. “I take my hat off to you. We’re now the Infleurgents. Clearly your English skills make mine look paltry.”
“Well, it was my first language.” He shifted in his seat, probably trying to make the helicopter seat feel more comfortable. “You said a linguistics degree wouldn’t have gotten you a job here. Did you know about this place when starting college?”
There were a few options for how an AngelThana operative might have gotten involved in the organization. A bulk of the scientists were poached from the public facing front: a nanotech organization that privately manufactured weapons and also somehow did some work with biotech. It was often scrutinized for guzzling research money and turning out rather few results but that was kind of the point of a public facing front. It’s just that the public didn’t know that. Hence ‘front’.
Then there were military poaches, outstanding soldiers who were approached at the conclusion of their official government military contracts. Outside of these poached soldiers, AngelThana rarely allowed for transfers to military units if the employee hadn’t been with the company for a minimum of three years, which explained why the minimum age of active combatants was 21 and not most military’s standard 18.
Then there were the nuts. AngelThana sent representatives out to anyone who found out about the immortals organically, whether from personal experience or obsessive web research. That’s how Matti got involved. He’d spent the greater part of his childhood chasing down conspiracies online because that’s about all there was to do in a northern European village, population: twelve, where the sun came up twice a year. He’d discovered some paper trails and various web footage that showed the same few people involved in a host of different terrorist attacks across the globe, a conspiracy he was surprised no one else pointed out.
It turned out no one pointed it out because AngelThana scrubbed the internet from all information of the immortals, with a rather impressive tech division. This was originally what they scouted him for until pretty much everyone realized he was a crap hacker. By that point, he’d requested a transfer to sniper school and anyone involved agreed it was for the best.
Most of the people on the helicopter had been in the second boat, sniped from their own government’s military. On the books, they were ‘security’ officers.
Julian was, as with most scientists, from the first group. He’d been scouted because of his academic work and pressured into taking the job with AngelThana.
“My official transfer to the internal department was about a month into my onboarding on the face department.” Julian had that glint in his eyes that the PhDs always got when they were about to launch into a lecture, and Matti braced himself. “The day they pulled me in and explained that honest to god immortals existed, well I thought I’d gone crazy.”
“Really? You didn’t think they had?”
Julian shook his head. “No! I’d always suspected so when my theories were confirmed, my mind was blown. It was like falling into a dream I’d had.”
“Lapinksy! Back on your post. You’ve had weeks to make idle chit chat. This is not the time.” Pooja’s scolding turned all the heads in the chopper to Matti, who smiled back at her, jumping to his feet in a solute.
“Copy that, Colonel.” There would also be time for idle chit chat later, so he had no qualms with resuming his watch.
“Alright we’re approaching our drop point,” Pooja announced, some few, uneventful hours later. “We’re officially on non-essential cargo pickup, so keep that in mind. Grace, prep your unit, but I want them down and out of sight until signaled.”
Kyline saluted in acknowledgement, her face rigid.
“The cargo pickup is scheduled to happen at eight hundred hours, so we’re here plenty early and should be able to get all of you off before they load us up.” Pooja began walking up and down the aisle of the ship, making eye contact with every single person on board. “I’ll be staying on board to handle the loading, with Schmidtt and Lapinksy. You’ll take your orders from the Sergeant and in the case of her incapacitation, your chain of command will fall to Agent Xing, Agent Jha, field medic LeDuc…” The chain of command was something they’d all been briefed on but redundancy may as well be synonymous with procedure because whenever someone said ‘follow the proper process’ it meant they wanted to you use enough fallbacks and extraneous measures that you probably could have accomplished three times your goal if you’d just checked something once or twice.
But for all their traitorous nature, the Infleurgents still followed their god damned processes to a T. Whatever. Matti didn’t technically need to know who to listen to but unfortunately for his ego, the chain of command usually made too much sense to ignore, so he rarely did.
The helicopter touched down at a tiny regional airport in the early hours of the morning, probably close to five hundred hours, as light as a feather per Schmidtt’s usual. He radioed in their arrival to the incognito convoy that was bringing whatever equipment Pooja had maneuvered into being their ‘target’. They reported that they were still about two hours out, which Schmidtt confirmed on radar scans.
“Copy that, we’ll be waiting.” Then Pooja looked up at Matti. “Give us a visual perimeter, make sure the area is clear of personnel or civilians.” She turned to Kyline. “At Lapinsky’s signal, take your men to the far parking lot. The convoy was instructed to leave one truck behind so that we could unload our cargo. Which…” She waved a hand at the soldiers, “is all of you. So stay out of sight until Grace gives the command. Understood?”
A host of salutes confirmed comprehension. Matti eyed Pooja and tossed her a slightly more casual salute before slipping into the night.
For once, the lack of complications wasn’t boring. The presence of civilians would have dramatically slowed down the offloading, suspicions from the convoy would have just caused drama, and if any of Kyline’s soldiers had been spotted, it would have really been disastrous.
All told, Pooja’s plan went without a hitch and soon Schmidt was flying away with whatever cargo they’d used as an excuse to hide their illicit actions. Matti sat in the back of the remaining convoy truck, squished with the others. These things were supposed to seat a dozen. While Matti, Julian, Xing Luli, the Iota agent, were slim enough to count for half a person, they simply had too many people on board for the drive to be comfortable. But comfort wasn’t a requisite so no one complained about being cramped too much.
The real issue was the lack of space to put on their disguises. AngelThana lacked the resources to intensely scrutinize every security cam feed on the planet to scan for faces that matched certain criteria. So the group didn’t have to worry too much about being spotted by the sophisticated software needed to match their specific face shapes and retina scans. But that didn’t mean they could slack off. They’d still need to play dress up to fool any AngelThana member who happened to be casually watching the MUC feeds in their downtime.
There were precious few people on board who knew enough about hair and makeup to make a convincing change to faces, so each agent had to wait quite a bit for their turn. Something to change complexion, darken or bright eyes, maybe thicken the look of facial hair.
“Do me dirty,” Matti said as he pushed past Private Amelie Silva for his turn. He scrunched his eyes closed in preparation for the assault on his face.
“Don’t do that with your eyes,” Pooja said, as he heard her swishing around some bottle of something probably wet and sticky. “It’ll make it uneven.” Pooja, along with Henri LaForge and Edmund Howard, was one of the only confident enough with her makeup skills to do anything convincing on the soldiers. “Hold still.” A bright light blasted his eyelids as another of the soldiers shone a flashlight at him.
“We should have brought Sofia,” Matti said, trying hard not to move his mouth. “She could make every guy in here a girl and vice versa.”
“Matti keep your mouth shut or you’re going to look like more of a mess than you normally do.” After a far too long period of getting paint slathered and smeared on his face, his nails and hands squished, his hair pulled tight and hidden under a wig, Pooja thrust an armful of clothes in his hands. “What do you think?”
The question was a little too amused for Matti’s liking and he cracked an eyelid to see the private holding the flashlight was openly smirking.
“He did say he wanted to be a girl. Think you did a mighty good job there, Colonel.”
The other eyelid snapped open. “I need a mirror. Now.”
Pooja held up one and Matti stared at himself. He wasn’t a girl, probably. Not technically. But he also saw where the private was coming from. “Pooja, you know ‘scene’ hasn’t been in since the early 2000s, right?” He twisted one of the silky, unnaturally platinum locks around a finger.
“We’re active members.” She shooed him to the side to start her next victim. “So our looks need to be a bit more dramatically changed. Us and Blake. If you’re going heavy makeup, you have to make it look intentional. That’s why you have the eyeliner. You’re now Alexi Petroff, 16 years old, so you’ve got to look like it.”
“Great. Back to being an edgy teen.” He didn’t really mind the look but it was far from comfortable. “What dramatic bit are you doing?”
“Inaya Hasmi, 34, traveling with my husband Tahir.” She pointed a bit away where Vikas Jha, the other Iota agent, was getting minimal makeup work done. “I’ll have a bit of work done but most of my face will be hidden.”
“Lucky. Would be nice if we all could just go the religious veil route.” Matti tapped at his face to see if his makeup had dried.
Pooja cocked an eyebrow. “Would have made us all the more likely to be stopped by airport security. Don’t need to increase those odds. Alright, you’re done Shanti.”
“Fucking most disgusting thing I ever got on my face,” he grumbled.
“Shut up, Shanti,” Matti said, almost absentmindedly. The private needled him with a glare before moving on.
“We kind of switched colors,” Julian remarked as he settled down next to Matti. The previously sandy haired man now had cropped dark crew cut, so convincing that Matti couldn’t imagine how his real hair had fit under it. His previously green eyes were now blue, much like how Matti’s blue had changed to green.
“Who did yours?” Matti asked.
“LaForge. Man did theatre through his entire education. I guess it shows but god my head feels like it’s about to explode.” Julian’s hand hovered near his scalp as if itching to itch it.
“Not a finger!” shouted LaForge from about eight feet away where he was twisting Luli’s hair into a tight ponytail. “Or I’ll cut it off.”
“Would he get back?” asked another private.
Julian’s body sagged as his hand dropped. “Here they go.”
The questions, jokes, and jabs flowed through the truck, lightening up the mood at the expense of Julian’s.
“You’re not a fan?” Matti asked. “You can’t deny, there are some good questions in there.”
“Yeah but they don’t want answers, they just want to snicker.” Julian sighed, crossing his arms. “But I’m starting to learn to tune it out.”
Even Matti had to admit that, after two more hours of the soldiers coming up with increasingly stupid puns, it had gotten old. He fiddled with his rifle, knowing that it would soon be locked in a very special crate, the kind that AngelThana routinely used to smuggle weapons through airports, past border patrols, and into government events. Matti didn’t like departing with his beloved rifle but there would be no keeping it on him.
The sun had long risen now as the truck pulled into a long term parking lot, advertised as being ‘mere kilometers from MUC!’ From there, the group split into teams, each with their own mission plans.
Pooja took Vikas, her husband, and the two headed the short walk to the public transport. Six of the soldiers, all dressed as spring breakers, flooded to the closest rental car place.
Matti checked his ID and the instructions on his phone giving him a rundown of Alexi Pertoff.
“I’m traveling with my father and girlfriend, huh? Haven’t had one of those in a while.” He looked up at the remaining operatives. Shanti and Henri were brothers, Amelie and Edmund were also dating. A few others were traveling solo. Then his eyes fell on Luli, Pooja’s Iota agent. She fixed him with a long once over.
“We’re dating?” she asked. In all fairness, she probably wasn’t much older than he was and with the high ponytail with a red streak in it, the loose bangs around her face, and too much eye makeup, she could absolutely pass for 17 or 18.
“I guess so. Which just leaves… dad.” He grinned as Julian looked down at his ID.
“Ah. Pieter Pertoff. 38” He looked up at the two agents as the remaining operatives sped off on their predetermined methods of transportation. “Never thought much of having kids…”
“God I must be like, the biggest disappointment to you.” Matti examined his nails, which were all black except for a red nail on each middle finger. Then he looked up at Julian’s tight crew cut and the lines on his face, artfully exaggerated by LaForge’s handiwork.
Luli laughed at the start contrast that couldn’t hide enough of a similarity between the two men to hint at their relation. “Alright then, team,” she said. “Let’s get our car and get to the airport. We’ve got an invasion to stop.”
Julian's got this, right? He can keep his cool and stick to his role... right?
Find out later today!
submitted by Samara_Buckley_Derby to redditserials [link] [comments]


2020.09.18 08:42 BarneyBuckley History of Gamera

History of Gamera

Gamera
ガメラ
In this particular article I will be explaining the origins of Gamera as well as how he came to be. I will be talking about the company that first created Gamera and how it was sold to other companies all the way up to what is happening today.
Gamera is a gigantic flying Terrapin that was created by Daiei Motion Picture Company and now is owned by Kadokawa Pictures and Publishing Company. Gamera first made it on the screen in 1965 and was created simply because of the success of his counterpart and more popular monster they call Godzilla who has been on the screen a little bit low living Gamera. Godzilla started out in 1954. It was the 1960s when the “Monster Boom gained its popularity in Japan as both of these monsters are Japanese icons.
During the 1970s Gamera did attain some prominence on what is called UHF television stations that would feature these movies every Saturday morning as a Saturday matinee type movie. Gamera is a gigantic turtle that door in the Showa Series he stood at 60 m tall and door and the Heisei series he was 80 m tall. To describe Gamera even more Gamera possesses a pronounced sagittal crest on the top of his head and his mouth was filled with gigantic tea with two gigantic fangs protruding from his lower jaw or tusks.
Gamera in the Showa Series was a titanic, firebreathing, prehistoric species of tortoise or Terrapin. Gamera fed off of the petroleum-based materials that were on the planet at that time as he consumed it in order to breathe fire and fire at the Jets that would attack him. It is also known that Gamera has the capabilities of flying were Godzilla does not. By consuming the petroleum he is capable of extracting his legs in and they would ignite with flames coming out of all four legs as he propels himself spinning into the air.
Now we will talk about the original classic 1965 movie it begins showing bombers from the USSR or Russia as they are being intercepted by American fighters over the United States airspace in the Arctic. As we all know this sets off cataclysmic explosions that release Gamera from the ice and he goes on a rampage and at the end of the movie he is lured into this bay where the top of the bay is closed up it is a rocket and he is sent off into space.
Gamera has become a legacy as the Daiei Company who owned Gamera went on to create a lot of movies for the Showa Series. The next one after the original classic would be Gamera vs. Barugon which came out in 1966 and then Gamera vs. Gyaos in 1967, Gamera vs. Virus 1968, and Gamera vs. Guiron 1969, Gamera vs. Jiger 1970, Gamera vs. Zigra 1971, and finally the super cheesiest of all Gamera movies it is called “Gamera: Super Monster” which came out in 1980.
For me the movies were really good until after Gamera vs. Gyaos 1967 and then they got silly and super child friendly until Heisei Series. However that would all change for the company that created Gamera The Daiei Motion Picture Company would go bankrupt. This particular company was a product of government efforts to reorganize the film industry during World War II in order to rationalize its resources and increase control over the medium. It was then that the government plan to combine all the film studios into two companies, Masaichi Nagata, an executive at Shinkō Kinema, pressed hard for an alternative plan to create three studios. His efforts won out and Shinkō Kinema, Daito Eiga, and the production arm of Nikkatsu (the Nikkatsu theaters did not take part in the merger) were merged in 1942 to form the Dai Nippon Eiga Seisaku Kabushiki Kaisha, or Daiei for short. The novelist Kan Kikuchi served as the first president, with Nagata continuing as an executive. Daiei's studios were located in Chofu, Tokyo and in Uzumasa in Kyoto.
Nagata became president in 1947 and, apart from a brief period when he was purged by Occupation authorities, remained in that position until 1971. Under his reign, Daiei produced Akira Kurosawa's Rashomon (1950) and entered it in the Venice Film Festival, where it won the grand prize and became the first Japanese film to win an international award, thus introducing Japanese cinema to the world. Daiei also produced Teinosuke Kinugasa's Gate of Hell (1953), the first Japanese color film to be shown abroad, earning both an honorary Academy Award for Best Foreign Language Film and the Palme d'Or at the Cannes Film Festival. Daiei also produced such renowned films as Mizoguchi's Ugetsu (1953) and Sansho the Bailiff (1954), as well as Jokyo (which was entered into the 10th Berlin International Film Festival). On the popular front, Daiei was also known for such successful film series as the Zatoichi films starring Shintaro Katsu, the Sleepy Eyes of Death series featuring Raizō Ichikawa, the Gamera movies, and the Daimajin Trilogy. Daiei also produced many television series such as Shōnen Jet.
In its heyday, Daiei featured such talent as the actors Raizō Ichikawa, Shintaro Katsu, Kazuo Hasegawa, Fujiko Yamamoto, Machiko Kyō, and Ayako Wakao; the directors Kenji Mizoguchi, Kon Ichikawa, Yasuzo Masumura, and Kenji Misumi; and the cinematographer Kazuo Miyagawa.
Like some other film studios, Daiei had its own professional baseball team in the 1950s, the Daiei Stars, which later became the Daiei Unions. These teams eventually became the Chiba Lotte Marines.
Now let us talk about the bankruptcy of the Daiei Motion Picture Company it was back in 1971 when they tried to stay alive I teaming up with Nikkatsu and another motion picture company however with the combination of both motion picture companies it was just not enough. Because in 1971 they would declare bankruptcy and it would be the members of the union who however succeeded in getting Yasuyoshi Tokuma, the president of the publishing house, Tokuma Shoten, to revive the company in 1974.
This particular version of the Daiei motion picture company would go on to be making only a small number of films, some of which were big budget spectaculars like the international coproduction “The Go Masters” which came out in 1982 and the ever popular and ever loving “Shall We Dance?” Which came out in 1996 and later in the United States this movie would be re-created using Richard Gere, Jennifer Lopez, Susan Sarandon and a very popular cast. This movie turned out to be a very good movie both versions of this movie are very good in their own way. After all the films were produced it would soon be after the passing Yasuyoshi Tokuma, Daiei Film Co. He died on September 20, 2000 in Tokyo, Japan and the company was sold to the Kadokawa Shoten Publishing Co.
In November 2002, Chairman Maihiko Kadokawa announced that Daiei Film Co. would merge with the company’s own film division, Kadokawa Pictures to form Kadokawa-Daiei Film Co. Ltd. it was during the time that when Yasuyoshi Tokuma, owned the Daiei company he would go on to create the three movie set of the Heisei Series Gamera movies as they are respectively titled “Gamera: Guardian of the Universe” (1995), “Gamera vs. Legion” (1996), and the last movie to speak of is “Gamera vs. Iris” (1999) and these particular movies were directed by Shesuke Kaneko who also directed the Godzilla film “GMK” which came out in 2001 for the Toho company. It is these three movies that puts Gamera back in the game with special effects as well as storyline and acting that surpasses any Godzilla film out there. It was these three movies that were critically acclaimed by the Japanese people.
In November 2002 when the company was purchased by Kadokawa Shoten Publishing Co. they would create another Gamera movie however they would go back to the Showa Series and this particular movie is very kid friendly and altered in a way that it upset a lot of Gamera fans. This movie even though it was child friendly the Gamera in this movie did not look like any Gamera most people recognize. The worst part about it is that this Gamera did not have a signature roar. Another key note is they change the origins of Gamera as he is capable of exploding which to me did not make any sense however he has to consume a red rock in order to go through changes to become the Gamera that we all know he can be he cannot do this without that red rock. They tentatively name this new Gamera “Toto” he does in fact fight a monster they call “Zedus” this is a gigantic lizard like monster with a big long purple top. To me this monster is not really a worthy competitor to what Gamera has fallen in the past. However it is very accommodating that he fights a tiny Gamera which in this case he does. This movie failed in a lot of ways as it is coming from the triple threat they gave Gamera a dark and eerie presence to a child friendly presence. This particular point is what most fans did not care about the movie.
Here is some more interesting facts about Gamera and the company that created him. In 1966 the movie that was released in America as Gamera the invincible is the original 1965 classic that was directed by Noriaki Yuasa and this story was written by Nisan Takahashi it quickly became a favorite to the children who love watching Gamera fight monsters. Like I mentioned above there was a total of seven films that was produced from 1965 to 1971 and the eighth entry was slated for a 1972 release this is where the loss projects come into play and this is a movie that never came to be and this is because the company was in the bankruptcy stage before being picked back up in 1974 they had to scrap this movie because of it. The movie was called “Gamera vs. Garasharp” which would have come out in 1972 but was forced to cease production because of the bankruptcy. This particular movie would have been about Gamera fighting a snake like creature that had the hood of a cobra and the snake body with antennas on its head.
As I mentioned before the company would go on to produce the Heisei Series of Gamera movies but for all that they wanted to produce another movie that would actually come out in 1980 it was called “Gamera: Super Monster” the filmmakers at this time were forced to make this film simply because of the contracts for one more Gamera film that was owed to the original Daiei company. It was an unfortunate event that when creating this film it was mostly stock footage with new scenes of a brand-new Gamera flying. It was when the production of the film began that Yuasa saw how poorly Tokuma was handling things and knew that Gamera could have never come back from the film. So he had Takahashi rewrite the ending to where Gamera was killed at the end.
Last but not least let us talk about some upcoming and future films for Gamera fans. It was noted in that on March 2014 “Anime News Network reported that a new Gamera production is planned, with no date specified however it is planned to be released sometime in 2015. Some rumors and speculations have risen on the Internet and here are some in my humble opinion something that do not like to hear.
It is said they will change Gamera’s form now what that means is they might completely alter the look of Gamera and honestly I am not sure that is a smart thing unless they change his looks to the point that you still recognize him like they do with the Godzilla suits.
Another thing they are going to change is his origins and they did that in the last movie called “Gamera Little Brave” which came out in 2006 and that in my opinion was not a good thing for the way they portrayed Gamera in this movie it would have been okay for kids but I did not personally care for the way they handled it. Assuming they are going to change the origin in this movie I hope it has something interesting to which will not be a bad thing I think the worst thing that gets to me is a going to change the looks of Gamera I am not sure how to handle that, but we will have to wait and see.
The last keynote that I want to mention is I have heard rumors and speculations that Kadokawa Pictures are thinking about removing Gamera and the fact that he flies and I hope this is just a rumor because honestly in my opinion this would be the most stupid thing they have ever done. Keep in mind it is the 50th anniversary movie for Gamera so for them to create a film they need to completely alter the entire franchise of Gamera give us a completely different Gamera that we could be pleased with, and again we will have to wait and see how they do this!
Now this particular article is based on some trivial facts and understanding of what Gamera is and how he was created and what companies owned him and what the companies went through all the way up to today with also updates on the new Gamera movie for his 50th anniversary and I am hoping they will do this well. I hope you enjoy this article!
The End
submitted by BarneyBuckley to Gamera [link] [comments]


2020.09.17 20:07 Rumored17 Refutations for Every Main Pro-Pit Argument

1."It's all how you raise them."

And more:
• ⁠Lockwood, R. A. N. D. A. L. L. (2016). Ethology, ecology and epidemiology of canine aggression. The Domestic Dog: Its Evolution, Behaviour & Interactions with People,, 160-181.
• ⁠Abrantes, R., Site, A., Camp, S., Diving, F. A. Q., Camp, G. P., Pages, M., ... & User, C. C. (2016). Aggressive Behavior—Inheritance and Environment.
• ⁠van den Berg, L. I. N. D. A. (2016). Genetics of dog behavior. The Domestic Dog: Its Evolution, Behavior and Interactions with People, 5, 69.
• ⁠O'Neill, D. G., & Packer, R. M. (2016). The First Canine Behavior and Genetics Conference: Summary and recommendations for future directions in canine behavioral science. Journal of Veterinary Behavior, 16, 6-12.
• ⁠Sørensen, M. (2016). Breeding aggression: Review of recent literature concerning the influence of genes on aggressive behaviour (Doctoral dissertation).
• ⁠Schilder, M. B., van der Borg, J. A., & Vinke, C. M. (2019). Intraspecific killing in dogs: predation behavior or aggression? A study of aggressors, victims, possible causes and motivations. Journal of Veterinary Behavior.
These studies all show that genetics play a large role in dog behavior. Most are related to Pit Bulls or aggression, but some just show that there are noticeable differences between dog breeds based on their breed. Here are some anecdotal sources to support the claims that Pit Bulls are born with a tendency to be aggressive:
In addition, "it's all how you raise them" goes against the very existence of dog breeds. If someone is arguing this, they are saying a Labrador Retriever will have the same instincts as a Border Collie, which will have the same instincts as a Doberman, which will have the same instincts as a Great Pyrenees, which will have the same instincts as a Dachshund, etc. This is observably and demonstrably false. Humans created different dog breeds with different temperaments and physical and behavioral traits through selective breeding. This is why dog breeds exist, this is why breed standards exist, this is why people can reasonably and accurately predict how a dog will act based on breed. Are there exceptions? Of course. However, that is just what they are- exceptions. Different dog breeds have different traits and tendencies dependent on what they were selectively bred for.

2. "Chihuahuas are more aggressive."

This is just a disingenuous attempt to derail the conversation. Even if Chihuahuas are more aggressive, they don't/can't kill people. If Chihuahuas were as large as Pit Bulls, perhaps this would be a conversation worth having- seeing as this is not the case, there is no argument to be had here.
I try to emphasize that the issue with Pits is how many people and pets they kill. Pit Bulls are not just biting people- they are killing, severely maiming, and mauling people. There is a huge difference, and it is important to recognize many Pit fanatics will try to lump in all dog bites with the maulings Pit Bulls are responsible for. They are not the same. This is similar to the "Labs bite more" argument- again, we are not just talking about bites. Keep the discussion focused on severe maulings, maimings, and deaths, because that is what BSL targets.
From 1982-2020 no Chihuahua has ever killed anyone. This source breaks down attacks by breed, child or adult victim, and death or maiming.

3. "There's no such thing as a Pit Bull." and "Pit Bulls can't be identified."

A good way to avoid even getting to this apologist bingo point is by using the phrasing "Pit Bull type dogs" as opposed to Pit Bulls. However, you can also just explain that "Pit Bull" is an umbrella term for four closely related dog breeds- the American Pit Bull Terrier, the American Staffordshire Terrier, the Staffordshire Bull Terrier, and the American Bully. The American Pit Bull Terrier and the American Staffordshire Terrier are actually so similar they can be dual registered as an AmStaff with the AKC and a APBT with the UKC. Until recently, most dog DNA tests would not even separate AmStaff from APBT due to the extreme similarities. This is also just another deflection technique- everyone knows what someone means by "Pit Bull" just as everyone knows what someone means by "Golden Retriever." This is what "pit bull" means legally.
Now, because "Pit Bull" does refer to 4 dog breeds rather than one, Pit apologists will often cry "well of course 4 dog breeds will kill more people!" but keep in mind that these 4 dog breeds have killed more people than 300+ other dog breeds combined. The Pit Bull umbrella kills more people than every other group or type of dogs and more than every other dog breed combined.
Regarding Pit Bulls being unidentifiable:
Pit Bulls have just as many obvious identifying characteristics as other dog breeds. There is no reason to believe Pit Bulls suffer from misidentification more than other dog breeds. There is reason to believe Pit Bulls are intentionally mislabeled as other breeds when in shelters, however. In addition, when discussing fatal Pit Bull attacks specifically, more often than not there are photos of the Pit Bulls involved so anyone can verify for themselves if they were Pit Bull type dogs. Genetic testing is not required for breed identification- anyone who argues this is being disingenuous. Another point is that we are constantly inundated with Pro-Pit propaganda; there is simply no way we can have Pixar shorts such as Kitbull and a new Dodo video every week about Pit Bulls and still be expected to believe the average person cannot visually identify a Pit Bull.

4. "Pits are no more dangerous than other dogs."

The statistics also support our side here- Pit Bulls have killed more people than all other dog breeds combined. Pit Bulls are not the largest, nor the strongest dogs out there. They do not have the strongest bite force. They are more deadly than other dog breeds because humans selectively bred them to be as deadly as possible. They are deadly due to the nature of their attacks and the behavioral traits they display when attacking such as gameness and a bite style mentioned in some of these studies, along with their physical traits.

5. "It used to be Dobermans, Rottweilers, and German Shepherds that people wanted to ban!"

Pit Bulls have killed more people than those three breeds ever did, even at the height of their popularity, even combined. There is also no evidence supporting this claim, and in fact, quite a lot of evidence showing it's completely false.
It is important to note as well that none of these breeds have an entire lobby supporting them. They do not have communities dedicated to attack victim harassment, misinformation, and lies, unlike the Pit Bull has. Something interesting to consider is the bias online when looking at these breeds and other restricted breeds vs pages about Pit Bulls. Wikipedia in particular is very obviously being manipulated by Pit Bull fanatics.
None of this manipulation is occurring on the pages for Dobermans, Rottweilers, or German Shepherds. These three breeds never reached anywhere close to the level of suffering and carnage Pit Bulls are responsible for. There has never been a concerted effort to ban these breeds, although some are targeted by apartment restrictions due to insurance issues. There is also no lobby supporting the misinformation and misrepresentation of these breeds.

6. "Dogsbite.org is biased and unreliable."

Dogsbite is completely open and transparent about their data collection strategies. They provide identification photographs and have all of their citations publicly listed. Citations and Photographs
Here is a challenge I like to give to people who claim Dogsbite is unreliable, although I have yet to receive a legitimate response:
Have you actually looked into dogsbite.org yourself? You do know that dogsbite tracks every fatal dog attack, regardless if it's a Pit or not? It appears anti-Pit because most fatal dog attacks are done by Pits. They're not only posting Pit attacks- there are just so many more fatal Pit attacks than other breeds it appears they are. Here's a proposal for you: Go to 2020 and late 2019, a time frame for which news reports are still abundantly available all over the internet, and fact-check ANY FOUR DOG-BITE FATALITIES OF YOUR CHOOSING, two where the killer dogs are said to be pit/mixes, and two cases where the killer dogs are not said to be pit/mixes:
  1. Did DogsBite accurately name the person killed?
  2. Did DogsBite accurately summarize the circumstances in which the person was killed?
  3. Did DogsBite accurately identify the breed(s) of the killer dog(s)?
  4. Did DogsBite provide a photo or photos of the killer dog(s) so you can judge for yourself what type of dog(s) you think did the killing?
DogsBite and Wikipedia both provide links to news stories about these fatal attacks. If you don't want to use the news links provided by DogsBite, then use the ones on Wikipedia that cover the same stories. DogsBite also provides links to autopsy reports, police reports and 911 calls, so you can compare these primary sources with the summaries on the DogsBite page and assess whether those summaries are accurate.

7. "Human aggressive Pit Bulls were culled!"

This is a myth. While human aggression was not something that was typically selectively bred for it is a myth that most human aggressive Pits were culled. That was not the case, and it still is not the case today. One look at shelter descriptions of Pits with bite histories and severe aggression issues shows these dogs are not being euthanized, and there are several instances of Pit Bulls who have killed people being bred.
There's no evidence whatsoever that dog fighters routinely destroyed human-aggressive dogs and refused to breed them. u/NorthTwoZero wrote at length about why it's a myth here, and this blogger put together a documented list of famously human-aggressive fighting dogs who not only weren't "culled" but were bred so often that they produced over 1,200 known, registered offspring:
"The man-biters were culled and the pit bulls were not bred for human aggression myths were created from thin air, complete fabrications. There is not a sliver of truth in the myth that dogmen culled man-biters. Not only weren't human aggressive pit fighters NOT culled, but a talented man-biter was heavily bred, his stud services were in high demand and the stud fees commanded a premium. The progeny of man-biters are still sought out long after he or she has passed away. This Italian game-dog website lists their choice for the Best Ever fighting dogs, three of the five are known man-biters and the other two trace their origins to the others on their "Best" list. Some famous man-biters have their own facebook fan pages. If you happen to be a 10x winner with 3 kills and scratching on the carcass, people tend to overlook a little thing like the danger she poses to people and she is also likely to be nominated for the cover of this month's International Sporting Dog Journal. Some famous man-biters not only have a facebook fan page, they have their own promotional merchandise too."

8. "Pit Bulls were nanny dogs!" or "Pit Bulls were America's dog!"

First, I usually ask questions that demonstrate out how absurd that claim is. What is a nanny dog? What duties does a nanny dog perform? Why would a dog type be called a "Pit Bull" if it nannied? Where does the name "Pit Bull" come from? Why is it necessary for Pits to have such large, gaping mouths and extremely muscular bodies if they were nannies? Then here is some actual info:
The first appearance of the term "Nanny Dog" dates from a 1971 NYT interview with the then president of the Staffordshire Bull Terrier Club of America, Lillian Rant, who called Staffordshire Bull Terriers "nursemaid dogs" for no apparent reason (other than to attempt to re-brand fighting dogs as family pets).
BAD RAP shared a link. It's Dog Bite Prevention Week. Did you know that there was never such thing as a 'Nanny's Dog'? This term was a recent invention created to describe the myriad of vintage photos of children enjoying their family pit bulls (see link for details about vintage photos). While the intention behind the term was innocent, using it may mislead parents into being careless with their children around their family dog - A recipe for dog bites!
Regarding Pits being "America's dog": Bronwen Dickey (author of incredibly biased and unscientific book "Pit Bull: The Battle over an American Icon") and other pit bull advocates argue that pit bulls were historically beloved in the U.S. until the dogs became associated with urban people of color in the 1970s, so Pit Bull stigma is really about being racist toward black and brown people.
But pit bulls were not historically beloved in the U.S. nor were they popularly regarded as a positive symbol of plucky can-do spirit. Joseph Colby, in his lifetime one of the world's leading authorities on the Pit Bull Terrier, wrote in 1936 that "The general public is under the impression that this breed is carnivorous, vicious, and, fed on a diet of raw meat, will devour a human being" and "When the pit bull terrier was introduced into America, he was more commonly found to be owned by prize fighters, saloon keepers and habitues, sporting men and the like. From the start the breed earned an unjust reputation due to his fighting ability and the character of the owner. To this day he is still trying to live down an unjust and undeserved reputation."
Sometimes Pit people will randomly mention how Sergeant Stubby, a decorated war hero dog, was a Pit Bull. He was not. Primary (contemporary) sources most often describe Stubby as a Boston Terrier or Boston Terrier mix (this breed was sometimes called the Boston Bulldog). He is sometimes said to be a Bull Terrier (the egghead dogs) mix but he obviously resembles a Boston Terrier significantly more than a Bull Terrier. Stubby is never said to be a Pit Bull in primary sources.

9. "Pit Bulls scored 2nd highest on temperament tests and better than most family dog breeds!"

This is always referring to the ATTS, or the American Temperament Testing Society. It is refuted thoroughly in the BanPitBulls FAQ, but this is what I usually say as well:
The test was developed to test working dogs, specifically dogs meant for schutzhund work. It has never been, nor ever purported to be about testing companion animals or a breed's suitability as family pets. Scoring actually favors dogs that bite, in some cases. Breed specific temperament, aggression, and each dog's training is taken into account when scoring. This means that if a relatively untrained Lab bites a "threatening stranger" it will score far lower than a German Shepherd that bites a "threatening stranger." According to the ATTS itself, "95% of dogs who fail do so because they lack confidence" NOT because they bite. Dogs that exhibit avoidance behaviors will fail. Dogs that bite do not automatically fail. The ATTS also states that comparing scores with other dogs means nothing- the pass/fail rates cannot be compared. Different dog breeds that behave the same exact way on the test will get hugely different scores due to the fact they take inherent breed tendencies into consideration. The test is not designed to test for breed aggression, according to the ATTS website. It is more of a test of bravery for individual dogs. Timid dogs will always fail. Dogs that bite will not always fail. If anything, you could argue that the reason Pits have a high passing rate is because they bite or show aggression, although that is speculation and not proven. Either way though- the test does not test breed aggression, passing rates cannot be compared, and the test absolutely does not test for suitability as a family pet. More info here: What the ATTS is really showing.
It is also worth mentioning that the only dogs that participate in the ATTS testing are dogs brought in by their owners- it is not a random sample or scientific study of any kind. Considering the evidence showing the existence of an actual Pit Bull lobby, it would not be a reach to say these results have been intentionally manipulated (if they did even matter, which they don't).
Also, a controlled temperament test found that 13 percent, or one out of seven, pit bulls tried to bite or attack during a one hour test simulating a neighborhood walk. One out of seven pit bulls tried to bite in the span of just one hour compared to only one out of 70 golden retrievers. Note that this study was funded and authored by anti-breed ban activists: They found "no significant difference" between breeds when the definition of aggression was watered down to include even whining or crying. But pay close attention to Table 5 on page 138: out of all the breeds tested, pit bulls were markedly the worst when it came to the percentage of dogs that reached a more serious level of aggression.

10. "It's racism for dogs!"

Humans are not dogs, and dog breeds are not analogous to human races.
In addition, one cannot compare a race of people to a breed of dogs for a multitude of reasons. Dog breeds were selectively, intentionally bred for specific characteristics and traits by human beings. Humans created dog breeds based on what physical and behavioral traits we wanted them to have. (Spaniels for flushing, retrievers for fetching prey/birds without damage, livestock guardian dogs such as Great Pyrenees for protecting livestock, Huskies for endurance and energy, Pointers for pointing, etc. Different dog breeds have different behavioral tendencies because humans selectively bred them to have those tendencies). Dogs also do not suffer from cultural differences, institutionalized racism, or socioeconomic disparities. Humans are also not as heavily influenced by our instincts as dogs are. Dogs behave based on their instincts and training. Humans behave mainly on their "training." Humans also have far more complex thought processes and the ability to make complex decisions. Dogs do not. You could go on and on but that is the basic overview there- dogs were selectively bred and rely mainly on their instincts. Humans were not selectively bred and are capable of making complex and rational decisions.
Post continued in the comments due to the character limit.
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2020.09.17 19:12 lalaloloha [H] HITMAN 2, XCOM 2, Golf with friends, Lethal League Blaze, My friend pedro, GRID Ultimate, Supraland, hellblade,Vampyr, Wargroove, Gang beasts, MANY MORE [W]Death Stranding/Deadly Premonition / Wishlist/Offers

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.HACK/G.U. LAST RECODE 87% Very Positive (1,612) >observer_ 82% Very Positive (3,436) 11-11 Memories Retold x2 92% Very Positive (163) 140 94% Very Positive (1,695) 198X 86% Very Positive (292) 2064: Read Only Memories 90% Very Positive (295) 2Dark 79% Mostly Positive (149) Aaero 94% Very Positive (199) Aarklash: Legacy 77% Mostly Positive (543) A Boy and His Blob 86% Very Positive (78) A Case of Distrust 87% Very Positive (141) Act of Aggression - Reboot Edition 62% Mixed (1,983) AER Memories of Old 87% Very Positive (269) Agent A: A puzzle in disguise 96% Overwhelmingly Positive (772) The Age of Decadence 81% Very Positive (2,286) Age of Wonders III*2 80% Very Positive (5,463) Age of Wonders: Planetfall Deluxe Edition*2 79% Mostly Positive (2,504) AI WAR 2 89% Very Positive (577) All You Can Eat 84% Very Positive (119) American Fugitive*2 75% Mostly Positive (909) Ancestors_Legacy 81% Very Positive (2,915) A New Beginning 74% Mostly Positive (1,024) Another World – 20th Anniversary Edition 88% Very Positive (963) Armello 82% Very Positive (8,405) Atari Vault 83% Very Positive (414) Aurion: Legacy of the Kori-Odan 93% Positive (45) Automachef 76% Mostly Positive (269) Avernum 3: Ruined World 83% Very Positive (93) Aviary Attorney 94% Very Positive (529) AWAY: Journey to the unexpected 48% Mixed (27) Baba is You 98% Overwhelmingly Positive (8,510) The Ball 75% Mostly Positive (643) The Bard's Tale 81% Very Positive (420) THE BARD'S TALE IV: DIRECTOR'S CUT 73% Mostly Positive (249) Barotrauma 88% Very Positive (3,730) Basingstoke 82% Very Positive (147) Bastion Overwhelmingly Positive (20,560) Batman: The Enemy Within - The Telltale Series 88% Very Positive (3,620) Battle Chaser: Nightwar 88% Very Positive (3,458) Battle Chef Brigade 96% Very Positive (448) BATTLESTAR GALACTICA DEADLOCK SEASON ONE 83% Very Positive (1,274) Beat Hazard 2 92% Very Positive (805) Beholder 90% Very Positive (8,094) Beholder 2 88% Very Positive (2,711) Binary Domain 87% Very Positive (2,600) Bioshock Remastered 72% Mostly Positive (16,361) BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien 93% Very Positive (2,525) Black the Fall 78% Mostly Positive (126) Bleed 2 95% Very Positive (293) Book of Demons 92% Very Positive (7,505) Boundless*2 76% Mostly Positive (1,341) Broken Age*2 81% Very Positive (3,832) Brutal Legend 94% Very Positive (7,765) Call of Cthulhu 74% Mostly Positive (3,907) Capitalism 2 89% Very Positive (170) Catherine Classic 88% Very Positive (3,671) Chasm 71% Mostly Positive (693) Chess Ultra 74% Mostly Positive (398) Chroma Squad 95% Overwhelmingly Positive (1,488) Cities: Skylines 92% Very Positive (91,324) Citizens of Earth 90% Very Positive (122) The Coma 2 Vicious Sisters 98% Overwhelmingly Positive (843) Company of Heroes 2 78% Mostly Positive (39,013) Cosmic Star Heroine 90% Very Positive (389) Costume Quest 94% Very Positive (1,878) The Count Lucanor 95% Very Positive (266) Crawl 96% Overwhelmingly Positive (2,242) Crowntakers 76% Mostly Positive (315) Cursed Castilla (Maldita Castilla EX) 97% Very Positive (115) Darkest Dungeon: The Shieldbreaker(DLC) 76% Mostly Positive (342) Darkside Detective 95% Very Positive (470) Day of the Tentacle Remastered 98% Overwhelmingly Positive (2,222) Dead Age 85% Very Positive (1,852) Deaths Gambit 74% Mostly Positive (1,912) Dirt 4 72% Mostly Positive (5,766) Dirt Rally 88% Very Positive (17,846) Distrust 77% Mostly Positive (655) Do Not Feed the Monkeys 92% Very Positive (3,243) Don't Escape: 4 Days to Survive 99% Overwhelmingly Positive (646) DreadOut 77% Mostly Positive (1,904) Driftland: The Magic Revival 77% Mostly Positive (810) Duke Nukem Forever 68% Mixed (3,984) EARTHLOCK 78% Mostly Positive (228) EarthNight 100% Positive (10) Eastside Hockey Manager 85% Very Positive (884) Endless Space - Collection 79% Mostly Positive (6,051) ENSLAVED™: Odyssey to the West 85% Very Positive (3,491) Escape Goat 2 95% Very Positive (172) Eterium 86% Positive (23) Etherborn 78% Mostly Positive (33) Europa Universalis IV 86% Very Positive (54,850) Evergarden x2 94% Positive (37) Everything 83% Very Positive (2,306) Evoland 2 91% Very Positive (1,190) Evoland Legendary Edition 88% Very Positive (475) Exapunks 96% Overwhelmingly Positive (669) Expeditions: Viking 83% Very Positive (1,976) F1 2018 86% Very Positive (3,669) F1 2019 90% Very Positive (10,597) Felix the Reaper 86% Very Positive (68) Fell Seal: Arbiters Mark 92% Very Positive (1,827) Fidel - Dungeon Rescue 96% Very Positive (220) Fight'N Rage 94% Very Positive (650) Figment 91% Very Positive (136) Fire: Ungh’s Quest 85% Very Positive (270) The Flame in the Flood 78% Mostly Positive (1,211) Flat Kingdom Paper's Cut Edition 81% Positive (37) Forager 93% Very Positive (14,884) Fortune-499 100% Positive (21) FRAMED Collection 93% Very Positive (362) FTL: Faster Than Light 96% Overwhelmingly Positive (41,535) Full Metal Furies 91% Very Positive (718) Full Throttle Remastered 94% Very Positive (1,367) Fun with Ragdolls: The Game 92% Very Positive (1,355) Galak-Z 79% Mostly Positive (194) Genesis Alpha One Deluxe Edition 72% Mostly Positive (605 reviews) Gang Beasts 73% Mostly Positive (19,757) Generation Zero 67% Mixed (8,341) Get Even 76% Mostly Positive (560) GNOG 92% Very Positive (219) God's Trigger 77% Mostly Positive (264) Gods Will Be Watching 71% Mostly Positive (1,450) Golf with your Friends 89% Very Positive (21,973) GoNNER Blueberry Edition 88% Very Positive (704) GRAV (Early Access) 72% Mostly Positive (3,523) Grey Goo Definitive Edition 70% Mostly Positive (1,816) GRID Autosport 76% Mostly Positive (4,744) GRID 63% Mixed (1,194) GRID Ultimate Edition 63% Mixed (1,194) Grim Fandango Remastered 90% Very Positive (4,327) GRIP:Combat Racing 88% Very Positive (1,984) GRIS 96% Overwhelmingly Positive (24,389) GUILTY GEAR Xrd -REVELATOR- 93% Very Positive (2,942) Gunscape - Standard Edition(DLC) NOT ENOUGH Guns, Gore and Cannoli 2 91% Very Positive (1,731) Gunmetal Arcadia Zero 100% Positive (14) Guns of Icarus Online 94% Very Positive (11,708) Hacknet 92% Very Positive (6,313) Hack 'n' Slash 59% Mixed (465) HackyZack 100% Positive (23) Halcyon 6: Starbase Commander (LIGHTSPEED EDITION) 87% Very Positive (155) Hand of Fate 91% Very Positive (5,733) Hard Reset Redux 82% Very Positive (721) Has-Been Heroes 81% Very Positive (143) Headlander 90% Very Positive (470) Heave Ho 95% Overwhelmingly Positive (730) Hellblade: Senuas Sacrifice 91% Very Positive (30,560) Hello Neighbor 80% Very Positive (3,373) Hello Neighbor Hide and Seek 90% Very Positive (61) Hidden Folks 97% Overwhelmingly Positive (3,097) HITMAN 2 90% Very Positive (14,872) HIVESWAP: Act 1 95% Overwhelmingly Positive (1,995) Hob 89% Very Positive (3,049) Holy Potatoes! We're in Space?! 80% Very Positive (189) HORACE 91% Very Positive (192) How to Survive 2 71% Mostly Positive (5,546) Hustle Cat 97% Very Positive (390) Hyper Light Drifter 94% Very Positive (10,663) Immortal Redneck 92% Very Positive (892) Impulsion 90% Very Positive (70) In Between 85% Very Positive (97) The Incredible Adventures of Van Helsing: Final Cut 66% Mixed (470) Infested Planet 94% Very Positive (1,442) Internet Cafe Simulator 73% Mostly Positive (4,007) Iron Brigade 84% Very Positive (593) Jotun 80% Very Positive (1,608) The Journey Down 1 and 2 Bundle 88% Very Positive (707) JYDGE 91% Very Positive (182) Katamari Damacy REROLL 92% Very Positive (1,467) Kerbal Space Program 93% Very Positive (60,938) Kero Blaster 96% Very Positive (243) Kholat 72% Mostly Positive (919) KIDS 87% Very Positive (941) King Arthur's Gold 85% Very Positive (3,121) Kingdom: Classic 87% Very Positive (4,836) Kingdom Under Fire 2 73% Mostly Positive (1,442) The Kings Bird 77% Mostly Positive (169) Knights of Pen and Paper 2 87% Very Positive (1,416) Lakeview Cabin Collection 94% Very Positive (620) Legacy of Dorn: Herald of Oblivion 88% Very Positive (107) Legends of Eisenwald 77% Mostly Positive (740) Lethal League Blaze 96% Overwhelmingly Positive (2,618) Little Big Workshop 88% Very Positive (1,328) Loot Rascals 97% Positive (39) Mad Games Tycoon 90% Very Positive (2,583) Mana Spark 84% Very Positive (261) Masquerada: Songs and Shadows 89% Very Positive (234) Massive Chalice 72% Mostly Positive (1,083) Medieval Kingdom Wars 78% Mostly Positive (1,833) Men of War: Assault Squad 2 88% Very Positive (16,876) The Messenger 94% Very Positive (3,838) Metal Unit 82% Very Positive (393) Mini Metro 96% Overwhelmingly Positive (4,400) MirrorMoon EP 67% Mixed (287) MO:Astray 95% Overwhelmingly Positive (1,772) MOLEK-SYNTEZ 93% Very Positive (283) Monday Night Combat 81% Mostly Positive (765) Mount & Blade 91% Very Positive (2,337) Mountain 88% Very Positive (11,041) Mr Shifty 89% Very Positive (321) My Friend Pedro 96% Overwhelmingly Positive (15,695) My Memory of Us 94% Very Positive (198) My Time at Portia 90% Very Positive (11,956) Neo Cab 88% Very Positive (605) Neon Chrome 95% Very Positive (257) NEOVERSE 84% Very Positive (2,028) NeuroVoider 79% Mostly Positive (249) Newt One 80% Positive (10) Nex Machina 89% Very Positive (686) Niche - a genetics survival game 89% Very Positive (2,670) Niffelheim 75% Mostly Positive (1,114) The Night of the Rabbit 89% Very Positive (1,773) No Time to Explain*2 86% Very Positive (1,010) The Norwood Suite 94% Very Positive (67) The Occupation 75% Mostly Positive (82) Oddworld: New 'n' Tasty 89% Very Positive (1,532) Of Orcs and Men 74% Mostly Positive (975) Old Man's Journey 89% Very Positive (563) Old School Musical 92% Very Positive (334) One Finger Death Punch 2 96% Overwhelmingly Positive (2,642) Operation Flashpoint: Dragon Rising 64% Mixed (1,146) Opus Magnum 97% Overwhelmingly Positive (2,564) Orwell: Ignorance is Strength 75% Mostly Positive (452) Orwell: Keeping an Eye On You*2 92% Very Positive (2,716) Outcast - Second Contact 85% Very Positive (338) Out of the Park Baseball 18 92% Very Positive (320) Overgrowth 79% Mostly Positive (3,365) Overload 94% Very Positive (985) Overlord II*2 87% Very Positive (2,390) Override: Mech City Brawl 84% Very Positive (191) Oxenfree*2 93% Very Positive (3,764) Pac-Man 256 94% Very Positive (596) Paradigm 97% Very Positive (447) Party Hard 2 80% Very Positive (925) Pathologic Classic HD 86% Very Positive (1,325) Pesterquest 95% Overwhelmingly Positive (717) Pinstripe 90% Very Positive (1,336) Planet Alpha 77% Mostly Positive (180) Planet of the Eyes 87% Very Positive (97) Plunge 96% Very Positive (55) Psychonauts*2 96% Overwhelmingly Positive (5,516) Psychonauts in the Rhombus of Ruin 89% Very Positive (205) Purrfect Date - Visual Novel/Dating Simulator 94% Very Positive (101) Puss! 93% Very Positive (235) RAD*2 81% Very Positive (348) Raiden V 69% Mixed (143) Railway Empire 81% Very Positive (4,167) Rain World 88% Very Positive (2,438) Rakuen 97% Overwhelmingly Positive (867) Rapture Rejects 60% Mixed (138) Realpolitiks 59% Mixed (664) Rebuild 3: Gangs of Deadsville 86% Very Positive (667) Redout: Enhanced Edition 86% Very Positive (2,760) Regions of Ruin 87% Very Positive (658) Regular Human Basketball*2 93% Very Positive (131) Remnants of Naezith 97% Very Positive (299) Rise of Industry 80% Very Positive (2,174) RIVE: Wreck, Hack, Die, Retry! 94% Very Positive (140) Road Redemption 81% Very Positive (6,743) Rollers of the Realm 91% Very Positive (222) Roof Rage 93% Very Positive (284) Rusty Lake: Roots 95% Overwhelmingly Positive (1,279) Samorost 3 94% Very Positive (930) Satellite Reign 76% Mostly Positive (1,547) Scanner Sombre 86% Very Positive (376) Scribblenauts Unlimited 91% Very Positive (4,306) Seven: The Days Long Gone 79% Mostly Positive (320) The Sexy Brutale 94% Very Positive (925) Shadows: Awakening 76% Mostly Positive (1,061) Shadwen 77% Mostly Positive (768) The Shapeshifting Detective 79% Mostly Positive (576) Shelter 2 85% Very Positive (2,662) Shenmue I & II x2 89% Very Positive (787) Sherlock Holmes: The Devil's Daughter 76% Mostly Positive (4,028) Shoppe Keep 77% Mostly Positive (1,422) Shoppe Keep 2 63% Mixed (1,184) Sigma Theory: Global Cold War 79% Mostly Positive (646) Skullgirls 96% Overwhelmingly Positive (7,528) Slayaway Camp 97% Very Positive (297) Slipstream 94% Very Positive (331) Sniper Elite 3 78% Mostly Positive (10,930) Sonic & SEGA All-Stars Racing 81% Very Positive (768) Sonic Mania 91% Very Positive (8,850) Spacebase DF-9 18% Overwhelmingly Negative (3,170) The Spiral Scouts 94% Very Positive (254) Spelunky 91% Very Positive (10,476) Splasher*2 97% Very Positive (248) Stacking 91% Very Positive (762) StarCrossed 100% Positive (18) Stasis 78% Mostly Positive (865) Steredenn 89% Very Positive (350) The Stillness of the Wind 78% Mostly Positive (326) Strange Brigade 83% Very Positive (2,139) Streets of Red 78% Mostly Positive (100) Strider 87% Very Positive (1,200) Strikers Edge 75% Mostly Positive (70) Stygian: Reign of the Old Ones 67% Mixed (994) Styx: Master of Shadows 82% Very Positive (5,202) Subterrain 84% Very Positive (576) Super Daryl Deluxe 100% Very Positive (65) Supraland 96% Overwhelmingly Positive (4,781) Sword Legacy: Omen 72% Mostly Positive (218) The Swords of Ditto: Mormo's Curse 58% Mixed (1,423) Syndrome 65% Mixed (155) SYNTHETIK: Legion Rising x2 93% Very Positive (1,020) System Shock: Enhanced Edition 91% Very Positive (762) System Shock 2 94% Very Positive (4,057) Tangledeep 88% Very Positive (398) Tattletail 90% Very Positive (1,021) The Technomancer 68% Mixed (1,583) Tennis World Tour 39% Mostly Negative (198) Tesla Effect: A Tex Murphy Adventure 91% Very Positive (389) Tesla vs Lovecraft 89% Very Positive (581) The Textorcist: The Story of Ray Bibbia 90% Very Positive (205) This is the Police 2 77% Mostly Positive (2,929) This War of Mine*2 94% Very Positive (52,029) Throne of lies 82% Very Positive (1,861) Through the Darkest of Times 88% Very Positive (319) Tiny Echo 93% Very Positive (111) TIS-100 98% Overwhelmingly Positive (1,626) Titan Quest Anniversary Edition 91% Very Positive (13,912) Tokyo 42 74% Mostly Positive (258) Tomb Raider: Underworld 78% Mostly Positive (1,205) Torchlight *2 91% Very Positive (3,587) Torchlight 2 *2 94% Very Positive (26,554) Tormentor X Punisher 97% Very Positive (76) Toybox Turbos 86% Very Positive (595) TRUBERBROOK 73% Mostly Positive (344) TumbleSeed 92% Very Positive (55) Tumblestone86% Positive (37) Turmoil 90% Very Positive (1,543) Turok 95% Overwhelmingly Positive (1,793) Turok 2: Seeds of Evil 94% Very Positive (1,237) Umbrella Corps +Deluxe Edition Upgrade Pack 34% Mostly Negative (589) Uncanny Valley 71% Mostly Positive (166) Uurnog Uurnlimited 72% Mostly Positive (18) Valhalla Hills 65% Mixed ( 303) Vampire: The Masquerade - Shadows of New York N/A Vampyr 74% Mostly Positive (8,418) Verlet Swing 95% Very Positive (132) Vertiginous Golf 65% Mixed (82) Vikings - Wolves of Midgard 57% Mixed (2,386) Void Bastards 88% Very Positive (2,326) Void Destroyer 70% Mostly Positive (223) V-Rally 4 65% Mixed (144) The Walking Dead 96% Overwhelmingly Positive (30,276) The Walking Dead: 400 Days 77% Mostly Positive (749) Wargroove 85% Very Positive (2,734) Warhammer 40,000: Dawn of War - Game of the Year Edition 95% Overwhelmingly Positive (3,360) Warhammer 40,000: Gladius - Relics of War 77% Mostly Positive (2,057) Warhammer 40,000: Kill Team 57% Mixed (665) Warhammer: End Times - Vermintide 82% Very Positive (11,485) Warlock - Master of the Arcane 87% Very Positive (773) The Warlock of Firetop Mountain 81% Very Positive (155) WARSAW 74% Mostly Positive (254) Wasted *2 82% Very Positive (317) Wasteland 83% Very Positive (138) We are the Dwarves 80% Very Positive (205) Westerado: Double Barreled 92% Very Positive (626) We Were Here Together 88% Very Positive (2,872) World to the West 84% Very Positive (72) Wuppo 99% Very Positive (297) Wurm Unlimited 69% Mixed (973) XCOM 2 85% Very Positive (37,208) A Year Of Rain 47% Mixed (314) Yooka-Laylee and the Impossible Lair 91% Very Positive (299) Yuppie Psycho 95% Overwhelmingly Positive (1,485) Zeno Clash 2 80% Very Positive (418)
WANT: Wishlist MY IGS Rep
submitted by lalaloloha to indiegameswap [link] [comments]


2020.09.17 16:43 solo89 (Selling) 4K Disney/Marvel and others... BIG LIST (Lots of DMR DVD Codes also)

All full codes (no splits), redeemable on Vudu or MA (unless otherwise noted)... HBO series redeemable on hbodigitalhd.com
Movie Codes: Quality Price
Avengers Infinity War 4K/UHD 4K UHD $15
Despicable Me 3 (4K BD / UHD) 4K UHD $14
Goosebumps 2 (4K UHD) 4K UHD $14
The Hate U Give (4K UHD) 4K UHD $14
How To Train Your Dragon 3 The Hidden World 4K UHD 4K UHD $14
The Incredibles 4K DMA Full Code 4K UHD $14
Jumanji 2: The Next Level (4K UHD) 4K UHD $14
The Little Mermaid 4K/UHD DMA Full Code 4K UHD $14
Maleficent: Mistress of Evil (DMA Full Code) 4K UHD $16
Mary Poppins Returns 4K UHD DMA Full Code 4K UHD $14
The Nutcracker and the Four Realms 4K DMA Full Code 4K UHD $14
Ralph Breaks The Internet 4K UHD DMA Full Code 4K UHD $14
Star Wars 9: The Rise of Skywalker (4K UHD) 4K UHD $14
Abominable HD $12
The Addams Family (2020) HD $12
Aladdin (2019) DMA Full Code HD $12
Alien Covenant HD $5
Aliens Ate My Homework HD $4
Allied (iTunes Only) HD $4
Alvin and the Chipmunks Road Chip HD $4
Amazing Spider-Man 2 HD $4
American Girl Lea To The Rescue HD $4
The Angry Birds Movie 2 HD $12
Ant-Man And The Wasp (DMA Full Code) HD $10
Avengers: Endgame (DMA Full Code) HD $12
Avengers Infinity War HDX HD $12
Bad Boys HD $10
Bad Boys 2 HD $10
Bad Boys For Life HD $10
Ballers - Season 3 HD $12
Ballers - Season 4 HD $12
The Banishment (Not UV) HD $5
Barbie Star Light Adventures HD $4
Barbie Video Game Hero HD $4
Barry Season One HD $12
Batman The Brave and the Bold: Season 3 HD $10
Batman V Superman Dawn of Justice HD $4
Beauty And The Beast (2017) DMA HD $10
The Beguiled (2017) HD $4
The Best of Enemies (iTunes Only) HD $4
Big Little Lies (Season 1) HD $12
The Birth of a Nation HD $4
Black Panther DMA Full Code HD $10
Border HD $12
Boss Baby HD $6
Boxcar Children - Surprise Island (Not UV) HD $12
Brian Banks HD $12
Bumblebee HD $6
Captain Marvel DMA Full Code HD $12
Captain Underpants The First Epic Movie HD $5
Cars 3 DMA Full Code HD $10
Casual: Season 1 HD $12
Chernobyl - The Complete Miniseries HD $14
Chrisopther Robin HD $10
Cinderella (DMA Full Code) HD $10
Coco DMA Full Code HD $12
Countdown HD $14
Crashing: Season 2 HD $12
Curb Your Enthusiasm: Season 9 HD $12
The Darkest Minds HD $10
DC Doom Patrol HD $16
DC Legends of Tomorrow (Season 4) HD $16
Deadpool HD $8
Deadwood - The Movie HD $12
The Deep HD $4
Despicable Me 2 HD $8
Despicable Me 3 HD $8
Detective Pikachu HD $10
The Deuce - Season 1 HD $12
Diary Of A Wimpy Kid HD $5
Diary Of A Wimpy Kid: The Long Haul HD $5
Digimon Adventure Tri.: Reunion (Digital Download not UV/iTunes) HD $12
Divergent: Insurgent HD $3
Divorce (Season 1) HD $12
Dora and the Lost City of Gold HD $12
Dumbo DMA Full Code HD $12
Elvis Presley: The Searcher HD $12
Emoji Movie HD $6
F8 Fate Of The Furious Extended Director's Cut HD $8
Fahrenheit 451 HD $6
Fantastic Beasts and Where To Find Them HD $6
The Fault In Our Stars HD $8
Fifth Wave HD $3
Fighting With My Family HD $12
Finding Dory (DMA Full Code) HD $12
Fox and The Hound 2 (DMA Full Code) HD $14
Fox and The Hound (DMA Full Code) HD $14
Frozen 2 DMA Full Code HD $12
Game Of Thrones (Season 5) HD $12
Game Of Thrones (Season 8) HD $12
**The Gentlemen (iTunes Only) HD $12
Get Out HD $6
Girls: Season 6 HD $12
Goosebumps 2 (HD) HD $12
Grace Jones: Bloodlight and Bami (Not UV/MA) HD $12
Grease HD $10
The Grinch (2019) HD $6
Guardians Of The Galaxy Vol. 2 (DMA Full Code) HD $10
Hard Target 2 HD $4
The Hate U Give (HD) HD $10
Hercules HD $6
Here and Now: Season 1 HD $12
Hidden Figures HD $4
Hitler's Hollywood (Not UV/MA) HD $10
Hobbit: An Unexpected Journey HD $8
Hobbit: Battle of the Five Armies HD $8
A Hologram for the King HD $6
Honey 3: Dare to Dance HD $4
Hotel Transylvania 3 HD $10
House of Cards: Season 5 HD $12
The House with a Clock in Its Walls HD $10
Howard Lovecraft and the Frozen Kingdom (Non-UV) HD $8
Howard Lovecraft and the Undersea Kingdom (Non-UV) HD $8
How to Train Your Dragon 2 HD $6
How To Train Your Dragon 3 The Hidden World HD $10
Hunger Games: Mockingjay Part 2 HD $8
I Am Legend HD $6
Ice Age HD $4
Ice Age Collision Course HD $5
The Incredibles 2 DMA Full Code HD $10
Independence Day Resurgence HD $4
Insecure: Season 1 HD $12
Inside Out HD $10
The Intruder HD $10
Iron Man 3 DMA Full Code HD $12
Jason Bourne HD $6
Jumanji 2: The Next Level HD $12
Jumanji: Welcome To The Jungle (2018) HD $6
Jurassic World HD $6
The Kid Who Would Be King HD $12
King Arthur Legend Of The Sword HD $4
Kung Fu Panda 3 HD $6
La La Land HD $4
The Last Black Man in San Francisco HD $10
The Lego Movie 2 HD $8
Les Miserables (2012) HD $4
Life of Pi HD $4
Lilo And Stitch 2: Stitch Has A Glitch (DMA Full Code) HD $14
The Lion King (2019) DMA Full Code HD $14
Lion King Walt Disney Signature Collection DMA Full Code HD $12
The Little Mermaid Anniversary DMA Full Code HD $12
The Little Mermaid (DMA Full Code) HD $12
The Looming Tower (Limited Series) HD $12
Lost Horizon HD $6
Luis And The Aliens (Not UV) HD $8
The Magicians: Season 2 HD $12
Maleficent: Mistress of Evil (DMA Full Code) HD $14
The Martian HD $6
Mary Poppins Returns DMA Full Code HD $12
Maya The Bee 2: The Honey Games (Non-UV) HD $4
Maze Runner: Scorch Trials HD $5
Middle School: The Worst Years of My life HD $4
Mike and Dave Need Wedding Dates HD $4
Minions HD $4
Mirai HD $12
Miss Peregrine's Home For Peculiar Children HD $6
Moana (3D DMA Full Code) HD $14
Moana (DMA DMR Bluray) HD $12
Monster Family (Not UV) HD $8
Monster High Electrified HD $6
Monster High Welcome To Monster High HD $6
Monster Trucks HD $6
The Mountain Between Us HD $4
Mulan II (DMA Full Code) HD $14
The Mummy (iTunes) HD $5
Muppets Most Wanted (DMA Full Code) HD $12
My Brilliant Friend HD $12
My Dinner With Herve HD $12
My Little Pony Equestria Girls Legend of Everfree (Non-UV) HD $8
Night at the Museum: Secret of the Tomb HD $6
The Nightmare Before Christmas DMA Full Code HD $14
Nine Lives HD $6
Nocturnal Animals HD $4
The Nutcracker and the Four Realms DMA Full Code HD $12
Nut Job 2: Nutty By Nature HD $6
Office Christmas Party (iTunes Only) HD $4
Overcomer HD $14
Ozzy The Fast And The Furriest (Download not UV) HD $4
Paddington 2 HD $6
Paper Towns HD $6
Paterno HD $12
Pavarotti HD $12
Peanuts Movie HD $4
Peter Pan Anniversary Edition DMA Full Code HD $12
Peter Rabbit HD $6
Pitch Perfect HD $6
Pocahontas II (DMA Full Code) HD $14
Poms (iTunes Only) HD $10
Power Rangers HD $6
The Predator HD $8
The Professor HD $12
The Promise HD $4
Ralph Breaks The Internet DMA Full Code HD $10
Ready Player One HD $8
Rocketman HD $10
The Secret Life Of Pets HD $6
The Secret Life of Pets 2 HD $10
Shazam HD $8
Sherlock Gnomes HD $8
Silence HD $4
Silicon Valley: Season 3 (iTunes or Google Play) HD $12
Silicon Valley : Season 4 HD $12
A Simple Favor HD $6
Sing HD $6
Skyscraper HD $10
Smurfs The Lost Village HD $6
Snow White and the Seven Dwarfs (DMA Full Code) HD $12
Solace HD $4
Sonic The Hedgehog HD $10
Son of Bigfoot (Non-UV Download) HD $12
Sopranos Complete Series (iTunes or Google Play) HD $100
Spider-Man: Far From Home HD $12
Spider-Man: Homecoming HD $12
Spider-Man: Into the Spider-Verse HD $12
Spies in Disguise DMI Full Code HD $14
Spotlight HD $4
Spy (Unrated) HD $6
Star Wars 1: The Phantom Menace HD $12
Star Wars 3: Revenge of the Sith HD $12
Star Wars 4: A New Hope HD $12
Star Wars 5: Empire Strikes Back HD $12
Star Wars 7: The Force Awakens HD $12
Star Wars 8: The Last Jedi HD $12
Star Wars 9: The Rise of Skywalker HD $12
Star Wars: Rogue One HD $12
Star Wars: Solo HD $12
Straight Outta Compton HD $6
Strike Back: Season 5 HD $12
Strike Back: Season 6 HD $12
Summer Wars (funimationdigitalcopy.com) HD $6
Super Troopers HD $6
Thomas The Tank Engine and Friends: The Great Race HD $4
Thor 3: Ragnarok DMA Full Code HD $10
Toy Story 4 HD $12
Trainwreck HD $6
Transformers : The Last Night HD $10
Transformers : The Last Night (iTunes) HD $5
Trolls HD $10
Trolls World Tour HD $10
True Detective: Season 1 HD $12
True Detective: Season 2 HD $12
True Detective: Season 3 HD $12
Twilight Breaking Dawn Part 2 HD $6
UglyDolls (iTunes Only) HD $8
Uncle Drew HD $6
Veep: The Final Season HD $14
Veep: Season 5 (iTunes or Google Play) HD $12
Veep: Season 6 HD $12
Vinyl: Season 1 (iTunes/Google Play, UV Redeemed) HD $12
War for the Planet of the Apes HD $6
Watchmen (DC/HBO Series) HD $14
Waves HD $10
Westworld: Season 2 The Door HD $12
The Wizard of Lies HD $12
Wonder HD $6
A Wrinkle In Time DMA Full Code HD $12
X-Men Apocalypse HD $6
The Young Pope (iTunes/Google Play) HD $10
They Shall Not Grow Old HD $12
The Zen Diaries of Garry Shandling HD $12
All The Money In The World (SD) SD $2
Alpha and Omega (Big Freeze) (SD) SD $2
Amy SD $2
Batman Beyond: Season 1 SD $15
Blinded By The Light SD $2
Concussion (SD) SD $2
Divergent: Allegiant (SD) SD $2
Doctor Sleep SD $5
The Good Liar SD $5
Goosebumps (SD) SD $2
Hell or High Water (SD) SD $2
Hotel Transylvania 2 (SD) SD $2
Infinitely Polar Bear (SD) SD $2
Irrational Man SD $2
Jumanji 2: The Next Level SD $2
Little Women SD $2
Mortdecai (SD) SD $2
Once Upon A Time In Hollywood SD $2
Paul, Apostle Of Christ (SD) SD $2
Richard Jewell SD $2
Ricki and the Flash (SD) SD $2
Roman J Israel, Esq. (SD) SD $2
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Sicario (SD) SD $2
The Walk (SD) SD $2
The Way Back SD $2
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Bambi (Walt Disney Signature) (DVD DMR Only) DMR DVD Points Only $1
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Star Wars: The Force Awakens (DVD DMR Only) DMR DVD Points Only $1
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A Wrinkle In Time (DVD DMR Only) DMR DVD Points Only $1
Zootopia (DVD DMR Only) DMR DVD Points Only $1
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Candace Bushnell on Trading Up - The John Adams Institute Favorites - YouTube Swapbox Unboxing!!// Galaxy Teen Gruen - 2015 Ep One The Pitch - Ditch Your Mobile Phone

Black Planet Dating Scams - Dating scams - Ghana Forum

  1. Candace Bushnell on Trading Up - The John Adams Institute
  2. Favorites - YouTube
  3. Swapbox Unboxing!!// Galaxy Teen
  4. Gruen - 2015 Ep One The Pitch - Ditch Your Mobile Phone
  5. Powerful Emotional Words that SELL

The John Adams Institute, in cooperation with Publishing House Vassallucci, invited Candace Bushnell for a unique performance in the music temple Paradiso. The author introduced her recently ... Skip navigation Hi guys i really hope you enjoyed this video! Lois// https://www.youtube.com/channel/UCv28aM36hlXh4ciVaJ3AERg Planet Internet// https://www.youtube.com/chann... Two advertising agencies compete to make an advert, this time its convincing you to get rid of your mobile phone. Let's face it Planet Internet is more crowded than Brighton beach on a sunny day, so it's even more essential today that we stand out if we want to make an instant impact. ... Dating Advice 4 Men ...